







I'm pretty confident I could clear an 'expert' dungeon safely with a fairy summoned and only Physic on my hotbars. I recently did a Lapis dungeon solo queue on WHM with no oGCD heals (Outside of Assize on CD for damage at least), no Tetra, no bene, no benison or aquaveil etcetc. I still parsed high purple. 94% to be exact. If that doesn't demonstrate how irrelevant job balance is in casual content, I'm not sure what does =/
Balance doesn't matter in anything below Savage because as long as you can move out of the bad, you'll likely beat the content eventually.
It's not a skill thing, it's a pressing buttons thing.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~





Thought they were going to solve it at this expansion but given the tanks changes... Definitely not lol. Key part of the issue is gear creep, skill, and tanks increasing survivability. The better players play, dodge, especially tank use their resources, the less important healers are. The better geared players are the less important healers are, due to not only more powerful heals but also higher defense on everyone. The older content is the less important healers are, due to echo.
How gear works is one solution, at the time suggested horizontal-lite to introduce cost reward to skill and reduce defense creep (and epic echo to keep solo ability).
Another, easier method imo, was to bring back things like old scholar. Make some healers DD healers and others buffing healers, the buffs strictly potency balanced to essentially be a different flavor of DD healing. While doing this, like old scholar, adding actions that are not strictly heals. Keep heals of course but there would be less. A player who wants to feel more supportive would pick a buff healer and a healer who wants to engage the boss more would be like sage or scholar.
Last edited by Shougun; 05-14-2023 at 11:30 AM.
Nobody in the raid commuinity likes 2min meta either. Its not fun, its VERY punishing. It literally solved nothing. So yes, you are right.
The smn... I remember they increased the ifrit cast. What else happened in ShB?
1) Its holy. Nobody cares about that
2) It actually got a buffed by a big ammount. What nerf you talking about.
Well considering how many times they keep nerfing/buffing they never seem to get it right. I think they literally throw darts at a spinning wheel and whichever it lands on is what they will do. You can definitely tell lately they can never get it 100%.



Patch 5.2: Summoner
Action Adjustment
Bio III Damage over time potency has been reduced from 50 to 45.
Miasma III Potency has been reduced from 50 to 45.
Damage over time potency has been reduced from 50 to 45.
Patch 5.3 Summoner
Action Adjustment
Tri-disaster Potency has been reduced from 300 to 150.
At the end of shadowbringers they were still really rather good at dealing damage. Endwalker summoner is underwhelming by comparison - and for good reason given how barebones it is.


If they dropped hard enrages on raids (and randomized the mechanics more), they could think outside the box with job design. But no one will play a job that doesn't fit the 2-minute burst window meta. Why do we care about the burst window? It allows players to clear content with less gear upgrades and making more mistakes along the way.
Change raids to add stacking damage-up on the boss for times when players fail a mechanic (so you still have to do the mechanics right). Make mechanics less scripted. Instead of this:
Mechanic 1 > Mechanic 2 > 3 or 4 > 5 > 6 > unused of 3 or 4> 7 > etc
Make bosses just pull from a pool of mechanics;
2 > 5 > 3 > 2 > 7 > 4 > 1 > 1 etc etc
The changing of mechanics isn't necessary, just an idea. If we are going to lower DPS checks, then the difficulty should be added somewhere else.




Oh I see, Square Enix "never nerfs things" because when it's a class you don't care about it doesn't count. Holy's potency has been reduced multiple times, what are you talking about? It's in the version history. Holy started as a flat 240 potency, no falloff. It's now 140, no falloff. That's a significant nerf over time.


I miss when Astrologian was a bit harder to use due to switching to either shields or healers and how all the cards function differently I don't miss TP <- that can stay dead and forgotten for all I care.
You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.
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