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  1. #1
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100

    Too much pressure on the 2000 cap endgame tomestone

    This is a bit of an issue and has been since the manderville stuff ended up being hooked up to it. I was trying to figure out why I was having so many issues with keeping up on savage + crafting / gathering, and realized that with the manderville stuff taking up the tomestones normally used for crafting materials it is way too easy to fall behind on just about everything.

    I can only imagine what it is like for someone returning this patch and wants to do savage but also is an omni crafter and still on a mix of 590 and 560 crafting gear. While the end game 2000 cap tomestone is "easy" to get, it is also "very repetitive" to get. The content drought makes it a heavy burden to keep running all the roulettes over and over regardless of benefit.

    Crafting doesn't really need to be easier but if we're going to start taxing the 2000 end game tomestone there better be a boost to spirit bonding per craft given the amount of time it takes to craft one item vs killing mobs of proper level. That or maybe make it so when the patch drops they sell the items needed 100% through scrips, and maybe even the crafted mats.

    Like what exactly happened since SB to change the course and attitude on crafting? Wasn't Firmament meant to help eliminate the mountain that prevented people from doing crafting? The Island Sanctuary doesn't even give spirit bonding benefits for crafters and gatherers since the entire thing is a separate system. Just throwing crafting and gathering materia onto the rewards list doesn't make it a thing.
    (2)
    Last edited by Colt47; 05-25-2023 at 12:01 AM.