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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by TabrisOmbrelame View Post
    It is a fact that the DRK is currently the worst tank in term of defense (Mitigation and Heal all together).

    Only able to heal yourself through your 1-2-3 combo and Abyssal Drain make it hard to get some acceptable health level after you take some damage.

    A problem that PLD/WAR/GNB doesn't seems to have because of the Short CD they have allowing to heal them, either through HoT, heal after attack or the 50% HP Threshold.

    Like I said in an other post, I feel like TBN should get some love cause it feels completely underwhelming at this point, while being punishing for your DPS (Which make no sense at all, considering the other tank doesn't suffer from that) if you just fail to use it correctly.

    I can understand that the DRK has great offensive capabilities and got an astonishing burst so it's why the defense is less high, but I can't agree with such a margin + The unjustified button bloat from lvl 82 (instead of a TBN Upgrade like all other tanks)
    I mean to be fair, Oblation while underwhelming on paper at first glance is actually a banger cooldown and I wouldnt exactly call it bloat.

    But Imma be fair, a regen effect on either of these would be nice.If Oblation, then on cast, if TBN then on break (like Arcane Crest from RPR).

    But otherwise DRK is well off.
    (5)

  2. #2
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    snip
    One thing that bother me about Oblation versus all the lvl 82 short cd upgrade is that it takes one more button on a class which already has tonz of things to press AND it doesn't add much in term of mitigation. It just doesn't feel right at this point.

    One thing in order to use Oblation, you have to press that specific button, and it's only for 10% mitigation, which is kinda weak overall for just "one button". The level 82 upgrade of other classes bring more effect than that AND doesn't add any button (15% mit + HoT for Paladin, 15% + threshold heal for GNB, 10% + 400 potency shield for WAR)

    Which means that if you want to use double cooldown on a Tank buster for exemple (Assuming that all tank will use Short CD + the 20% mitigation role skill), you end up with something like this :

    PLD : 15% + 15% + 20% = around 42% mitig
    WAR : 10% + 10% + 20% + 400 Potency shield (around 7500) = Around 36% mitig + fixed value
    GNB : 15% + 15% + 20% = around 42% mitig
    DRK : 20% + something around 25.000 HP = 20% + Fixed value

    As you can see, the DRK is the only tank that cannot have 3 "Mitigation" while pressing 2 button. If you want to add Oblation on top of that, you have to be extremely fast in your reaction of a Tank Buster, and if you are inside your burst window you will probably pass on it cause you won't have room for it

    In an other post, we tried some math about this, and we saw that TBN was waaaaayyyyy weaker than any of the Short CD that the other tank have (Including the heal, cause that actually help you to stay alive afterward, so it count inside the survivability of a tank.). We even added 10% mitigation more to the DRK to see if we came closer somehow, and we don't. In order for the DRK to have a mitigation at least of the level of the 3 tanks with only the short CD, he has to have at least 50% Hp more or 20% mitigation, which is absurd.

    I agree that the more %mitig you put, the less effective it will be cause the effect is Multiplicative and not additional. So of course, stacking layers of %mitigation doesn't help at all. While this is true, it also says that %mitigation, especially with PLD and GNB become extremely good on attack that hit hard cause you reduce the attack by almost half it's original force, and this is precisely what a DRK Can't do.

    The other things that will back fire to the DRK is if he mitigate too much, the shield may not break, resulting into a DPS loss because you used your tools correctly, and that doesn't make any sense. You should be rewarded for that instead (Or at least, not punished with a dps loss). While this will mostly not happens inside Extreme content or above because of the power of those Tank buster, it may happen in more casual content like normal mode trial/raid or dungeon and thus impacting DRK for no reason.
    (3)