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  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,893
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    • Trailer: neutral about it.
    • New Dungeon, Trial, Raids, etc: would refrain from commenting too much until I dive into the contents myself. I am however, slightly disappointed the glamours coming from Aetherfont seems to be a recolored Deepshadow pieces with no hint of role swapping.
    • V&C Dungeon: disappointed they did not expand the additional actions.
    • Glams in general: glowy tomestone weapons? Great, more reason for my glamour dresser to cry lmao. Liking the upcoming crafted top for my main job, and most of the other role's looks are looking badass. But that's where the good ends for my main role. Healer's Tomestone glam is yet another hunt for st.catherine's pajama. NR/Savage is yet another tablecloth. When will we leave this 'uwufy fragile animu healer princess'-box behind? Very unlikely I guess. Pls Yoshi-P delete the glam restriction save AF pieces and let my healer wear those other role's glams.
    • Isle: neutral. On paper it looks fine though.
    • Frontline: I'm not liking how they're making ice tomeliths respawnable when the generic daily FL'er as of now already tries their best to avoid engaging at all in a friggin' -PvP- game mode. (Why, just why...) I'm also worried this might mean there's even more element of RNG added into the match, leading to even more frustrating streak of bad/good luck. Only one way to find out, eh?
    • Raid token adjustment: It's about time, YES PLEASE.
    (5)
    Last edited by Rein_eon_Osborne; 05-13-2023 at 05:39 AM.

  2. #2
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    441
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    I am however, slightly disappointed the glamours coming from Aetherfont seems to be a recolored Deepshadow pieces with no hint of role swapping.
    They don't show dungeon gear in PLLs usually, that was the raid gear that was shown as it had unique weapons. It also had VFX like Abyssos.
    (3)

  3. #3
    Player
    EliaStormblade's Avatar
    Join Date
    Apr 2022
    Posts
    281
    Character
    Elia Stormblade
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Aniya_Estlihn View Post
    They don't show dungeon gear in PLLs usually, that was the raid gear that was shown as it had unique weapons. It also had VFX like Abyssos.
    The 6.4 site has a preview picture for the Aetherfont with characters wearing gold Deepshadow armor. So yeah, that's likely (99.9%) the dungeon gear. A bit weird to me. I'm not unaccustomed to dungeons rewarding recolors of older armor, but the part that surprises me is that rather than switch from unique to recolor per patch, instead we had two unique sets for the first two dungeons and two recolors for the most recent two dungeons. There isn't any meaningful difference, but I do feel like it might make people more prone to going "ALL THESE RECOLORS" than if you were to go back and forth.
    (0)

  4. #4
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    441
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Ah, strange, I must have missed that then. My apologies.
    That said as someone obsessed with gold, that... appeals to me.
    (2)

  5. #5
    Player
    EliaStormblade's Avatar
    Join Date
    Apr 2022
    Posts
    281
    Character
    Elia Stormblade
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Aniya_Estlihn View Post
    Ah, strange, I must have missed that then. My apologies.
    That said as someone obsessed with gold, that... appeals to me.
    Yeah, as far as recolors go, it's fine. Hopefully it's dyeable. It makes me wonder what the 6.5 dungeon will have, though. Paglth'an gear was unique but undyeable, which I assume will be the same deal in 6.5. Speaking of which, it's a fairly minor gripe, but at this point they really shouldn't be releasing gear that is undyeable anymore unless there's a real good reason for it.
    (0)

  6. #6
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    441
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by EliaStormblade View Post
    Yeah, as far as recolors go, it's fine. Hopefully it's dyeable. It makes me wonder what the 6.5 dungeon will have, though. Paglth'an gear was unique but undyeable, which I assume will be the same deal in 6.5. Speaking of which, it's a fairly minor gripe, but at this point they really shouldn't be releasing gear that is undyeable anymore unless there's a real good reason for it.
    They do it so they can release a dyable version during the leveling cycle for following expansions. That said, we've got some gear that have gotten dyable variants for all but a few pieces... specifically Mhach. I have no idea why they are allergic to releasing a dyable version of the casting/healing set from Weeping City when literally everything from that raid series has been used. I guess its because they're not robe-like enough and so they want to bury that gear's existence as a result of not revisiting that design?
    (0)