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  1. #91
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    979
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by TheMightyMollusk View Post
    There are a few fights that clearly weren't programmed to think of the possibility of someone surviving enrage, so they just kinda stop, then usually reset. Odin (in the trial at Urth's Font) and Brute Justice also do it.
    Speaking of Odin's enrage, it actually deals 999,999 damage now. I do vaguely remember it being 99,999, so they probably changed it in Endwalker to coincide with the epic echo addition.

    Quote Originally Posted by Commander_Justitia View Post
    I think the difficulty of normal dungeons and normal raids has gone completely downhill. It may be because of the stat adjustment over the years and the latest rework.

    Some old lower bosses hit you with tankbusters that won't even deal 5% of your MaxHP. Making it questionable if you will even need a heal before the boss is dead, even before you get all the selfheal skills later.

    Some raid bosses have mechanics that inflict a vulnerability debuff on you, when you have like 5-8 of them and take damage, it feels like how it should be under normal circumstances. The ability to having to use a cooldown at a tankbuster to survive it. Every normal type difficulty content is made so easy, that it is almost impossible to fail.

    Why is it that you can do 8 to16 failed mechanics in a row and still survive it? Sometimes there isnt even the possibility to fail so much, because the debuff runs out before the next mechanic executes.

    Meanwhile you have savage content difficulty, where one little mistake wipes the party.... When will SE find the middle ground? The solution is not to add more Boss HP, it is to make the fight more dangerous.
    This is especially noticeable in most of the Alexander and Omega raids (and ARR/HW trials). 5 Oppressor DoTs deal about as much damage as one regen.
    (2)

  2. #92
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,211
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Many of the tankbusters cast in the oldest dungeons, such as ARR dungeons, were always tank busters (and I was aware of them), but the majority of players were not aware they were tank busters because of that exact problem. It is also true that even when the content was current, those tank busters did not hurt much if you in max item level gear. I remember one example well and it was in Saint Mocianne's Arboretum HM. The stone TB didn't really hurt enough for me to care.
    Yeah and now we have gone from easy to trivial? Is that really the way? It is not just ilvl by now, it is all the implementations to the combat systems like direct hit, tank stance not reducing dmg, vitality equal to strength, general potency buffs all around all classes, the ability to block and parry from all positionals while also being able to block magical spells. Like everything combined did a lot to the survivability.

    Quote Originally Posted by Jeeqbit View Post
    Well yes, they don't want people to get stuck doing the MSQ or to feel that it's too difficult to progress.
    SE has to make it work for everyone
    Tank priviledge.
    That is why there is a big echo buff if you fail a MSQ, so that people who for whatever reason cant play so well, can still clear it. In all other content you can get carried anyway if necessary.

    I don't think being tank is fun when there is no tank gameplay necessary other than standing still and pressing 1 skill to get aggro. There is not much depth to it anymore. No aggro management, no facing target to increase mitigation effects, barely any fight that requires the boss get kited/moved around in a certain way, not really required to stun or silence something - which is hard itself with the netcode and mob-casttimes sub 1sec. This is all base gameplay mechanics in other MMOs, but FFXIV doesnt need it?
    (0)

  3. #93
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,145
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Commander_Justitia View Post
    It is not just ilvl by now, it is all the implementations to the combat systems like direct hit, tank stance not reducing dmg, vitality equal to strength, general potency buffs all around all classes, the ability to block and parry from all positionals while also being able to block magical spells. Like everything combined did a lot to the survivability.
    Accuracy had nothing to do with survivability. Tank stance doesn't reduce incoming damage anymore, but we have a trait that does instead, but I believe content was designed around using tank stance anyway. Content would have been designed around tanks using Vitality, but that was what SE considered the main stat for tanks.

    The biggest factors are that item levels increased since the content was current and to a lesser extent HP scaling on vitality changed, there was a stat squish and using level 90 food makes us more powerful. It is true we can parry and block more but this is only going to be different in large pulls where we often can't face all of them at once.

    I don't think being tank is fun when there is no tank gameplay necessary other than standing still and pressing 1 skill to get aggro.
    As much as I enjoyed the old mechanics, a lot of people have "tank anxiety". It's a massive thing that reduces the number of tanks and pushes them into either the DPS or healer roles. It caused such a shortage of tanks, that SE made tank mount achievements. In order to get more people to play tanks, they made them easier to understand by getting rid of enmity combos and making aggro management similar to playing a DPS, because damage dealing is a universal concept that exists in almost every game unlike tanking.

    not really required to stun or silence something
    True, but it helps in many cases.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #94
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Playful Kitten
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Gemina View Post
    Is this a "this poster doesn't do savage or ultimate, so clearly has no clue what she's talking about" kind of jab? Isn't that the same content where players use add-ons and third party tools I don't have access to in order to facilitate their clears? Is that the best argument you have because I called out your elitism? Are you one of those players, by chance? I wouldn't want to assume anything. That's your habit.

    OK fine. I can admit I don't run savage, but I'm also not referring to those specific duties either. I have specifically stated EX and below, which I have plenty of those clears under my belt, up to current. Including Barb EX before she can be echoed which I believe many players have equated to some savage fights.

    And sure, you assume that I don't care to improve my gameplay, which is absolute word vomit you're using to try and get under my feathers. Such assumptions along with lumping all NA players together under the same umbrella only showcases your elitism even more. As if there was a doubt in the first place. That's what is clearly obvious to me.


    No. You're an elitist because you keep making this a skill issue, when all this time I've only been asking if Tanks simply have more sustainability than what's necessary. But see, because you are an elitist, and the worse kind of one because you have an inflated ego to match it, you can't see that. And you have to resort to personal attacks about my inferior gameplay despite never grouping with me once. That's OK though. As I implied before, I would absolutely hate having you in my group knowing the kind of elitist attitude you have, but I would absolutely LOVE to show you just how bad I am at this game.
    Yet the solution to your problem is just learn to play the game.

    Its not elitist, it's common sense.

    Being bad at something, and then trying to make the game change to adjust to your skill level, is not the solution to anything.

    Practice, get better, and stop being the lowest common denominator, be that person that is alive and helping the tank clear the fight instead of sitting on the floor complaining.

    Skill issue is a skill issue. Practice, get better.
    (0)

  5. #95
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    Yet the solution to your problem is just learn to play the game.

    Its not elitist, it's common sense.

    Being bad at something, and then trying to make the game change to adjust to your skill level, is not the solution to anything.

    Practice, get better, and stop being the lowest common denominator, be that person that is alive and helping the tank clear the fight instead of sitting on the floor complaining.

    Skill issue is a skill issue. Practice, get better.
    Considering the target audience, and the obvious easy-level of the core game, demanding players to get better than necessary to clear those parts of the game is entirely unnecessary. They could if they like to, or if their group wants higher-skill/faster clears...but for the average joe it's just unnecessary to enjoy the core game.

    It's like demanding people to get better at checkers. Or UNO. Or Go-Fish.
    I mean you could, and there is certainly a niche circle of people you could enjoy that with... for for your average joe...what's the point ultimately?

    And no, before you get mad (you have at me in the past over this), I am -again- not suggesting piss-poor-lazy or parasitic gameplay, but I am suggesting minimal effort is all that the game requires.
    (1)

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