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  1. #11
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by VictorSpoils View Post
    Monk is the worst offender in RW. It one-shots most jobs at full health.
    How is monk LB different in RW then?

    As it normally is only 12k, 24k if you get succesfull knockback, but then it no longer is a one shot.
    (0)

  2. #12
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,642
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Llynethil View Post
    How is monk LB different in RW then?

    As it normally is only 12k, 24k if you get succesfull knockback, but then it no longer is a one shot.
    I'm not sure to understand the comment, but in CC a simple Riddle + Enlightenment + Meteodrive nets you a 51k potency alone with no real counter, and you can crank it up to 54k by sliding a SSS in there (to make it a bit less braindead to use at best).

    So i'm not surprised that the RW buff makes it possible to oneshot anything, especially without the FLs innate job resists.
    (3)

  3. #13
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Monk is not the worst offender either. It's very meta and it gets its one shots but it's not the most valuable job in getting wins.

    Very frustrating to face though. And if they know the players they face, it's very good at shutting down some premade combos. That being said it's still predictable and they open themselves to your teammates (unless they can triple dash to safety in those rare instances).

    It's also good at assisting mechs because they can consistently score kills on players who harass them.
    (1)

  4. #14
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Valence View Post
    I'm not sure to understand the comment, but in CC a simple Riddle + Enlightenment + Meteodrive nets you a 51k potency alone with no real counter, and you can crank it up to 54k by sliding a SSS in there (to make it a bit less braindead to use at best).

    So i'm not surprised that the RW buff makes it possible to oneshot anything, especially without the FLs innate job resists.
    But that's not a oneshot, that's a combo, which is why I was wondering how you can oneshot with monk how he claimed in rw, which you can't then.
    (0)

  5. #15
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Llynethil View Post
    But that's not a oneshot, that's a combo, which is why I was wondering how you can oneshot with monk how he claimed in rw, which you can't then.
    Does it really matter if its more than 1 skill if you cant purify the cc anyway? You are locked and have to watch. Unless the mnk dies before or you get some mitigation or heal from a 3rd person, you probably die. But like the other said, its not even about class balancing so much, its about game mode balancing. Let people have fun with classes, just the gamemode should be adjusted for it and not behave like we have 2. or 3.x patches live.
    (3)

  6. #16
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    941
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Llynethil View Post
    But that's not a oneshot, that's a combo, which is why I was wondering how you can oneshot with monk how he claimed in rw, which you can't then.
    Semantics. The point is, Monk benefits greatly from soaring stacks and the lower DR. It might not be a massive impact on the match as a whole, but most matches have Monks effortlessly taking out people at full health with raw damage.
    (1)

  7. #17
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    All this talking about oneshots and no one mentions MCH? MCH with full soaring stacks and the Sheer Will buff from the train does around 67k~ base with Marksman's Spite, that's more damage than anyone has HP.
    (1)

  8. #18
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Okay, the thing about Rival Wings is that people are expected to die. A lot. Most teams are expected to be at or near the max level of Soaring by the game's end. Getting hit with most of the mech's AoE on foot will finish you off if you aren't near or above like 75% HP, and even then, an attentive teammate can finish them off. The mode is already a little ridiculous, and there's no penalty for dying- you don't even lose your Soaring stack bonus, unlike Frontlines. The fact that LBs can get out of hand in Rival Wings is mitigated by the fact that there's already things like getting baited into and run over by the train, Chaser/Brute's AoEs and canon fire that can drop you fast, and that dying here doesn't count against you as nearly as much as it does in Frontlines.

    Quote Originally Posted by DixieBellOCE View Post
    Melee in general, are way too tanky, they may as well just be tanks at this point, When a dragoon can jump into a team and survive for 20+ seconds while getting piled, you know there is a problem.
    This is only an actual issue in Frontlines though? I don't believe the damage reduction exists in that capacity in Rival Wings. If a DRG can manage that in RW, your team is incredibly incompetent.

    Really though, the problem highlighted in these large-scale PvP is that LB generation is too fast in largescale modes. For the amount of shenanigans they can cause with stacking and synchronization (early Frontlines had this issue with caster LB before it was nerfed), they charge way too quickly for certain jobs, not helped by the passive accumulation just from running from one place to another on the maps. Most jobs shouldn't be getting off more than 2 LBs per match under normal circumstances. They should be calculated and impactful, not up and ready for every major engagement every one and a half to 2 minutes. This is also where passive LB regeneration when outside of battle is a problem as well. If they won't nerf LB gauges to be slower in general, they should at least prevent them from charging if you're not engaged (Frontlines Battle music playing) with an enemy. Only one of two of these solutions can feasibly happen, because they are system adjustments for Frontlines rules that can be tweaked rather than gutting individual job kits that will spill over into CC (which they never will do).

    That said, DRK's LB in a vacuum is manageable and easy to see coming. The problem is their obnoxious draw-in that has a deceptively bigger range than it should, no thanks to this game's lackluster netcode and server tics. If their PvP person team had any sort of awareness to how these abilities are exploited in Frontlines (and they don't, look how long the PLD Cover exploit took to be addressed), they would have reinstated their crowd control immunities for things like draw-in and Miracle like how SB had before the revamp. Once people have an automatic 10-second immunity after being drawn-in once, these multiple DRK draw-in exploit groups lose their teeth.

    Quote Originally Posted by DixieBellOCE View Post
    SMN just does SMN things. Stupid amounts of OGCD damage allowing you to literally 1shot people and get your LB back instantly. There has been times when i would just chain bahamut into phoenix then back into bahamut non stop for 5+ minutes.
    Elaborate.
    (2)

  9. #19
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aravell View Post
    All this talking about oneshots and no one mentions MCH? MCH with full soaring stacks and the Sheer Will buff from the train does around 67k~ base with Marksman's Spite, that's more damage than anyone has HP.
    I love facing MCHs, they're among the easiest targets and definitely low down there in terms of the value they bring. Don't let the one shot fool you, this is pretty much all they do and it's predictable.

    Besides, if they're defending they don't bring enough value to repel a push, and if they're attacking they're just a win more job.

    They're enjoyable to play if you're just there to snipe some people from afar.
    (0)
    Last edited by Teno; 05-12-2023 at 11:34 PM.

  10. #20
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,642
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aravell View Post
    All this talking about oneshots and no one mentions MCH? MCH with full soaring stacks and the Sheer Will buff from the train does around 67k~ base with Marksman's Spite, that's more damage than anyone has HP.
    I guess it becomes a problem if so. MCH in CC is less of an issue because it has many counterplays and different situations can net different combos or results. MNK in CC however, is exactly the same problem already with a third of the jobs that just cant survive it on their own.

    Those buffs whether they're in RWs or FLs are a problem on their own.
    (0)

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