But would you really be forced to do the same in FF14? In the community that rather drags an afk through the finish line than kick them?Me, trying to play Reaper because cool spinny scythe feels good but everyone pushing me to play Scourge.
I took a break on GW2 shortly after EoD because there was this heavy demand for any DPS Necro to be Scourge, but I just didn't find Scourge fun or enjoyable, that, combined with the fact that building Legendary weapons require GoB, and my utter distaste for PvP, meant that the game didn't have much else for me until we got more story.
Yes. Because that's exactly what happens in GW2 mechanically. You think FF14 is bad with braindead strats, GW2 was nothing BUT braindead strats for a while (and still is in open world content). Back when dungeons were a thing, we all just stacked in a single corner to lure a boss, and then just attacked. You could literally press 1 (the equivalent of just auto attacking) and the boss would die with nobody else dying as long as just a single person spammed heals. You can do the same with World Bosses. It's only recently with the EoD Strikes that they started requiring everybody to know the fight. Before you could easily get through them with somebody dying and being dead weight. Starting in EoD they added the equivalent of FF14 mechanics to things, requiring people to be alive or things go south quick, especially in the Challenge Mode versions (aka Savages).
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