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  1. #31
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,150
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Renathras View Post
    I generally dislike Island Sanctuary mainly because I'd rather gather and craft myself, not run a business as a middle-manager. <_< Might have to mess with it a bit more, I guess...
    Basically my thoughts as well. I don't particularly enjoy crafting as such, but still, if we're going to have crafting-based content then I would prefer it to be my character crafting things themself for their own goals rather than tasking a horde of annoying mammets to craft arbitrary things for faceless consumers.

    At very least, I would like the crafts to tie into supplying groups and causes we are personally acquainted with.

    But overall when they said "peaceful island escape", optimising a spreadsheet is about as far from my expectations as possible.


    Quote Originally Posted by Renathras View Post
    Not sure I like the Frontline map change. I love that map and it's actually got a 1.0 town in it (Camp Owl's Nest, I think?). I hope they use the map for something in-game so we can go explore it from time to time. Seize's map was used in a solo duty back in...ShB, I think? Right before or after Pagle'than in the story? (I think I remember Fandaniel being involved somehow, anyway, and you played different Scions on different parts of the map).
    Carteneau has been used a few times. The instance you're thinking of is right at the end of 5.55 but there was an earlier one as well – I think 4.55 when we were activating Omega to fight Shinryu, and it has also been used in a summoner job quest (as has Seal Rock).
    (3)

  2. #32
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    616
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    GOAT patch just for getting secure out of frontline roulette for awhile. Also pretty happy they're adding series experience to FL roulette. Rest of it looks good too, but it's the same stuff that is basically always good. Don't like to talk about things until I play them but I am nominally exicted for the redone shatter map. Shatter was a fine mode but I still liked it the least of the not-secure frontlines. Getting rid of bases is good, will stop people panicing every time some bored monk shows up and caps it. Also the times on shatter will it opens with all the small ices popping was the WORST and presumably that won't happen again (or it will and it won't matter because they respawn).

    Excited for Criterion dungeon, had a fair bit of fun doing 1 of each wing solo with the first. Hingashi aesthetic plus Hancock comedy should be a fun combination. Mainly excited for new blu content though, will maybe finish my bicolor grind at last.
    (2)

  3. #33
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Neat, thank you! I appreciate the time adding pictures particularly.

    Quick quips:
    • Island Sanctuary change is heading towards a dream of mine, while I wouldn't riot if the ride ends here.. I am hopeful that it's heading to the station lol. Excited for the new content as i'm now at the wall. I've enjoyed it thus far but would enjoy seeing some earlier gameplay shifting concepts, like upgrade trinkets that might change your pattern to collecting, harbor system for expending tokens, maybe mammet builder placement like mechanics (made thread on it already tho).
    • They can explain Comedy as much as they want, and I have read Dante's Inferno, but it's still going to read as a genre no matter what
    • Fashion Accessory change is interesting, adding even more types could be nice- for example capes (while some gear comes with capes, what if you wanted to add one?). Additional ideas like belts, dangling trinkets, backpacks, etc.
    • I hope the top 100 / diamond aspect might mutate later, thought they learned from win trading. It's okay to be temporarily as such, but I don't really think that is a very good system given that whatever they do they'll be dealing with people. It's just a people problem that, imo, cannot be solved and should not be relied on as a sole system. If you make a leaderboard for example, any leaderboard, for anything, someone is going to either no-life it like you cannot fathom or cheat it. It's just not a scale that I believe is good to use, at least in the end.. if they want to give those people content for a short while to spread out the target audience confection then that's fine, but I hope they intend to expand the targets later.
    • Really hope blue mage continues to see development at the earlier side, it's a shame that so many skills early on are not interesting, valuable in the moment, or even valuable later.. I'd /LOVE/ to see the early gameplay improve with new interesting skills and better balance (for example the voice skills and 1k needle absolutely destroy your gameplay early on, and I don't mean to create a vacuum at improving the balance of those skills.. just change them up so they are still fun yet also improve other skills to be similarly fun). On top of that changing gameplay stunting skills like self pacification or self stun, which are imo terrible when you can only control one character (they're fine when you have a team of 4... but this is one character.. a skill that essentially says 'stop playing and watch' and it's not even exciting to watch like a big cool summon cutscene), meanwhile also adding some more interconnectivity of abilities so you get more excited at new skills. For the most part new skills are still obvious upgrades and not any thoughtful "oh my god I need to look at all my skills again cause this changes everything". I'd really like to see that more often. I reference Diablo, Hades, and like stuff for examples of how builds can change as new things are introduced / obtained.
    • Tank buff, warrior now changes other healers into warriors because there is no reason to have a healer. Paladin cover costs 100 oath and has no changes... lol. I actually enjoy Paladin, I just find warrior funny how unkillable it is, and Paladin while steady often gets beat with the "but it has hallowed ground!1!1 / Ranged attacks" stick.. even though skilled groups know that Holmgang is superior and a lot of content these days have huge hitboxes.
    • Change to jump is a little sad since it was a sort of flavor... personally I would have liked to see a passive at some level that gives them a short duration shield instead. The idea they actually jumped to location was thematic, and I feel removing it while not end of the world is just one more step to the homogenization that people are mentioning.
    (2)
    Last edited by Shougun; 05-14-2023 at 05:34 AM.

