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  1. #81
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    The fact that FFXIV respects your time so damn much is the reason why we have people feel like theres nothing to do after less than a week within a patch.

    Ofcourse theres the odd variable (aka housing) which is an issue not many people will be running into anyway.
    (3)

  2. #82
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Atelier-Bagur View Post
    Ambuscade and NMs are the literal definition of catch up. Just like with FFXIV where progressing through msq (which doesnt take long to do) will quickly get you to the ilv needed to play most of the endgame content. Savage's ilv is super easy to get to with tomestone/crafted gear.

    okay but it's easy to get the gear from Abuscade, much easier faster than doing Domain Invasion which is another way to get endgear

    but once you get that gear from Abuscade, it lasts while gear in xiv doesn't
    (2)


    All classes are feeling way too similar, the game has already being too streamlined for too long in terms of builds and player style and customization. Is the price to pay for balance and honestly, i don't know if its worth it. We should get more freedom to play roles in a more diverse way, the trinity has served it's function, is time to move on.

  3. #83
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    yeah FFXIV totally respects your time, just hurry up and do MSQ and all these quests and dungeons in between so you can get to the newest expansion
    (2)


    All classes are feeling way too similar, the game has already being too streamlined for too long in terms of builds and player style and customization. Is the price to pay for balance and honestly, i don't know if its worth it. We should get more freedom to play roles in a more diverse way, the trinity has served it's function, is time to move on.

  4. #84
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jkap_Goat View Post
    yeah FFXIV totally respects your time, just hurry up and do MSQ and all these quests and dungeons in between so you can get to the newest expansion
    FF 14 is not and never has been rush to endgame. The game starts at level 1, players are encouraged to take as much time as they like.
    (13)

  5. #85
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    476
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Personal wish would be base game till COP on release, then later ToAU and finally WoTG. All at lv 75 cap.

    Have a hotbar where you can drag items, gearsets(for WS swaps), abilities(with visual cooldowns), Weaponskills and spells. A lot of what you would use the macro menu for before, but more visable on the screen.

    At the start, an early Field of Valour manual in the starter zones that rewards tabs, then use tabs to buy affordable beginner gear (leather-scale-lizard, etc.) to ease the early experience.

    An inventory for gear so it doesn't clog up the normal inventory, and stack at 99 instead of 12.

    Change Gust Slash to a physical WS so THF doesn't have to go to lv 30 with H2H Sneak Attack WS'.

    Outpost warp missions available from the beginning, and saved when changing nation.
    (2)

  6. #86
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Jkap_Goat View Post
    yeah FFXIV totally respects your time, just hurry up and do MSQ and all these quests and dungeons in between so you can get to the newest expansion
    Msq that only takes about a good hour or so if current patch. Literally the most braindead easy content to do.

    Progression is a joke in this game, lets not kid ourselves here into gaslighting the audience that the game somehow is deep.
    (3)

  7. #87
    Player
    Mcg55ss's Avatar
    Join Date
    Nov 2022
    Posts
    466
    Character
    Sirk Raven
    World
    Maduin
    Main Class
    Gunbreaker Lv 93
    Quote Originally Posted by Ath192 View Post
    It's possible. But I'm mostly talking about a clean slate here. in other words, idk what would happen to XI in particular but like the VII remake this would be a new game. No character ports.

    Here is what I think the great lie is:

    The biggest lie is that the system and play style of old MMOs is something people don't want anymore. Imo there hasn't been a good game with the old style released in recent times to prove this though because anyone is too scared to release it. What I don't get is this: why are people scared to release something that has succeeded before?

    People who enjoy fighting games aren't clamoring for a change to get rid of the complex combos and specials their characters do, likewise people who play strategy games had to ask Bill gates to re-release AOE 2 because they didn't want innovation in the style of gameplay, they wanted an update to the existing style. Seeing as AOE 2 was the pinnacle of RTS games what people wanted wasn't for the changes that followed after and killed the RTS genre.

    So likewise, I believe the fans of old progression style MMOs are still out there.
    While I'll agree there is those that want it, it usually comes in spurts and I don't know if an MMO remake would work the same way you reference final fantasy 7. Seven got a remake cuz it's a single player game there's no servers to update there's no developers that have to keep working on it so on. They get it made it's done. XI meanwhile would need server maintenance constant development and a lot more money put into it I don't know if it would get as much out of it as they want. I'm not saying it wouldn't have a player base I'm sure it would but the player base I don't think we'll be as invested as it was back in the day. Now they did something like WoW classic, added as a re-release to 14 sub and maybe did a graphical upgrade I can see it lasting a long time because then if you're bored with 14 or if you're accomplished with what you want to do you get hop over to 11and play that and your spare time and vice versa
    (0)

  8. #88
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Isn't FFXI party also requires you to collect minimum weapon to join like BRD need REMA or stuffs like that?
    (3)

  9. #89
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Amenara View Post
    Even FFXI had to change for the times. You can do pretty near everything except the highest end content solo with trusts which before the 2010s, as pointed out earlier, is not the case.
    Ya, the good ole days of CoP being impossible to do because all the chapters had random level caps that required appropriate level gear so good luck ever getting any help with those.

