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  1. #1
    Player
    Celine_Aurora's Avatar
    Join Date
    Jul 2022
    Posts
    103
    Character
    Celine Aurora
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gemina View Post
    snip
    While I mostly agree with your points, I'm not a fan of the idea that the gigacasuals should be encouraged to sleep through and never learn through main quest duties only to hit a wall running when they queue their first EX. Personally I think this exacerbates the myth there's this great gulf between "casuals" and "hardcore" players instead of encouraging growth and a mutual enjoyement of the hobby.

    I disagree that bringing the speedbumps up a bit in casual content would make it unclearable by casuals. It would make them try a little harder during the MSQ, sure. But making it by design content you can sleep through as long as you understand that the tank gets aggro, actions come in 1-2-3 sets and you dodge telegraphs is far too low as an entry barrier.


    Quote Originally Posted by DixieBellOCE View Post
    This is where i always loved the Japanese mentality towards the game.

    You put your best effort in, or you are letting everyone else down.
    Nobody over there wants to be the weak link, because the weak link gets removed.
    I find this pretty ironic because the nature of the MS duties now discourages this mentality, and instead encourages no one being made to be "the weak link" because the group as a whole is guaranteed a clear, and all the impact a bad player has is to make it take just a bit longer. Or to put it another way, if it's true Japanese mentality is so eager to weed out weak links, the game discourages them from spotting one.
    (1)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Celine_Aurora View Post
    While I mostly agree with your points, I'm not a fan of the idea that the gigacasuals should be encouraged to sleep through and never learn through main quest duties only to hit a wall running when they queue their first EX. Personally I think this exacerbates the myth there's this great gulf between "casuals" and "hardcore" players instead of encouraging growth and a mutual enjoyement of the hobby.
    The encouragement is there starting at the EX level. There is plenty of incentive to participate in these duties through the rewards they give. But the biggest incentive is the thrill of battle. Starting here, players can no longer skate by with low effort. Yet this demand is too great for casual content and players.

    I understand your point though, and I also agree to a certain extent that casual content can be too easy. But this is mostly due to ilv bloat inside duties. Casual content should never be less difficult than its release day, and the dev team should still find ways to challenge players through its mechanics.

    Quote Originally Posted by DixieBellOCE View Post
    People that do not want to learn to play, should be subject to only playing with duty support.

    The ToS actually has a clause that refers to 'lethargic players' and it is a violation of the ToS to not play to the best of your abilities.
    "Best of their ability" =/= up to your standards. This is also exactly why Yoshi will never allow an in game parser. This mindset is fine for savage and up. Maybe EX. For anything below it absolutely is not.

    Duty support is exactly that: Support. It is not a means to service your annoyance with casuals by removing them from normal duties. Again. If you want challenge and effort, then I strongly suggest going into content EX and above.
    (2)

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