Quote Originally Posted by Payotz View Post
The only real way for them to have perfect balance is to pretty much just have every job have the same buttons, have the same numbers, have the same uptime and have the same resources, downtime strategy, crit rate, crit swing and damage swing. That was kinda the point of Shadowbringers job design and onward. Any variance in gameplay would result in number differences, and that is considered not very cash money by the community.

I think they're doing a good job though. SAM being auto crit and losing their DH/SKS builds is a step going towards that. Melee losing their downtime as a result of raid bosses having very large hitboxes is a large step forward towards that goal too. Eventually every job will actually play the same across the spectrum, and not just amongst their roles. Just have patience. It'll get there.

Personally, I'm betting on crit being removed. Maybe Battle Litany will be changed to function the same as Arcane Circle. Or even just remove damage swings in general.
In the future I hope all DPS and Tank players can experience the sheer brilliance and joy that is the healer gameplay experience.