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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,420
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Ironically the original MOBA was created by converting MMO/RTS characters to a different genre. I don't see why you 'cant' do it, outside of a lack of design inspiration or source material.

    Example, I like TWEWY. I could very likely turn the concept of the pins and their interactions between each other into an MMO class, given some time. Blizz recently did it (twice) with the two new specs (potentially with a third if rumors are to be believed) based off of just 'there are 5 kinds of dragons, and they use different kinds of magic'.

    Hell, SE themselves do it. WHM, BLM, RDM, SAM, AST, etc were not originally a 'MMO class' they were in singleplayer RPGs. AST in particular is an entire class who's previous showing was one NPC using the LB3, and now we've got cards, Macrocosmos, Horoscope, Star, etc.
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  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Hell, SE themselves do it. WHM, BLM, RDM, SAM, AST, etc were not originally a 'MMO class' they were in singleplayer RPGs. AST in particular is an entire class who's previous showing was one NPC using the LB3, and now we've got cards, Macrocosmos, Horoscope, Star, etc.
    RDM specifically is what makes BLU so confusing to me. It was said in the past that they couldn't make BLU a regular job.

    "With Blue Mage, for example, we run in to the issue where learning monster actions is the main pillar of the job, but we can potentially see a huge disparity in power between Blue Mages depending on the blue magic they have learned—even if their job level is the same. In other words, too large of a disparity in the number of blue magic abilities learned would create issues if Blue Mages were able to queue normally for duties."

    RDM was frequently discussed as not being viable in XIV prior to Stormblood because how on earth could you have a DPS caster that also has a full library of healing spells and feel like it wasn't too powerful that it would invalidate healers or so weak that it wasn't worth taking? They reimagined what it meant to be a RDM within the rules and structure of FFXIV, and it worked beautifully. Moreover, if BLU's identity can only be justified through a limited job, then where is this same passion for upholding the core identity of a job when it comes to BRD? FFXIV's BRD may be the single-most opposite interpretation of a Bard to the Bard of past final fantasy titles than any other interpretation of a Bard in RPG gaming. How come no one was willing to die on that hill?
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