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  1. #1
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,608
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    With the number of entries, you would have and the complexities of actually designing a job, giving each entry their due diligence so as to sufficiently evaluate them in a meaningful way would be very difficult. Much so, that whilst the gesture would be nice, the results would largely be discourteous, in the sense that entries will not have been evaluated properly or sufficiently enough.

    It works for furnishings and glamour since you're purely looking at it from an aesthetical standpoint.
    (4)

  2. #2
    Player
    Vandso's Avatar
    Join Date
    Jun 2022
    Posts
    218
    Character
    Pink Perfection
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Kaurhz View Post
    With the number of entries, you would have and the complexities of actually designing a job, giving each entry their due diligence so as to sufficiently evaluate them in a meaningful way would be very difficult. Much so, that whilst the gesture would be nice, the results would largely be discourteous, in the sense that entries will not have been evaluated properly or sufficiently enough.

    It works for furnishings and glamour since you're purely looking at it from an aesthetical standpoint.
    Well, I'm not talking about designing a whole job with all their skills and all their potencies, just the general concept of the job: his name, role, weapon, a glam set, a small description and maybe his gauge mechanic.
    (0)

  3. #3
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,608
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Vandso View Post
    Well, I'm not talking about designing a whole job with all their skills and all their potencies, just the general concept of the job: his name, role, weapon, a glam set, a small description and maybe his gauge mechanic.
    Even that in itself wouldn't necessarily entirely matter, nor would it address underlying issues. It would give them ideas, and maybe a core concept with which to frame the job, but what matters ultimately is how well the job actually plays in the sense of how it feels to execute job rotation, how unique and distinct it feels from other jobs, etc.,

    Frankly, whether the core idea would come from one of us, or internally with the team it wouldn't matter since there's still a sort of disconnect with how it is implemented and the potential reception that it gets from the community.

    Not that I disagree with you entirely in principle, as it would be cool, I just think under this set of guidelines you wouldn't necessarily address some of the bigger problems that people have or the core issues with job design in general.
    (0)