


I was actually surprised how little damage the latest dungeon was doing to me, with no longer bis ilvActually I remember the level 81-90 dungeons were kinda "difficult" to wall to wall, nothing outstanding mind you but it wasn't a cake walk unless you were on warrior, For dark knight it was a massive struggle.
To me it feels like recent dungeons have to accommodate for Dark Knights now, making wall to wall's not even hurt on jobs like Gunbreaker, I know Paladin recently I feel like I just take no damage and heal myself through magic attacks, while in the 81-90 dungeons pull actually felt like the healer had to sort of help here and there.
I think this is partly warriors problem with having way too much aoe sustain, but it's also a issue with dark knight holding every other tank to it's level where pulls don't even feel good anymore.

All tanks should not be able to heal themselves and thats it, problem solved I used to love WAR before EW even tho I found the healing already too much back then now WAR is a Joke Im glad DRK dont have heals I don't play tank to heal myself. Why its a bad thing? It's because people will get lazy if a tank can solo everything why even bother right?
How many times did I carry the party in a boss even just with DRK when everyone else was dead? Too many times I almost started to quit tanking even if its my favorite role because of that. Every patch the game get easier and easier at the point where I remove armor parts in dungeons and trials just to feel some challenge. I don't even understand how most tanks can be Healer, DPS, And Tank



I've managed to do some impressive solos with DRK too, but I did have to switch to single target abyssal drains, un-optimal usage of TBN, and Hyper-Potions, the job just doesn't sustain unless you start playing like that.All tanks should not be able to heal themselves and thats it, problem solved I used to love WAR before EW even tho I found the healing already too much back then now WAR is a Joke Im glad DRK dont have heals I don't play tank to heal myself. Why its a bad thing? It's because people will get lazy if a tank can solo everything why even bother right?
How many times did I carry the party in a boss even just with DRK when everyone else was dead? Too many times I almost started to quit tanking even if its my favorite role because of that. Every patch the game get easier and easier at the point where I remove armor parts in dungeons and trials just to feel some challenge. I don't even understand how most tanks can be Healer, DPS, And Tank
I don't think its so far off that it needs something like Bloodwhetting, but I do think it could use a slight bump


If players keep asking SE to make DRK more like WAR or "this job" more like "that job" - they might as well just remove these 4 jobs, make a new job called "tank" at let you choose the weapon glam and call it a day. The tanks are already so similar anyway. It is mostly a choice about what weapon/animations you want and less about what your abilities are. They are all so close at this point.


I don't know where ppl get this idea DRK can't wall to wall? Is it risky...yes. Can it be done...VERY much yes.
Just spam AoE's like crazy...a single MIT, hit Blackest Night like your life depends on it, and Abyssal Drain when your like at 50%.
Don't overspend MP when wall to walling and should be fine. At least that's what works for me. The key is not using Flood unless it's a TBN proc. And you'll have more then plenty of MP for TBN.
Never had an issue. DRK just plays differently...likes it's not...the same as the...other tanks?
PLD is different...
WAR is different...
GNB is different...
Kind of like every snowflake is unique...but it's still a snowflake.
It's not even risky.
Doing w2w pullls in 81-89 leveling dungeons with trusts was risky because their reaction speed is glacial, normal dungeon w2w pulls on DrK are still a cakewalk, just not to the extent that WAR, PLD or GnB are.



Imo the only dungeon that was moderately spicy was Tower of Zot at Lv81 without Oblation, particularly the last wall pull. But other than that, yeah.



I honestly view the DRK survivability thing as more of a lv 61-70 problem than a 81-90 problem.
But then I think a larger discussion really needs to be had at some point about how bad jobs can feel under level sync
Just changing Abyssal Drain to a Leech debuff (DRK's attacks against AD's victims also heal the DRK for a portion of damage dealt) of 9-12 seconds seems like it'd help greatly.I've managed to do some impressive solos with DRK too, but I did have to switch to single target abyssal drains, un-optimal usage of TBN, and Hyper-Potions, the job just doesn't sustain unless you start playing like that.
I don't think its so far off that it needs something like Bloodwhetting, but I do think it could use a slight bump
By all means, trim Blood Weapon and have CnS (given AoE falloff) grant MP per attack against its victims instead, with it and AD then gaining a second charge and a reduced CD (40s). That'd mean the sustain still isn't free, but could be nonetheless extremely powerful.
And hey, mini-burst windows between 2-min cycles. /shrug
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