Quote Originally Posted by Wicka View Post
I doubt that a company with as much dough as Squeenix is using freeware 3D Programs to produce assets. Also, different engines are more compatible with certain object file types. For example, Unity is very friendly with Maya files, but also works well with the universal .fbx files.
Indeed, though a lot of companies will use 3rd party tools due to it not costing as much as producing your own tools, i.e Crystal Tools likely cost SE a lot more to make than if they just stuck with using Cinema 4D.

Quote Originally Posted by Wicka View Post
Basically, bringing 2.0 maps into 1.whatever would be; (a) a hassle, (b) an inefficient use of time and man power, and (c) pointless because we get them in 2.0 anyway.
This is the point I was making. They can bring the maps over if they want to, there's no reason to when they're doing it specifically for the game's relaunch. The main draw of 2.0 is having new servers so we can actually get things that are missing due to shoddy servers, which doesn't necessarily prevent them from making smaller maps because in order to have maps that we have now (large maps) you'd logically have to be able to support smaller maps.