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  1. #1
    Player
    Rabntah's Avatar
    Join Date
    Oct 2011
    Location
    Spain
    Posts
    53
    Character
    Yow Rabntah
    World
    Ragnarok
    Main Class
    Archer Lv 60

    Things would like to not see again, Forced Job, COPY / PASTE and Chaos

    Hi, I'm an active player from Masamune server and I am very unhappy with the gameplay in which we are being forced to play.

    I've played Final Fantasy XI for years, and I want to not be as many players who criticize this game comparing, but I can not understand why this game is begining to take this repetitive and boring dynamic.

    Am sorry to have to open a thread to talk about this issues, but I feel that way and I hope the reply to this thread will be possitive.

    I feel like we are being forced to play all in the same way, in a predetermined, repetitive and without any incentive to continue playing beyond the terrible idea that someone if does something faster, deserves to get a better reward.

    I have leveled all jobs to 50, but I not like to play them all. I like my main. I can switch to other, but am doing this only because without a particular job you can't do a speed run isn't nice.

    I want to keep playing, but with my favorite class, not one that I am forced to use.

    In my opinion, Speedruns, are the worst that has been done and I hope am not the only one who thinks so.

    Speedrun, is worthless, not worth and given an importance that it should not.

    I can't enjoy something, which we are not allowed to do things differently than running.

    I have enough stress in my daily life to get stressed more in a dungeon, which was poorly designed (if you can call it that to copy / paste) and a weary melody without any spirit that it's the same in ALL the dungeons.

    I don't want to run, I want a dungeon that will shed some interesting enemies, that the strategy can be varied, not forced.

    I want real music, not this stressful sound that adds nothing to the battle. Am playing with the sound muted thanks to that.

    We was told that this game was going to let us to play our way, alone, with some friends, and of course with more people in a linkshell, but today, this is a big lie.

    I want to make a dungeon with friends, not by shouting in the city to recruit people who in most cases is baffled by all this rush.

    Now we can't do nothing without people, and sometimes you don't have enough. Always 8 people? ALWAYS. Why?

    You should adjust the difficulty depending on the number of players that enter.

    About the enemies, there is a abusse of chaos, generated by the number of enemies, and that's not really interesting.

    Chaos, as has happened with moogles, the mirmydons and accompanying slugs from the Misers Mistress.

    I want to really enjoy this game.
    (6)

  2. #2
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    Never start a thread with "ive played XI" this is not XI, and people wont read your thread because of it mostly.

    On topic:
    If you arent enjoying it, why do you play? I enjoy every minute, when i do DH i go with my LS or random people. the point is, i play it my own way. I play as Bard mysellf, noone has EVER forced me to play something else, yeah, i see people that only wants black mages etc on ifrit, not understanding i have mp regen for them, but so what? thats not a party you want anyways, since its not your way of playing, right? Your problem isnt that you cant have it your way. Your problem is that youre rushing things. And if i remember right, you had to wait 6 hours just to get a party in xi, so yeah, you arent pacient at all.
    (3)

  3. #3
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rabntah View Post
    Hi, I'm an active player from Masamune server and I am very unhappy with the gameplay in which we are being forced to play.

    I've played Final Fantasy XI for years, and I want to not be as many players who criticize this game comparing, but I can not understand why this game is begining to take this repetitive and boring dynamic.

    Am sorry to have to open a thread to talk about this issues, but I feel that way and I hope the reply to this thread will be possitive.

    I feel like we are being forced to play all in the same way, in a predetermined, repetitive and without any incentive to continue playing beyond the terrible idea that someone if does something faster, deserves to get a better reward.

    I have leveled all jobs to 50, but I not like to play them all. I like my main. I can switch to other, but am doing this only because without a particular job you can't do a speed run isn't nice.

    I want to keep playing, but with my favorite class, not one that I am forced to use.

    In my opinion, Speedruns, are the worst that has been done and I hope am not the only one who thinks so.

    Speedrun, is worthless, not worth and given an importance that it should not.

    I can't enjoy something, which we are not allowed to do things differently than running.

    I have enough stress in my daily life to get stressed more in a dungeon, which was poorly designed (if you can call it that to copy / paste) and a weary melody without any spirit that it's the same in ALL the dungeons.

    I don't want to run, I want a dungeon that will shed some interesting enemies, that the strategy can be varied, not forced.

