copium
that's what they said about sb and shb too
lmao why would they step it up
businesses care about profit, not revenue. making more glams incur costs and increase revenue, but letting modders to all their job for them decrease cost drastically, it's higher profits in the end.
it's like why so many games are so horribly optimized, like jedi: survivor. they do it because the gains in GPU tech from the rtx 40-series do not benefit just the customer. they allow businesses to exploit the gains to lower their cost of optimization and still maintain the same benchmark of 60fps (and still miss it anyways lol)
same thing here. modders allow SE to maintain the same "quality" of the product without investing that much into making things better. they're only paying lip service and implementing some third party features into the game right now and probably so that Sony, who probably isn't as informed as SE and the players are, thinks SE is committed to bridging the gap.
i'm pretty sure they genuinely don't care about third party tools and the numerous chastisements are PR to make it seem like they care a bit about cheating. they probably decided long ago in shb to follow the bethesda playbook and exploit free labor to increase the value of their product
https://www.hd.square-enix.com/eng/n...esident_2.html
I realize that some people who “play to have fun” and who currently form the majority of players have voiced their reservations toward these new trends, and understandably so. However, I believe that there will be a certain number of people whose motivation is to “play to contribute,” by which I mean to help make the game more exciting. Traditional gaming has offered no explicit incentive to this latter group of people, who were motivated strictly by such inconsistent personal feelings as goodwill and volunteer spirit. This fact is not unrelated to the limitations of existing UGC (user-generated content). UGC has been brought into being solely because of individuals’ desire for self-expression and not because any explicit incentive existed to reward them for their creative efforts. I see this as one reason that there haven’t been as many major game-changing content that were user generated as one would expect.