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Thread: Delete healers

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  1. #1
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    Rithy255's Avatar
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    Rithris Amaya
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    Paladin Lv 100
    This is why I play Paladin I can feel semi supportive without the 1 button rotation
    Dungeon runs without healers (or when 2 DPS is alive and im keeping em alive as tank, that's actually pretty fun to me) can actually be a lot of fun and choice making with that playing healer doesn't give me, even if something goes wrong i have so much resources alone, if it's a WAR/PLD or even a GNB they can already handle themselves and likely another player

    My main issues with healers in general is more or less the one button rotation and never really the choice to actually use any of your damage loss healing spells, healers to me are just slight resource management without rotation

    It's likely different on harder fights, but at the same time people did kind of clear without any healers, just PLD's, wars and a lot of dps with healing/boosting healing abilities. Which I don't think it's a issue with those jobs, its a issue with healers actual gcd heals never being needed, it's a issue with a lack of outgoing damage.

    I think one healer runs are at least somewhat acceptable? especially if you have a lot of support based jobs to cover that weakness, but none? that's pretty wild. I'm just saying this mainly from a casual healer perspective, I've done a few savage runs and EXTs (nothing really recent either) as tank I'm not exactly a expert on fight design, but healers should feel important for all types of content at least.
    (1)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
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    Lynne Asteria
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    Viper Lv 100
    Quote Originally Posted by Rithy255 View Post
    This is why I play Paladin I can feel semi supportive without the 1 button rotation
    Dungeon runs without healers (or when 2 DPS is alive and im keeping em alive as tank, that's actually pretty fun to me) can actually be a lot of fun and choice making with that playing healer doesn't give me, even if something goes wrong i have so much resources alone, if it's a WAR/PLD or even a GNB they can already handle themselves and likely another player

    My main issues with healers in general is more or less the one button rotation and never really the choice to actually use any of your damage loss healing spells, healers to me are just slight resource management without rotation

    It's likely different on harder fights, but at the same time people did kind of clear without any healers, just PLD's, wars and a lot of dps with healing/boosting healing abilities. Which I don't think it's a issue with those jobs, its a issue with healers actual gcd heals never being needed, it's a issue with a lack of outgoing damage.

    I think one healer runs are at least somewhat acceptable? especially if you have a lot of support based jobs to cover that weakness, but none? that's pretty wild. I'm just saying this mainly from a casual healer perspective, I've done a few savage runs and EXTs (nothing really recent either) as tank I'm not exactly a expert on fight design, but healers should feel important for all types of content at least.

    This is why tank healing should be nerfed into the ground.



    Tanks are the problem here. Or one of them. Healers having too many ogcds is another.
    (13)

  3. #3
    Player
    Rithy255's Avatar
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    This is why tank healing should be nerfed into the ground.



    Tanks are the problem here. Or one of them. Healers having too many ogcds is another.
    No that's not even close to correct, ruining tanks to be more bland isn't the solution.
    Healers & Tanks should both work together actually to keep you sustained and alive, The Issue is damage outgoing, Healers and tanks should actually have to work together that's a lot more fun then one Job having 90% of the responsibility. So Increasing damage output is better.

    The only healing I want to see nerfed is Warriors Aoe healing because that's actually just stupid and makes healers useless, It should just heal 400 potency for all mobs similar to PLD.
    (3)

  4. #4
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    Valkyrie_Lenneth's Avatar
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    Quote Originally Posted by Rithy255 View Post
    No that's not even close to correct, ruining tanks to be more bland isn't the solution.
    Healers & Tanks should both work together actually to keep you sustained and alive, The Issue is damage outgoing, Healers and tanks should actually have to work together that's a lot more fun then one Job having 90% of the responsibility. So Increasing damage output is better.

    The only healing I want to see nerfed is Warriors Aoe healing because that's actually just stupid and makes healers useless, It should just heal 400 potency for all mobs similar to PLD.

    If the damage worked that way, in high end content, it wouldn't work the way tank heals are staggered. If damage output was consistent, tanks would get utterly rekt when their own healing was down. And it's not "ruining tanks", it's taking things back to how they used to be.



    I was a PLD for all of 2.0 and 3.0, and parts of 4.0 and 5.0.
    PLD never felt better than during 2.0, imo. That's when damage incoming felt best. I had CD rotations for every savage fight, it took skill to stay alive.



    Then they got turned into glorified dps and now healers. It's no longer a tank role, and it bores me.



    This game has turned tanks into healers far more than was ever necessary.
    (7)

  5. #5
    Player
    Rithy255's Avatar
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    If the damage worked that way, in high end content, it wouldn't work the way tank heals are staggered. If damage output was consistent, tanks would get utterly rekt when their own healing was down. And it's not "ruining tanks", it's taking things back to how they used to be.



    I was a PLD for all of 2.0 and 3.0, and parts of 4.0 and 5.0.
    PLD never felt better than during 2.0, imo. That's when damage incoming felt best. I had CD rotations for every savage fight, it took skill to stay alive.



    Then they got turned into glorified dps and now healers. It's no longer a tank role, and it bores me.



    This game has turned tanks into healers far more than was ever necessary.
    It feels like you're upset over tanks having self sustain, which if you look at Warrior has been a thing for a while. It's not always been a thing on PLD, PLD was more known for it's lack of sustain before endwalker.

    Removing sustain from tanks wouldn't really fix Healer design, Sustain and Support has been apart of tanking for a long time, You could possibly limit it but "nerfing it into the ground?" seems a bit strong and just feels like you're actually taking away more from tanks then they deserve, I mean you don't have any sort of proper aggro management or boss positioning, I don't really want to see Tanks turned into glorified DPS. It's highly unlikely they will go back on aggro management aswell.

    Again it's not impossible to make healing more enjoyable without butchering tanks sustain to the point where the healer is the only person who's in charge of your selfhealing/sustain, I actually like having some self healing tools as a Tank it's fun for me and a lot of people who play tank currently.

    I don't think having a single target self sustain and some GCD attacks that sustain you is too much self healing, Warrior maybe? but even then warrior tends to lack more mitigation and has generally been about sustaining themselves.

    I don't think every tank should have the same or massive amounts of sustain, it's nice to have variety and differences, this is why in general Dark Knight is fine defensively actually it's the most tanky tank despite lacking any sustain So It really doesn't feel like sustain is actually the issue.
    (2)

  6. #6
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    TheMightyMollusk's Avatar
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    Iyami Galvayra
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    Quote Originally Posted by Rithy255 View Post
    I don't really want to see Tanks turned into glorified DPS.
    Tanks in this game have just been DPS that can take a hit for a long time now.
    (5)

  7. #7
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    ZephyrMenodora's Avatar
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    Zephyr Menodora
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    Zalera
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    This is why tank healing should be nerfed into the ground.



    Tanks are the problem here. Or one of them. Healers having too many ogcds is another.
    I think another issue is that status effects are uncommon, and seemingly after ARR - uncurable by Healers if someone is afflicted aside from the once every 5 minutes mechanic for Doom in a boss here and there. Status effects are things in other MMO's I had to watch for and cleanse - whereas here most of the time casting Esuna does nothing even if it seems like it should.

    Healers could be more interesting with more to do outside a DPS rotation. I already have all the DPS classes for that.

    AST at least has cards to feel productive and busier but other healers can feel more basic on what they have available to do.
    (2)
    Last edited by ZephyrMenodora; 05-19-2023 at 05:03 AM.

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