  4. #34
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,336
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by CatStarPrime View Post
    Awwww DRG jump. The End of an Era.
    You'll still jump the animation will still be there you just won't be moved from your position. So the server won't register you as having moved from the position you're jumping from, thus you'll be able to do so bound and also be able to avoid AoE.
    (2)
    Last edited by Krokov; 05-14-2023 at 06:43 AM.

  5. #35
    Player
    Kaiproberts's Avatar
    Join Date
    Mar 2021
    Posts
    141
    Character
    Kali Nasha
    World
    Siren
    Main Class
    Botanist Lv 80
    Another patch, another cycle of housing being forgotten.
    (1)

  6. #36
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shougun View Post
    Tank buff, warrior now changes other healers into warriors because there is no reason to have a healer. Paladin cover costs 100 oath and has no changes... lol. I actually enjoy Paladin, I just find warrior funny how unkillable it is, and Paladin while steady often gets beat with the "but it has hallowed ground!1!1 / Ranged attacks" stick.. even though skilled groups know that Holmgang is superior and a lot of content these days have huge hitboxes.
    I'm fairly certain that was why Abyssos had long vulns/bleeds on every tankbuster, since that means Holmgang can't negate a mechanic completely by itself.
    (4)

  7. #37
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by RyuDragnier View Post
    I'm fairly certain that was why Abyssos had long vulns/bleeds on every tankbuster, since that means Holmgang can't negate a mechanic completely by itself.
    That sounds like a logical reason as to why!
    (3)

  8. #38
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,150
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shougun View Post
    [*]They can explain Comedy as much as they want, and I have read Dante's Inferno, but it's still going to read as a genre no matter what
    [*]Fashion Accessory change is interesting, adding even more types could be nice- for example capes (while some gear comes with capes, what if you wanted to add one?). Additional ideas like belts, dangling trinkets, backpacks, etc.
    I saw someone suggest recently that it should have been tomestones of eschatology ("the part of theology concerned with death, judgment, and the final destiny of the soul and of humankind"). As much as the Divine Comedy reference is fairly relevant, that would have worked better and come off less ambiguously. It seems like a missed opportunity to have not used it for any of the four tomestone types over the course of the expansion.

    And the changes to support fashion accessories in more places will be great for Gpose, though for me personally that's also dependant on them bringing out the right variety of glasses that I need for my alt.
    (3)

  9. #39
    Player
    JokoCGN's Avatar
    Join Date
    Oct 2018
    Location
    Gridania
    Posts
    721
    Character
    Lil' Hope
    World
    Twintania
    Main Class
    Astrologian Lv 100
    Gearset number increased to 100 and immediately available rather than unlocked when you unlock new jobs.


    Anyone can tell what this is about? Got no clue tbh
    (0)

  10. #40
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by JokoCGN View Post
    Gearset number increased to 100 and immediately available rather than unlocked when you unlock new jobs.


    Anyone can tell what this is about? Got no clue tbh
    Put Simply..,
    When you save gear information to a slot, when using the "Saved Gearsets"
    Which all it does is auto equip a specific set of gear you "Saved".

    It was increased for multiple reasons. You can even say the highest reason is its uses with Glamour Plates being attached to the "Saved Gearsets" as well as portraits.
    (0)

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