Results 1 to 10 of 69

Hybrid View

  1. #1
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,511
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by BaroLlyonesse View Post
    Because it's a Draw-In. The better question is why other Draw-In's aren't affected.
    Because they aren't a LB, I'm guessing. DNC's "draw-in" isn't as instantaneous and potent as WAR or DRK's. DNC's LB has a long start-up (long enough to escape to the fringes of it, or even kill the DNC, even if you were snapshotted and are affected by it a couple seconds later), and requires an immediate follow-up attack to prolong it to be more than a nuisance. It is high-risk for oftentimes low-to-middling reward without an incredibly coordinated team. And twelve help you if you can count the total number of melee DPS in your team on one hand. I'm not exactly complaining about the longer DNC LB charge though; any DNC worth their salt in Frontlines should be sitting on it for the "right time" to use it and not trying to force-use it whenever the LB gauge is full anyway- those are the DNCs that usually constantly die all game.

    Quote Originally Posted by BaroLlyonesse View Post
    The mount change is effective because first, you can't see everywhere all at once, no matter how good you are, and there are people with attacks that make it much, much harder to take advantage of sudden stun/heavy hits on people that are on mounts. It's not a 'git gud' issue as much as you think, unless your FL environment is much less aggressive.
    First, you don't have to see everywhere all at once, just be able to move your camera enough to see nobody from another team is within a ranged attack to glaze you. It absolutely is a "git gud" issue; I just about never see people with Battle High 4-5 getting caught on their mounts and afflicted with Limp, because they have the sense to know how to stay alive. So it's no surprise that this is an issue for people without the sense enough to not mount up if there are enemies nearby or you are approaching ranged-striking distance of someone. Just got out of a Shatter match where an enemy MCH decided to get greedy and try to come after a small ice closer to our team, but for whatever reason, did not dismount before getting too close and I was all to happy to tag him to be dogpiled on. People like that are the easiest of free kills. But then again, this really only pertains to the mindless fodder Battle High 0-1 folks that have basic survival issues anyway. Limp was basically a "caught with your pants down" dubuff.
    (1)

  2. #2
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Cidel View Post
    Because they aren't a LB, I'm guessing. DNC's "draw-in" isn't as instantaneous and potent as WAR or DRK's. DNC's LB has a long start-up (long enough to escape to the fringes of it, or even kill the DNC, even if you were snapshotted and are affected by it a couple seconds later), and requires an immediate follow-up attack to prolong it to be more than a nuisance. It is high-risk for oftentimes low-to-middling reward without an incredibly coordinated team. And twelve help you if you can count the total number of melee DPS in your team on one hand. I'm not exactly complaining about the longer DNC LB charge though; any DNC worth their salt in Frontlines should be sitting on it for the "right time" to use it and not trying to force-use it whenever the LB gauge is full anyway- those are the DNCs that usually constantly die all game.



    First, you don't have to see everywhere all at once, just be able to move your camera enough to see nobody from another team is within a ranged attack to glaze you. It absolutely is a "git gud" issue; I just about never see people with Battle High 4-5 getting caught on their mounts and afflicted with Limp, because they have the sense to know how to stay alive. So it's no surprise that this is an issue for people without the sense enough to not mount up if there are enemies nearby or you are approaching ranged-striking distance of someone. Just got out of a Shatter match where an enemy MCH decided to get greedy and try to come after a small ice closer to our team, but for whatever reason, did not dismount before getting too close and I was all to happy to tag him to be dogpiled on. People like that are the easiest of free kills. But then again, this really only pertains to the mindless fodder Battle High 0-1 folks that have basic survival issues anyway. Limp was basically a "caught with your pants down" dubuff.
    Idk. I don't think an LB that's low reward more often than not should have to take longer to charge imo. Considering they (the devs) don't really encourage full team play expecting people to pay attention and make use of said LB isn't to wise. No to mention the insane start up time making you a sitting duck. I'd be fine with that if activation gave some damage reduction to the dnc or something.
    (1)

  3. #3
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Wish they would've left shatter alone, I like that map, hopefully ruins just gets jump pads and not a complete rework
    (2)