The fundamental problem with PvP is this; Square Enix Doesn't care about the PvP community, its opinions, or the competitive scenes integrity. They're never going to give us the fast responsive servers people have been begging them for years to have. You can just scroll through these forums for proof of that, Or even the JP forums since thats all their team seems to take feedback from.
Job balancing is left as the second biggest issue with PvP. Salted/Shatter combo in frontlines is completely, and utterly broken. Games with a lot of DRK/DRG feel almost unplayable, completely boring, and not fun to play. But if you nerf or change the abilities it will render them broken, or unplayable in CC. This is why they NEED to balance these game modes seperately.
The last biggest issue FFXIV PvP has, at least as far as frontlines is concerned is the maps in general. Seal rock is completely unbalanced, especially for the North spawn. Borderland Ruins played too much like a PvE map, and didn't incentivize people to play defensive. Seal Rock, and Onsal are too RNG heavy. Don't get me wrong I absolutely love Onsal out of all of our maps, but the spawning of the end game nodes is absolutely ridiculous. The winning team should be the team that played the best by holding objectives and killing the other teams, not by whoever got the random 3 lucky S nodes in their spawn area in the last 3 minutes of the game.
And yes I'm aware they're rebalancing shatter, (The changes sound like it'll make it worse than it currently is. We'll see about that in 6.4) and Borderland ruins is probably being shot in the back of the head never to be seen again, just like Astralagos. All we can do is throw temper tantrums on their forums, Unsub, and whine at the devs on twitter until they decide its time to implement more nonsensical changes made with our feedback not in mind.



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Made the topic in the hopes of actually building some kind of meaningful discussion - even if the powers that be will never actually see it. 

