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  1. #31
    Player
    ed3891's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Zuzeh Diqna
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by RyuDragnier View Post
    I'm having to do more than that usually. Either every DRK I meet in dungeons is bad, or it needs help.
    It is specifically a PEBKAC issue, versus an issue with DRK.
    (5)

  2. #32
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by dspguy View Post
    If players keep asking SE to make DRK more like WAR or "this job" more like "that job" - they might as well just remove these 4 jobs, make a new job called "tank" at let you choose the weapon glam and call it a day. The tanks are already so similar anyway. It is mostly a choice about what weapon/animations you want and less about what your abilities are. They are all so close at this point.
    Yeah i know. That's why i took no issue with Drk doing slightly more damage but having weaker sustain. But why would i settle with worse warrior if i can just play Warrior? They're so similar i might as well. If i can play Drk i can play War.
    (0)

  3. #33
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    I haven't had any expectations for any major DRK changes since maybe 6.2, at this point it's probably not gonna happen until 7.0 if they do have any planned.
    (3)

  4. #34
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ed3891 View Post
    It is specifically a PEBKAC issue, versus an issue with DRK.
    So every DRK I have to heal as a SCH in dungeons is bad? That's incredibly sad.
    (1)

  5. #35
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,157
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by RyuDragnier View Post
    So every DRK I have to heal as a SCH in dungeons is bad? That's incredibly sad.
    I guess Dark Knight has become the "Shield Oath only and Rage of Halone spam Paladin" from before Shadowbringers.
    (2)
    Last edited by Absurdity; 05-26-2023 at 05:06 PM.

  6. #36
    Player
    Moebious's Avatar
    Join Date
    May 2022
    Posts
    51
    Character
    Moebius Avelion
    World
    Louisoix
    Main Class
    Warrior Lv 90
    They really need to take a look at abyssal drain, turn it into an mp cost ability with short cd(not shared with CnS), and make it a damage loss(compared to flood) giving it the aoe heal on demand for big aoe pulls, and their singular problem would be fixed. And since its an ability gotten around 56, it would also solve the Drk problems till tbn.

    The fact I've used drain more as an ability to cheese(deep dungeons), than its more intended purpose, just shows how badly designed it currently is.

    Even though warrior is my "main", my most played tanks in 6.1+ has been pld and drk, easy to guess when drk is dropped for another tank though. Also being omni tank is often more about, "which tank is least with issues in this environment", which might be considered another problem. But tbh there needs to be ups and downs but they shouldn't be performance issues, more of "this tank-a is a lot more preemptive strike, compared to reactive or slow wind-up tank-b".
    (2)
    Last edited by Moebious; 05-26-2023 at 06:43 PM.

  7. #37
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    I want to point out im not saying they need to buff Drk's damage, the point I was making is they nerf the ever loving hell out of Drks self sustain in shadowbringers and then nerfed it more in endwalker with the excuse being, well they are the highest DPS tank. Then they buffed the other tanks DPS to a comparable level without making ANY adjustments to Drk's Self sustain. I'm moderately geared so yes I could be in better gear and likely face less of an issue from the follow but, can't wall to wall with trusts cause I die, and yes I'm spacing out cooldowns using TBN whenever I can, the bot healers can't keep the heals up and I can't self heal worth a damn, this is not something any tank other than Gunbreaker has to deal with. T

    The reason I made this post with another middle finger to Drk's in the title, is not that I want another damage buff, what I want is the SE to address a clear issue with Drk's in any content which doesn't give you two healers to baby sit you. 3 patches of buffs for the War and Paladins problems nothing at all for Drk, and no I don't count not making living dead kill you as a sort because you don't get a pat on the head for a simple fix that's been there for 3 expacs.

    Ideally we would all like a rework for Drk, but honestly I'd settle with a small barrier or heal from our aoe rotation, maybe give us minor heal or defence increase while we stand in Salted Earth
    (2)
    Last edited by Malthir; 05-27-2023 at 03:48 AM.

  8. #38
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,413
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Its because its easy to buff potency. Improving DRKs sustain is a expansion level change that they wont do until 7.0
    (0)

  9. #39
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Derio View Post
    Its because its easy to buff potency. Improving DRKs sustain is a expansion level change that they wont do until 7.0
    I honestly have no hope for that happening, 2 expacs in a row they nerfed the self sustain of Drks to the floor.
    (1)

  10. #40
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,922
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Derio View Post
    Its because its easy to buff potency. Improving DRKs sustain is a expansion level change that they wont do until 7.0
    Cure potency... is potency.

    And we've already seen cure potency slapped onto, by now, at least 4 tank actions that previously had none (CFR, BoF, BoT, BoV), and 7 among other tanks' actions' cure potencies have been buffed over the last couple expansions, iirc?

    There's no reason they can't do the same for DRK during this expansion.



    I don't personally consider increased sustain all that vital, given that dungeons are only becoming increasingly undemanding (I did the new dungeon on DRK just fine at minimum ilvl with only oGCDs and Kardia) and our mitigation is already fine, but let's not pretend other jobs haven't already seen increases in self-healing this expansion that are almost as great as DRK's current total.
    (6)
    Last edited by Shurrikhan; 05-27-2023 at 06:42 AM.

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