    I want real music, not this stressful sound that adds nothing to the battle. Am playing with the sound muted thanks to that.

    We was told that this game was going to let us to play our way, alone, with some friends, and of course with more people in a linkshell, but today, this is a big lie.

    I want to make a dungeon with friends, not by shouting in the city to recruit people who in most cases is baffled by all this rush.

    Now we can't do nothing without people, and sometimes you don't have enough. Always 8 people? ALWAYS. Why?

    You should adjust the difficulty depending on the number of players that enter.

    About the enemies, there is a abusse of chaos, generated by the number of enemies, and that's not really interesting.

    Chaos, as has happened with moogles, the mirmydons and accompanying slugs from the Misers Mistress.

    I want to really enjoy this game.
    It sounds like there is nothing you really enjoy in this game. Maybe its time to play something else you do like if you dont enjoy the content this game has to offer.

    And lol at chaos from easy content like moogles and the slugs on miser. Try building a strategy against multiple mobs. The chaos comes from poor party preparation. You want every encounter single target and straightforward it sounds like from your post.
    (5)

  4. #4
    Player

    Join Date
    Mar 2012
    Location
    Ul'Dah
    Posts
    103
    Dear OP, can I have ur stuff?
    (1)
    What goes on in the forums stays in the forums.

  5. #5
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Rabntah View Post
    You should adjust the difficulty depending on the number of players that enter.
    You can't do this without adjusting the rewards as well, or a group of 8 could simply duo the dungeon for 4x the rewards.

    Anyway, I agree that the speedrun mechanic is dumb. Completing content quickly is a reward in itself and there is no need to make it the primary objective. Forcing speed leads to unintended consequences like having to skip any and all cutscenes and running past (read: through) enemies whenever possible. It also discourages class diversity in groups.
    (3)

  6. #6
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Frein View Post
    You can't do this without adjusting the rewards as well, or a group of 8 could simply duo the dungeon for 4x the rewards.

    Anyway, I agree that the speedrun mechanic is dumb. Completing content quickly is a reward in itself and there is no need to make it the primary objective. Forcing speed leads to unintended consequences like having to skip any and all cutscenes and running past (read: through) enemies whenever possible. It also discourages class diversity in groups.
    well, the speed run chests normally doesnt give as good loot as the others, so i guess it balances. Though, are you able to get all chests, then id say youve earned that extra speedrun chest fair and well. But yeah, ou dont need to speedrun, you have a choice.
    Though, even though im saying this, i wish they took the limit off and put another chest for for example cleaning the whole dungeon or something like that. Would make lots of different ways to do it.
    (1)

  7. #7
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Rabntah View Post
    I feel like we are being forced to play all in the same way, in a predetermined, repetitive and without any incentive to continue playing beyond the terrible idea that someone if does something faster, deserves to get a better reward.

    I have leveled all jobs to 50, but I not like to play them all. I like my main. I can switch to other, but am doing this only because without a particular job you can't do a speed run isn't nice.

    I want to keep playing, but with my favorite class, not one that I am forced to use.
    Agreed with all statements. I enjoy playing mages, not melee. With that being said, XIV's "classist restrictions" are much less limiting than XI. With the job update, I don't feel the need to level all my classes to 50 because SE is forced to adapt to JOB play, and not require everyone to have the same set of sub-abilities. I do agree that speed runs are creating job stacking groups (Ie: Stacking monk on AV/Archer on DD and Moogle/Warrior on CC.)

    Part of this problem lies with the terrible server mechanics that are going to be fixed in 2.0, and part of it lies with SE and damage balance.

    Rest assured though, this is getting far better with each patch.

    In my opinion, Speedruns, are the worst that has been done and I hope am not the only one who thinks so.

    Speedrun, is worthless, not worth and given an importance that it should not.
    Speed run in the essence of DD is worthless. You shouldn't run through 99% of mobs just to get a chest. Speed runs should be utilized as a method for encourage players to play efficiently. This means loot cannot be restricted to speed run only. Successfully completing a speed run should reward players with another chest that has a chance to drop any gear from the dungeon.

    I don't want to run, I want a dungeon that will shed some interesting enemies, that the strategy can be varied, not forced.
    I think there is room for "speedy dungeons." Not many (if any) other MMOs have used this type of dungeon speed run. I would appreciate a more relaxed dungeon though -- and definitely more UNTIMED dungeons. There can be a healthy mixture of the two.

