Living dead after the change has been nothing but amazing,
Living dead after the change has been nothing but amazing,


Eh I dont hate it just wish that after you heal to full you can still heal after till the duration is over makes me sad when Im still low hp after fighting to get the debuff off
Free the Glam!, Duel Pistols (Gunner)?

Hah! I had a similar issue lately running O12S with 3 tanks. War, Gnb, and me as Drk.
One point where we had to invuln the twins' ...zoomies (I don't know what people call it). They flash around and do a boatload of damage.
They also go untargettable for like 5 seconds afterwards. If I timed it just right, I could get about 2 seconds at the end to heal myself before I died, but it was like a 1 in 5 chance that I could pull it off.
Am I the only one who preferred Walking Dead without the self heal? The Undead Rebirth addition was great since it meant you no longer get punished for being healed too much and having your invuln canceled out early but I really liked the synergy LD had with the healer. Now you can just self heal yourself out of Walking Dead on your own - no input by the healer needed.



You may be in a very small player pool who thinks this way. Many absolutely hated the fact that compared to every other tank they were completely at the mercy of their Healers or if present, their Paladin.Am I the only one who preferred Walking Dead without the self heal? The Undead Rebirth addition was great since it meant you no longer get punished for being healed too much and having your invuln canceled out early but I really liked the synergy LD had with the healer. Now you can just self heal yourself out of Walking Dead on your own - no input by the healer needed.
That on top of essentially being a more complicated and worse version of Holmgang with only downsides while Warrior always had good ways to recover HP or reduce a decent chunk of damage was a major put-off for many.
I guess I'm in the minority for wanting more teamwork in my team based game.
The problem was it was the only tank that dealt with this. WAR can essentially heal itself from 1HP so it doesn't need a healer too much. Same with GNB since they are 1HP with full invuln. PLD is full invuln period. It made no sense for DRK to be the only tank that needed the help of the healers to survive. If the rest of the tanks had the same problem, nobody would have batted an eye (they'd just be annoyed that all tanks dealt with this). But DRK should not be the odd one out, the only one punished. The change to LD was much needed, and now they need to deal with the other "only DRK" problems.



But it still does? Living Dead doesn't make you invulnerable, in serious content all the self heal really achieves is allowing DRK to resolve the mechanic on its own. You're still going to be pretty low health at the end of it.
Living Dead in Abyssos basically was just holmgang with how much Bleeds and autos ate into the self healing.


XD back then you use to panick when living dead had to be popped....
NOW YOU BEG TO DIE JUST TO POP IT XD living dead is so much more fun than it use to.Honestly I don't see much of a problem with it...unlike Gunbreaker points gun at head drops HP1 panic Invul seriously....
You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.


It still sucks because Healers don't play along with it, but that is the incompetence of the players.
what i am talking about? I run dungeons with Dark Knight now and i often fall very low on health when the healer is bad, so i use Living dead, but the healer doesnt stop healing me and i stay on 10-20% health without Living Dead triggering and it runs out, i have not even once encountered a healer in a dungeon stop healing and let it trigger so i can heal myself back fully.
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Honestly I don't see much of a problem with it...unlike Gunbreaker points gun at head drops HP1 panic Invul seriously....



