Quote Originally Posted by Renkyrie View Post
So yes, you can physically pull more than a group can handle
You vastly overestimate how hard this pull is. When it was current content roughly 1/3 of the groups i was in went for the full pull, about half stopped at the summoners, and the remainder were single pullers. But i needed a level 80 dungeon for Khloe this week, so i pulled up duty support. I stopped during this section to take notes, but i was double pulling for most of the dungeon. So, the final stretch of Anamnesis. There are 4 groups not 6. The first is 3 standard enemies toward the top of the ramp. The second group is 2 summoners. If you let them finish both summons you wind up with 4 monsters(the NPCs with no help from me were only 1 good attack from killing one of these summoners and spoiling my data set) 1 big one from the near crystal and 3 small from the far. Halfway to the exit here you come across 3 more standard mobs. And in front of the exit to the area are the final 3 summoners. I was able to trick the NPCs into not killing a summoner, and the result was 5 more(3 smalls from the center crystal, 2 bigs from the outer ones). But before you say "20 mobs! see! far too many", this isnt how the pull actually works. If you sprint through to the last group and start tossing out the AoEs you have only 6 active NPCs fighting you, with 3 summoners mixed in and 2 summoners left in your dust. Any normal group should have 1 or 2 of the final summoners stopped, and the regular mobs mostly dead by the time the group you left behind catches up. Tank tosses a couple AoEs into the newly summoned mobs to get everything in order, and the fight ends shortly thereafter. Requires "the best dungeon party in the game'"? Hardly.