    I want real music, not this stressful sound that adds nothing to the battle. Am playing with the sound muted thanks to that.
    Completely agree. I don't know why all the dungeons use the same music. I was pretty disappointed when the same track kept being recycled. I'd appreciate unique tracks for dungeons. Hopefully 2.0 can deliver.

    We was told that this game was going to let us to play our way, alone, with some friends, and of course with more people in a linkshell, but today, this is a big lie.

    I want to make a dungeon with friends, not by shouting in the city to recruit people who in most cases is baffled by all this rush.

    Now we can't do nothing without people, and sometimes you don't have enough. Always 8 people? ALWAYS. Why?
    The dungeon party requirements are being altered in the next patch for lesser numbers of players. To be honest though, these instances are catered to party oriented mechanics... I don't have a solution for you here or any words of advice.

    You should adjust the difficulty depending on the number of players that enter.
    This would take too much development time to create when most people can accept that instances are generally meant for party play.

    About the enemies, there is a abusse of chaos, generated by the number of enemies, and that's not really interesting.
    Pretty indifferent on this. I admit in several MMOs that I tend to hate bosses with "adds" because I don't feel they contribute to the overall mechanic of the fight. But that is what the fight is. A health dose of organization is required and it attributes a difficult and worthwhile challenge.

    Chaos, as has happened with moogles, the mirmydons and accompanying slugs from the Misers Mistress.

    I want to really enjoy this game.
    Well practiced groups do not have chaos with Moogles or the slugs. And again, part of this chaos is due to the poor server response times that are promised to be fixed in 2.0.
    (1)

  8. #8
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    So aside from opening with I played FFXI, which is probably why people have responded so negatively up to now.
    You aren't wrong, forcing speed runs is obnoxious.
    After reading that whole post I saw something different in it, but as I have played nearly every FF to date, I can say that as a franchise this game is a broken link. It does not follow along with typical FFs and a franchise that's lasted for >20 years should not change so drastically from what has worked.

    Even in XI I got "forced" to play certain jobs often, "forced" meaning that a pt would ask me to play one of the jobs that'll be helpful. That's not gonna go away. If a pt's going to do something and they need a tank they aren't likely to take you along in the 8/8 spot if your not a tank.

    Taking a little time, being able to do things differently, really getting into what your doing, these are the things that make games fun. Being at the finish faster than the trip to the start is ... premature [pick a word] and who wants that?
    (2)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
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  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    I agree with the OP~ Broken Rokien got yo back!
    (2)

  10. #10
    Player
    Rabntah's Avatar
    Join Date
    Oct 2011
    Location
    Spain
    Posts
    53
    Character
    Yow Rabntah
    World
    Ragnarok
    Main Class
    Archer Lv 60
    As I say, I want to not be as many players who criticize this game comparing.

    Yes. I played, and that's why am asking why squareenix, knowing the good and bad things about this issues, are keeping repeating the same things.

    I want to enjoy, I expected lots of things, and when they come, are not as good as they had to be.

    I don't want to get a reward just for click on a npc, like happen on some dumb events.
    And of course less rewards on a run with less people, but, please, let us to play other ways, not only with 8 people that sometimes are rude, I want to stay with friends.

    Quote Originally Posted by Medura View Post
    noone has EVER forced me to play something else, yeah, i see people that only wants black mages etc on ifrit, not understanding i have mp regen for them, but so what? thats not a party you want anyways, since its not your way of playing, right? Your problem isnt that you cant have it your way. Your problem is that youre rushing things. And if i remember right, you had to wait 6 hours just to get a party in xi, so yeah, you arent pacient at all.
    Am not a kid crying because has no lots, I already have most of the equip I want, but am talking about having fun and to take this in mind to not repeat the same things with next things. Repeating with another mask.
    And sorry if you misunderstand me, but am not saying FFXI is better, read me again please.

    What I try to say, is that let people to choose, to be in low groups of friends if they not want a big linkshell, or be with a big linkshell with many people if that's how they like to play.

    I've done many dungeons, many leveling, crafting and gathering enough to be proud to say that am patient.
    (1)
    Final Fantasy XIV spanish non official translation.
    Traducción no oficial en español de Final Fantasy XIV
    v1.0 100% v2.0 70%



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