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  1. #61
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SaltyDaddy View Post
    They never in history nerfed some jobs. Only buffed
    Holy has been nerfed several times.
    (3)

  2. #62
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by HyonaCookie View Post
    Maybe if you're used to playing SCH, but not everyone plays 100% without skill issue like you.
    I'm pretty confident I could clear an 'expert' dungeon safely with a fairy summoned and only Physic on my hotbars. I recently did a Lapis dungeon solo queue on WHM with no oGCD heals (Outside of Assize on CD for damage at least), no Tetra, no bene, no benison or aquaveil etcetc. I still parsed high purple. 94% to be exact. If that doesn't demonstrate how irrelevant job balance is in casual content, I'm not sure what does =/

    Balance doesn't matter in anything below Savage because as long as you can move out of the bad, you'll likely beat the content eventually.

    It's not a skill thing, it's a pressing buttons thing.
    (3)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #63
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Thought they were going to solve it at this expansion but given the tanks changes... Definitely not lol. Key part of the issue is gear creep, skill, and tanks increasing survivability. The better players play, dodge, especially tank use their resources, the less important healers are. The better geared players are the less important healers are, due to not only more powerful heals but also higher defense on everyone. The older content is the less important healers are, due to echo.

    How gear works is one solution, at the time suggested horizontal-lite to introduce cost reward to skill and reduce defense creep (and epic echo to keep solo ability).

    Another, easier method imo, was to bring back things like old scholar. Make some healers DD healers and others buffing healers, the buffs strictly potency balanced to essentially be a different flavor of DD healing. While doing this, like old scholar, adding actions that are not strictly heals. Keep heals of course but there would be less. A player who wants to feel more supportive would pick a buff healer and a healer who wants to engage the boss more would be like sage or scholar.
    (3)
    Last edited by Shougun; 05-14-2023 at 11:30 AM.

  4. #64
    Player
    OvernightSiren's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Terros Lior
    World
    Cactuar
    Main Class
    Scholar Lv 97
    Quote Originally Posted by Tehmon View Post
    Because that's the only place where balance matters.
    This. Every single piece of content lower than Savage is trivial.
    (1)

  5. #65
    Player
    SaltyDaddy's Avatar
    Join Date
    May 2022
    Posts
    208
    Character
    Salty Daddy
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    Quote Originally Posted by fulminating View Post
    Shadowbringers summoner twice. And again going into endwalker relative to the others.

    I’d also argue that dark knight is the worst it has ever been while also being the strongest. I just don’t find 20 seconds of frantic button mashing every two minutes enjoyable.
    Nobody in the raid commuinity likes 2min meta either. Its not fun, its VERY punishing. It literally solved nothing. So yes, you are right.

    The smn... I remember they increased the ifrit cast. What else happened in ShB?

    Quote Originally Posted by Semirhage View Post
    1) Its holy. Nobody cares about that
    2) It actually got a buffed by a big ammount. What nerf you talking about.
    (0)
    Quote Originally Posted by Tint View Post
    I would suggest to just use the free login campaigns for doing MSQ. No point in paying at all.

  6. #66
    Player Velvet_Lunarfang's Avatar
    Join Date
    Mar 2020
    Location
    Limsa
    Posts
    458
    Character
    Morgan Blackhart
    World
    Maduin
    Main Class
    Reaper Lv 90
    Well considering how many times they keep nerfing/buffing they never seem to get it right. I think they literally throw darts at a spinning wheel and whichever it lands on is what they will do. You can definitely tell lately they can never get it 100%.
    (0)

  7. #67
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by SaltyDaddy View Post
    Nobody in the raid commuinity likes 2min meta either. Its not fun, its VERY punishing. It literally solved nothing. So yes, you are right.

    The smn... I remember they increased the ifrit cast. What else happened in ShB?


    Patch 5.2: Summoner
    Action Adjustment
    Bio III Damage over time potency has been reduced from 50 to 45.
    Miasma III Potency has been reduced from 50 to 45.
    Damage over time potency has been reduced from 50 to 45.

    Patch 5.3 Summoner
    Action Adjustment
    Tri-disaster Potency has been reduced from 300 to 150.

    At the end of shadowbringers they were still really rather good at dealing damage. Endwalker summoner is underwhelming by comparison - and for good reason given how barebones it is.
    (1)

  8. #68
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    If they dropped hard enrages on raids (and randomized the mechanics more), they could think outside the box with job design. But no one will play a job that doesn't fit the 2-minute burst window meta. Why do we care about the burst window? It allows players to clear content with less gear upgrades and making more mistakes along the way.

    Change raids to add stacking damage-up on the boss for times when players fail a mechanic (so you still have to do the mechanics right). Make mechanics less scripted. Instead of this:

    Mechanic 1 > Mechanic 2 > 3 or 4 > 5 > 6 > unused of 3 or 4> 7 > etc

    Make bosses just pull from a pool of mechanics;

    2 > 5 > 3 > 2 > 7 > 4 > 1 > 1 etc etc

    The changing of mechanics isn't necessary, just an idea. If we are going to lower DPS checks, then the difficulty should be added somewhere else.
    (1)

  9. #69
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SaltyDaddy View Post
    1) Its holy. Nobody cares about that
    2) It actually got a buffed by a big ammount. What nerf you talking about.
    Oh I see, Square Enix "never nerfs things" because when it's a class you don't care about it doesn't count. Holy's potency has been reduced multiple times, what are you talking about? It's in the version history. Holy started as a flat 240 potency, no falloff. It's now 140, no falloff. That's a significant nerf over time.
    (4)

  10. #70
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    639
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    I miss when Astrologian was a bit harder to use due to switching to either shields or healers and how all the cards function differently I don't miss TP <- that can stay dead and forgotten for all I care.
    (0)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

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