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  1. #61
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Could be wrong, but don't the big ice on side only have 2 ways out?
    One team can always be trapped in there with no way out aside from going through an enemy base or through the 3rd enemy that's in the mid pathway, can prob get some great work done once people realize that.
    (2)

  2. #62
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    901
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Llynethil View Post
    Could be wrong, but don't the big ice on side only have 2 ways out?
    One team can always be trapped in there with no way out aside from going through an enemy base or through the 3rd enemy that's in the mid pathway, can prob get some great work done once people realize that.
    Yes exactly, but either you get lucky and people realize that and fight, or you get a tunnel vision pve alliance who flees despite this big advantage...
    (0)

  3. #63
    Player
    Bergfinn's Avatar
    Join Date
    Apr 2022
    Posts
    25
    Character
    Bergfinn Mrazsch
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by BaroLlyonesse View Post
    Because it's a Draw-In. The better question is why other Draw-In's aren't affected.

    The mount change is effective because first, you can't see everywhere all at once, no matter how good you are, and there are people with attacks that make it much, much harder to take advantage of sudden stun/heavy hits on people that are on mounts. It's not a 'git gud' issue as much as you think, unless your FL environment is much less aggressive.

    I see we are still ignoring MCH. If nothing else, can we please get rid of the 'you don't interrupt by moving and here's a cast time' issue?
    I think DNC LB nerf was more due the combo potential with other damaging AoE LBs and DRK. The DNC's itself is kinda underwhelming due lasting too little while making the DNC extra exposed to almost being a free BH lol

    And as someone who mostly played as MCH before the whole PvP rework, I completely agree.
    (0)

  4. #64
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,092
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    The new shatter maps feels like it leads more or less to non-pvp games where every team is just racing from one crystal to the next because they spawn so quickly. The increased amount needed to win the match didnt feel necessary. New shatter involves a lot less fighting in my experience so far.
    (4)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao
    Quote Originally Posted by os12ispeak View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  5. #65
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    The new shatter isn't a PvP map. It's a PvE map with some open world PvP. Honestly which of the developers made this map, and compared it to the old one and said, yes - This is fun. I enjoyed this, I prefer this lets do this, and also lets make it take as long as borderland ruins because thats what front line players want.
    (1)

  6. #66
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Yeh, I try to get people to fight on it, but they just run from ice to ice, this rework is a massive failure, previous shatter was way better.

    The walls in mid are dumb aswell, makes it way to easy to hide behind if you take damage and just heal up.
    (2)

  7. #67
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    It's sad that the more of these threads I read the happier I am that I haven't touched FL since patch.
    (4)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  8. #68
    Player
    anna-steele's Avatar
    Join Date
    Aug 2022
    Posts
    181
    Character
    Anna Steele
    World
    Exodus
    Main Class
    Summoner Lv 100
    people seem to actually take damage and die now in frontlines. what a patch!
    (0)

  9. #69
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,195
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    If they did a system of fewer ice and made them worth more/reduce the points to win, it would better encourage people to get around ice and fight the territory before the spawn. Which makes me feel: I like the layout of the new one more, but the scoring and objective tremendously less.

    Other map changes are a little clumsy. They lowered points to win to make matches faster, but objective timings are a little off, and now the amount of time you spend in transition feels more annoying when the total match time is shorter, since it means you spend more of your time moving around. With smaller maps and different objective timings/layouts, this could work, but as it is the changes feel incomplete.
    (2)

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