They don't show dungeon gear in PLLs usually, that was the raid gear that was shown as it had unique weapons. It also had VFX like Abyssos.
The 6.4 site has a preview picture for the Aetherfont with characters wearing gold Deepshadow armor. So yeah, that's likely (99.9%) the dungeon gear. A bit weird to me. I'm not unaccustomed to dungeons rewarding recolors of older armor, but the part that surprises me is that rather than switch from unique to recolor per patch, instead we had two unique sets for the first two dungeons and two recolors for the most recent two dungeons. There isn't any meaningful difference, but I do feel like it might make people more prone to going "ALL THESE RECOLORS" than if you were to go back and forth.
Ah, strange, I must have missed that then. My apologies.
That said as someone obsessed with gold, that... appeals to me.
Yeah, as far as recolors go, it's fine. Hopefully it's dyeable. It makes me wonder what the 6.5 dungeon will have, though. Paglth'an gear was unique but undyeable, which I assume will be the same deal in 6.5. Speaking of which, it's a fairly minor gripe, but at this point they really shouldn't be releasing gear that is undyeable anymore unless there's a real good reason for it.
Between recolor or role swapped, I personally prefer the latter (I relish on getting Manalis' caster coat). Especially when Deepshadow itself is already dyeable.
I just hope they're at least dyeable.
Last edited by Rein_eon_Osborne; 05-14-2023 at 08:20 AM.
They do it so they can release a dyable version during the leveling cycle for following expansions. That said, we've got some gear that have gotten dyable variants for all but a few pieces... specifically Mhach. I have no idea why they are allergic to releasing a dyable version of the casting/healing set from Weeping City when literally everything from that raid series has been used. I guess its because they're not robe-like enough and so they want to bury that gear's existence as a result of not revisiting that design?Yeah, as far as recolors go, it's fine. Hopefully it's dyeable. It makes me wonder what the 6.5 dungeon will have, though. Paglth'an gear was unique but undyeable, which I assume will be the same deal in 6.5. Speaking of which, it's a fairly minor gripe, but at this point they really shouldn't be releasing gear that is undyeable anymore unless there's a real good reason for it.
Speaking of Manalis stuff and Fending in EW in general: can they please stop giving us circlets? I'm not against the occasional circlet, but tank this expansion has just felt heavily like circlet city.
I can see the logic in that. Alas, it isn't always the case. Still irked that Shadowless/Ktiseos is undyeable.They do it so they can release a dyable version during the leveling cycle for following expansions. That said, we've got some gear that have gotten dyable variants for all but a few pieces... specifically Mhach. I have no idea why they are allergic to releasing a dyable version of the casting/healing set from Weeping City when literally everything from that raid series has been used. I guess its because they're not robe-like enough and so they want to bury that gear's existence as a result?
At this point, I'd really like to see them go back and make old undyeable stuff dyeable too. Not sure about the why on it not being the case, though.
Last edited by EliaStormblade; 05-14-2023 at 08:21 AM.
IMo it doesn't really fix anything though. Static groups will still want 8 clears so everyone in the group can get one chest coffer and one weapon coffer, but then that now leaves us with 2 extra books to do nothing with.Savage gearing changes are great, glad to see they've listened to feedback regarding that, as it has been a huge pain point in Abyssos especially with practically every job requiring the weapon and chest for BiS.
Seeing positive changes in response to criticisms and complaints is always a good thing, hopefully they continue to listen to feedback and we get more positive changes going into 7.0!
So the choices are:
1) Do 8 clears so everyone gets one chest coffer, one weapon coffer and enough books to get whatever they want with BUT then have 2 leftover books for nothing.
2) Do just 6 clears, but then two people are left out.
Still no update to housing. Sad times.
Be careful about criticizing the game. Remember you can't hate FFXIV flaws and if you speak your mind the religious zealots cult of FFXIV will hunt you down burn you at the stake and cancel youIMo it doesn't really fix anything though. Static groups will still want 8 clears so everyone in the group can get one chest coffer and one weapon coffer, but then that now leaves us with 2 extra books to do nothing with.
So the choices are:
1) Do 8 clears so everyone gets one chest coffer, one weapon coffer and enough books to get whatever they want with BUT then have 2 leftover books for nothing.
2) Do just 6 clears, but then two people are left out.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.