I prefer not to think in terms of removal, though I suppose if we think greatly revise then maybe..
1- trim/replace:
Movement system, replace not trim lol. Such that mounts have, at least based on categories, unique and interactive movement styles akin to GW2 (aether flight could be a generic toggle mode for all mounts, if people hate the unique style, but no generic would stereotypically provide better experience assuming you engage).
In my defense to not make this sound like a GW2 post.. I made this same suggestion for FFXIV before GW2 had mounts. Movement changes would propagate into non-mount, like better movement abilities and overworld interactions.
2- revise:
Overworld experience, tl;dr check every system and improve based on best of exploratory zones and GW2 systems (like add meta events, s ranks akin to boss events, better dynamic FATEs, etc)
3- add:
If I can continue to speak in general statements, comb through the game and add gameplay enacted roleplay elements. Easy example I use is dragoon jump is higher in the open world (with interactions based on holding jump key before and during, for fine tune control- easily balanced by having it only work once aether currents are unlocked). Naturally spreading everywhere though. Slow fall, walk on water, special map interactions like Ninja unlocking doors or chests, this is something WoW does very well (for the most part, also don't add racial differences or at least ones that impact gameplay so we can continue to play all jobs without concern of race). Items that do things simply because it's cool, crafting jobs having unique interactions- again WoW has some fantastic examples (check out engineer's unique gadgets). Probably relates to movement but mount abilities that are not just SFX.
It would be nice if this could apply to combat, but I am aware then we are opening a new huge concept of balance, but if we could beyond more thematic differences in jobs I'd also include weapon abilities (like a repeater bow might.. you know.. have a double hit lol). Though even if skipping player combat, at least expanding to monster interactions, like not every cute animal needs to be aggressive... I remember in 1.0 snurbles would sometimes help / heal the player, that was really neat.
There are a lot more I could add, mostly to 2 and 3. But like I am hopeful the islands will continue to grow, as shown with them adding outdoor furnishings. Or like I'd love to see blue mage get a polish pass focusing on 1 to 50 skills, generic pass for QoL, and then all skills where logical for potential in built interconnectivity (using status effects and other concepts to encourage many different styles and builds). Adding substantial chocobo and moogle content. Airship content akin to building a mobile hotspot, with seamless transition from overworld to overworld.. world map.. Actual glamour log, etc. Made threads on most of these haha.


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