Didn't they say that from now on all the new jobs will be pretty much Reaper style jobs that are unique to XIV?
I absolutely would, personally. I haven't been vocal about it but it is something I've been wanting for years.
Realistically they could just make everything deal magic damage and have the elements be the core of the job's gameplay identity. (As in, the elements would be enhancing your abilities. Whether it's raw potency, debuffing the enemy and making another element more powerful with said debuff, building towards a much stronger burst potential, etc)
Last edited by Zairava; 05-09-2023 at 07:51 PM.
They might. New jobs always get played at lot at release. The elemental resistances had been removed as was mentioned but making enemies weak to the next element you use could work. Basically it would boil down to: apply the appropriate debuff and then go in the phase.
Will put you on ignore if you can't form a logical argument but argue nonetheless
This. Elemental Vulnerability/Resistance mechanics would be a mechanic available to everyone. If it's a mechanic within a single job's kit, it'd be no more reliant on any additional/special gamewide undermechanic than Ninjutsu is.Realistically they could just make everything deal magic damage and have the elements be the core of the job's gameplay identity. (As in, the elements would be enhancing your abilities. Whether it's raw potency, debuffing the enemy and making another element more powerful with said debuff, building towards a much stronger burst potential, etc)
Well final fantasy 14 took out elemental weaknesses but could be stuff life fire puts burning dot, ice puts slow, lightning has chance to stun (obviously they would work in all cases but just ideas) however I'd give it a shot if it was a tankSomething along the lines of the Mystic Knight from FF5 or Beatrix from FFIX.
A swordsman that imbues their weapons with elemental and non-elemental damage to apply elemental status effects, debuffs and deal damage with iconic Final Fantasy abilities like Climhazzard.
The Spellblade abilities themselves also increase damage based on Elemental weaknesses inflicted by other abilities.
1. Hitting an enemy with an ice imbue would cause an ice weakness.
2. Hitting that Ice Weakness with a Fire imbue would deal extra damage and apply a Water Weakness.
3. Hitting the Water Weakness with a Lightning ability would Shock the enemy and apply a DoT and make them weak to earth ect ect.
A simple combo that could be expanded apon with OGCD abilities to instantly apply certain weaknesses at the right time, to deal devastating elemental combo attacks.
Thoughts?
I'm neutral to if we get such a job or not... but since my brother doesn't visit these forums I will speak for him. My brother is desperate for a "Spellslinger" job / class. Basically Red mage, but more of the focus on melee, and a short window for range / magic. It also for some reason has to be a sword preferably 1handed. As enhancement shaman from wow, Death Knights and or Paladins "is not the same". Oh and the magic has to be exclusively like elemental like arcane / fire / ice / lightning kinda of stuff.
For the Horde! I mean.... For Ul'dah!
What you described as wanting is just Red Mage/Ninja.
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