Page 18 of 23 FirstFirst ... 8 16 17 18 19 20 ... LastLast
Results 171 to 180 of 227
  1. #171
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ath192 View Post
    In fact, as the gray gamer generation spawns I can only see the market for this expanding. Old people don't like change. Now personally I'm not that old, and play a few other titles, but due to my work and life I normally main one game, and beat the occasional blockbusters like Elden Ring or Zeldas.

    It's almost guaranteed XIV will be similar to XI in about the next 10-20 years. Unless they somehow manage to keep it going without fault. (Maybe in 20 years they'll fix housing)

    These players will get old, they'll want something comforting to play, so they'll grind roulette for tomestones while waiting for their morning meds. In the evenings, they can join the many nightclubs. lol

    Also, I think some of the XI 'sweaty tryhards' are just players that play XI daily/weekly, and they mainly have their own bubble of friends and acquaintances playing it. Just like some old folks, they got their routine and their people. They're probably also used to people like Ardeth being dickholes to them or people shaming XI for some reason. I bet they've had to deal with plenty of XIV players. I've even read on some of their forums and Discords where XIV players for some reason are there, and don't even play XI, just casually shitting on it for no reason.

    If it's anything like Ultima Online, which I know the community has been basically boiled down into it's purest form.. They're just folks that love a game.
    (3)
    Last edited by R041; 05-17-2023 at 12:12 AM.

  2. #172
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,791
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by R041 View Post
    It's almost guaranteed XIV will be similar to XI in about the next 10-20 years. Unless they somehow manage to keep it going without fault. (Maybe in 20 years they'll fix housing)

    These players will get old, they'll want something comforting to play, so they'll grind roulette for tomestones while waiting for their morning meds. In the evenings, they can join the many nightclubs. lol
    Very likely lol.
    (2)

  3. #173
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    The problem with XI is a matter of player scale.



    Because everything is open world and a majority of the best items (or so I've been told) come from NMs that are claimable, a large player count basically makes that content impossible for the majority of players. You'd either need to have a ton of servers to split the playerbase, or low player count.
    (3)

  4. #174
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,791
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    The problem with XI is a matter of player scale.



    Because everything is open world and a majority of the best items (or so I've been told) come from NMs that are claimable, a large player count basically makes that content impossible for the majority of players. You'd either need to have a ton of servers to split the playerbase, or low player count.
    There are ways. Take open world NMs for example, the reward for the kills comes from a quest and this quest assigns the NM at random to you so you can only collaborate with people who got the same NM as you. Or volunteer helpers.

    Another idea, which XI used to some effect was the claim system. In which once an mob is claimed by a person or party only they can attack it. You could incorporate the Bozja system in which the fight is open world but cordoned off.

    So there are plenty of diffusion techniques you could keep tweaking to make sure the overworld isn’t constantly zerged by players. Like XIV currently is on hunts.
    (1)

  5. #175
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    The problem with XI is a matter of player scale.



    Because everything is open world and a majority of the best items (or so I've been told) come from NMs that are claimable, a large player count basically makes that content impossible for the majority of players. You'd either need to have a ton of servers to split the playerbase, or low player count.
    I think that's where GW2 does pretty well, the FATEs are generally more interesting, dynamic, and rewarding enough that it feels worth doing with many or few (and usually achievable).

    A lot of charm and ideas from FFXI I still like but if we just took a carbon copy I'd probably be like "pass" lol. I would never play original FFXI again that's for sure, and it's not coming from regret just dont have the time or desire to go through that stuff again. Like the journey we talked about, one off epic journey.. very cool, some repeatable gameified reasonable journeys (akin to GW2), also very cool, stick me on a boat every day with a 30 minute transit time... get out.
    (4)

  6. #176
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    The problem with XI is a matter of player scale.

    Because everything is open world and a majority of the best items (or so I've been told) come from NMs that are claimable, a large player count basically makes that content impossible for the majority of players. You'd either need to have a ton of servers to split the playerbase, or low player count.
    That's always been a threat for any MMO with an active open world with unique bosses and loot. Kinda comes with the territory, and you have to basically accept that valuable spawns can be camped. To get rid of that completely, would be to get rid of open world loot.

    "That's the problem with MMOs, they're too massive, multiplayer, and online."

    I just had to world transfer to Bahamut because Asura was way too busy. Every city I went to I was hitting player visibility cap and way too much merc spam. lol
    (3)

  7. #177
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I had a suggestion for FFXIV hunts that might apply, but had thought to make the S ranks all essentially meta event world bosses, and then make the a ranks a hunt experience akin to FFXI with an additional item roll when killing. However when they died they left their essence that you could cleanse (or kindle if we are feeling dark souls lol), and you could essentially start a BCNM fight at location (phased to you), the time since death or willing reduction determines amount of items rolled and difficulty. On top of that add more monster hunter like components so skilled play is more powerful (rather than a more direct numbers game of potential input and output due to stats).