    You had to spend 4 hours feeding a chocobo before you could get your chocobo license for a chocobo that you had to rent and was on a 30 minute timer and rent fees were based on volume of players renting at the time and if you were trekking on foot you better have a stack of oils and powders on you.

    Leveling required a party of 6 which a lot of times forced jobs like red mages and even summoners to be the party healer even though that wasn't their job and the community came up with dumb ideas like making a ninja a tank, but 99% of ninjas never purchased ninjitsu scrolls so they could never hold threat, especially after SE made the change to utsusemi where it loses enmity with each shadow destroyed.

    Trekking through Gustaburg and the Highlands to get to Valkurm Dunes was EASILY a 30-40 minute run. God help you if you aggroed something and pray to God your leveling party doesn't get tired of waiting for you and find someone else nearby lmao.

    Hope you kept your old leveling gear because if you're in a leveling party and that one random goblin walks through and blows everyone up and you level down, guess who's now naked!?

    lmao I loved FFXI to death, but whenever I think back on it all I think of is pain. That game was nothing more than a chore to play.
    (7)

  10. #90
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,597
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Knot_D View Post
    Isn't FFXI party also requires you to collect minimum weapon to join like BRD need REMA or stuffs like that?
    No, that is a playerbase driven malady, generally found on the more populated servers where people are still operating the old elitist mindset that you need to have the best stuff to never be holding your group back. As if you needed such absurd power to beat every little thing.



    In fact, if you look into it deeply enough, you will find that for almost the entirety of FFXI's history, contending with the playerbase of FFXI was its endgame's greatest weakness.

    Like in XIV we all know about the crappy deal with PUGs and PF and leaving after a wipe or two. Or people making clear parties lying about progress etc.

    But in XI to even get invited to parties, you had to basically advertise yourself as best as you could. Like in the old days you set up a search comment for people to read while they built their parties, or you would read those comments yourself when you made parties. People would put notable pieces of gear they had in their search comment, or their own stipulations about what they would accept from a party. The more meta friendly a job was, the more sassy/diva like a player could be. Years of honing that mentality means that a lot of the old salts won't accept anything short of the best, though the sensible ones have come around (though these sensible ones also usually wind up being people who didn't really become vocal/get to endgame until right near when the Abyssea era was ushering in, people joining right at the tail end of 75 era).

    There's actually a podcast. Or was one. I don't know if it's still going. But some major community figures who have made the leap to content creators do/did a podcast where they talk about FFXI. Subjects differ, but there was one where they were talking about the state of the game before Master Levels came out. Two out of 4 of the dudes on the podcast were players who'd started in 2008, but by then had played for 12 or so years. They had still managed to pick up that, "Only accept the best" mindset. When one of the more casual folks on the podcast (Hunting For Games) said that he was in a group that beat Warder of Courage (Item Level Absolute Virtue), and he had been on Blue Mage with only 1200 Job Points instead of 2100(Mastered Job, though not to be confused with Master Levels), the other pod cast folks were just silent with shock. You could tell they were thinking, "Whoa, your group was full of scrubs, and you were scrubbing it up, and you won somehow?!" They didn't vocalize it, but it was writ plain on their faces.

    I myself actually took quite a number of years, and hearing horror stories from ex-FFXI vets who embraced XIV to change my own mentality about that, too. I'd always been a bit against the grain in XI's endgame community as it was. I never reference spreadsheets, parse, LUA, mod, bot, or anything like that. I also never clamored for the super duper +1 gear that players price gouged due to its rarity for that little tiny +2 more atk or +2 more acc (which you'd pay like 20 million more gil for). I just played the game, and did the best I could with info from forums/sites/my own observations. Like back in idk, pre-2007, many folks never realized/believed that Warrior's 2hour(1hour) skill, Mighty Strikes, did make physical weaponskills critical hit. Normally, in XI, unless a WS says it has critical hit chance, it cannot. Warrior can circumvent that on any WS, and always has been able to, but the log doesn't display that, only much higher WS damage when you do. So for years I dealt with people asking me, "Why did you waste your 2hr/part of your 2hr by weaponskilling during it?" to which I'd say, "Did you not see the damage? Mighty Strikes works with weaponskills!" To which I'd mostly get the response, "NO IT DOESN'T! THAT WAS JUST WSC MODIFIER VARIABLES!" or rarely, "Wow, I didn't know that!" Only for just a couple years to pass, it became common knowledge, and then everyone acted like they knew it worked that way all along.

    BUT

    Even in the new age, on lower population servers, there is still enough of a mindset about REMA(and now Dynamis Divergence/Ambuscade Pulse weapons) vs. Non-REMA havers, that basically if you haven't built your job a super weapon of some flavor, then you'll be expected to play support like BRD, COR, WHM, or GEO. In fact, for years after about 2015, endgamers expected returning players to level Geomancer and play Geomancer to a significant degree to basically be a buffing bubble bitch, and it took at least 2 or 3 years before that became unsustainable, and people started to request multiple jobs, so that the group could rotate through job types to alleviate boredom/be more welcoming (but also SE making content resistant to GEO).
    (5)
    Last edited by Vyrerus; 05-15-2023 at 10:39 PM.

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    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

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