Because they aren't a LB, I'm guessing. DNC's "draw-in" isn't as instantaneous and potent as WAR or DRK's. DNC's LB has a long start-up (long enough to escape to the fringes of it, or even kill the DNC, even if you were snapshotted and are affected by it a couple seconds later), and requires an immediate follow-up attack to prolong it to be more than a nuisance. It is high-risk for oftentimes low-to-middling reward without an incredibly coordinated team. And twelve help you if you can count the total number of melee DPS in your team on one hand. I'm not exactly complaining about the longer DNC LB charge though; any DNC worth their salt in Frontlines should be sitting on it for the "right time" to use it and not trying to force-use it whenever the LB gauge is full anyway- those are the DNCs that usually constantly die all game.
First, you don't have to see everywhere all at once, just be able to move your camera enough to see nobody from another team is within a ranged attack to glaze you. It absolutely is a "git gud" issue; I just about never see people with Battle High 4-5 getting caught on their mounts and afflicted with Limp, because they have the sense to know how to stay alive. So it's no surprise that this is an issue for people without the sense enough to not mount up if there are enemies nearby or you are approaching ranged-striking distance of someone. Just got out of a Shatter match where an enemy MCH decided to get greedy and try to come after a small ice closer to our team, but for whatever reason, did not dismount before getting too close and I was all to happy to tag him to be dogpiled on. People like that are the easiest of free kills. But then again, this really only pertains to the mindless fodder Battle High 0-1 folks that have basic survival issues anyway. Limp was basically a "caught with your pants down" dubuff.




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