    That might allow for a modern take on NMs.
    (1)

  8. #178
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    The problem with XI is a matter of player scale.



    Because everything is open world and a majority of the best items (or so I've been told) come from NMs that are claimable, a large player count basically makes that content impossible for the majority of players. You'd either need to have a ton of servers to split the playerbase, or low player count.
    Honestly that's an issue the game had before the Adoulin era (2012) and was already phasing out in the Abyssea era before it (around when XIV 1.0 launched). They have long since moved away from open-world content being the main method of obtaining the best items unless you count a "new" (years-old now) system where you force pop endgame tier versions of old zone NMs that drop appropriately leveled items. The vast majority of good gear comes from max level instanced content that, despite their various names and reused zone assets, are either "zerg boss to ignore as many mechanics as possible" or "bumrush through trash for max currency drops" or some combination of the two.

    The social aspect is kinda dry, at least on my home world of Siren, and may be better on Asura or Bahamut but from my experience a lot of players multibox to control their own low-man or full parties. My endgame linkshell did events probably 5 days a week (mostly Omen and Dynamis-D, sometimes Vagary or Ambuscade) and while we had about 30 people, half were script-controlled alts being manned on the same PC.

    The funny thing is XI lost a lot of people in the years after Abyssea when it became "easier" but current endgame is almost exactly as annoying and time-consuming as their 2006 versions were almost 20 years ago. The only difference is the numbers got bigger.
    (4)
    Last edited by SilverObi; 05-17-2023 at 12:45 AM. Reason: forgor a "

  9. #179
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    The problem with XI is a matter of player scale.



    Because everything is open world and a majority of the best items (or so I've been told) come from NMs that are claimable, a large player count basically makes that content impossible for the majority of players. You'd either need to have a ton of servers to split the playerbase, or low player count.

    I'm gonna double reply, because why not..

    I wanted to also bring up, just because you're told something - Doesn't mean you should believe everything and hang on every word as if it's a mega-truth. You need more context. Just like SilverObi mentioned - There's more context to that, is it that NMs are the only way to get gear? No? Then what's the issue? Also how old is this information anyway? lol

    Also you were immediately wrong with "everything is open world".

    I could tell someone "The problem with XIV is the MSQ is slow and 300 hours of visual novel" - But there's more nuance to that, isn't there? There's context, because boiling something down into a phrase and an assumption just doesn't do anything justice.

    I could also say "Problem with XIV is the dungeons are all hallways" - But again, little more nuance to that right? So stop repeating your assumptions as if they're fact. If you didn't have a good experience with early XI (lv20 before trusts), you don't have to be in this thread giving facts based on your own assumptions for mid-late XI.

    And for the record, I don't doubt you had a bad experience - So I don't want to say that you should have enjoyed yourself. But I guess that depends on the when, and the how. Just like XIV. Plenty of my friends had absolutely horrendous experiences with XIV, yet here we all are. Acting like XIV is the greatest thing to ever exist.

    Honestly, this is just general life advice at this point.
    (3)
    Last edited by R041; 05-17-2023 at 01:33 AM.

  10. #180
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,791
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by R041 View Post
    I'm gonna double reply, because why not..

    I wanted to also bring up, just because you're told something - Doesn't mean you should believe everything and hang on every word as if it's a mega-truth. You need more context. Just like SilverObi mentioned - There's more context to that, is it that NMs are the only way to get gear? No? Then what's the issue? Also how old is this information anyway? lol

    I could tell someone "The problem with XIV is the MSQ is slow and 300 hours of visual novel" - But there's more nuance to that, isn't there? There's context, because boiling something down into a phrase and an assumption just doesn't do anything justice.

    I could also say "Problem with XIV is the dungeons are all hallways" - But again, little more nuance to that right? So stop repeating your assumptions as if they're fact. If you didn't have a good experience with early XI, you don't have to be in this thread giving facts based on your own assumptions for mid-late XI.

    Honestly, this is just general life advice at this point.
    100% this, just because things have some issues or disadvantages doesn't mean they can't be worked out, or even if they can't, that the product can't be successful because of them. Most examples provided here are from games that actually succeeded, despite their flaws.

    This min maxing of game design is why they suck now a days.

    Why was Elden ring a success? Quests weren't straight forward and didnt have neon waymarks where you were supposed to go all the time. You could even unknowingly kill someone that would mess up the entire quest and you were SoL. It was GG on that run through for sure. That was TERRIBLE game design by min-max standards but people were into it big time. It's almost as if players don't want to be coddled when a game advertises a dangerous and hostile environment.


    Hand holding players sucks, its almost like we've entered the age of helicopter parenting by the devs inside video games. Like what's up with that?
    (3)

Page 18 of 23 FirstFirst ... 8 16 17 18 19 20 ... LastLast