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  1. #1
    Player
    aveyond-dreams's Avatar
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    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Things would be so much better if people focused on the issues that the game is facing instead of antagonizing those of us who want the game to improve. Goodness knows that no matter how bad things got back in previous expansions, we didn't have such obviously high levels of discontent. Taking aim at individuals and being deliberately disingenuous in order to defend the current state of Endwalker is helping no one.

    Too much has gone wrong, and all at once. We give solutions only for those who insist everything is fine to throw them back in our faces and as no meaningful feedback of any sort reaches those who could actually make a difference. Given this trajectory, I cannot fathom what sort of disaster awaits us in 7.0 as jobs get ruined further, we lose out on even more content in order for them to milk dollars from those who'd rather afk all day, and who could even say what becomes of the story - since everything related to that is so ardently defended without stopping to pause and consider the very reasonable critiques levied against base 6.0 and the patches.
    (13)
    Авейонд-сны


  2. #2
    Player AwesomeJr44's Avatar
    Join Date
    Apr 2020
    Location
    Amaurot
    Posts
    1,128
    Character
    Marel Nobelle
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    I cannot fathom what sort of disaster awaits us in 7.0 as jobs get ruined further, we lose out on even more content in order for them to milk dollars from those who'd rather afk all day, and who could even say what becomes of the story - since everything related to that is so ardently defended without stopping to pause and consider the very reasonable critiques levied against base 6.0 and the patches.
    Predictions for 7.0:
    - The 1-2-3 combos become one button, gauges are removed and you just click things on cooldown, hitboxes are the size of the entire arena, tanks have mitigation automatically applied whenever there is a tankbuster, healers automatically let out massive pulses of healing after anyone takes damage.
    - Anyone who dislikes anything about the current battle content is told to play ultimate, and each ultimate is more buggy and needlessly frustrating than the last.
    - The MSQ is the only story content as the raid and alliance raid series are discontinued and the trial series is still missing.
    - Dungeons become somehow even more linear and are literal straight hallways between each boss arena that is in the shape of a perfect circle.
    - The MSQ story begins to teach us the ABCs.
    - The main villain is defeated and converted to being a good guy by the power of friendship as rainbows shoot out of the WoL's eyes.
    - Relic weapons are literally spit out of a vending machine on demand for free.
    - Patches are now 8 months apart and give 15 minutes of content a piece.
    - The same white knights will defend all of the above.
    (11)
    Last edited by AwesomeJr44; 05-01-2023 at 08:17 AM.

  3. #3
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AwesomeJr44 View Post
    Predictions for 7.0:
    - The 1-2-3 combos become one button, gauges are removed and you just click things on cooldown, hitboxes are the size of the entire arena, tanks have mitigation automatically applied whenever there is a tankbuster, healers automatically let out massive pulses of healing after anyone takes damage.
    I actually wouldn't be surprised if they start making ability combos and everything more like PvP.
    (5)
    WHM | RDM | DNC

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by SturmChurro View Post
    I actually wouldn't be surprised if they start making ability combos and everything more like PvP.
    I hope they do. There's functionally zero difference between 123 and 111. People can claim "muh engagement" all they want but it's still 3 rotational button presses. They're always hit in the same order.
    (7)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by SturmChurro View Post
    I actually wouldn't be surprised if they start making ability combos and everything more like PvP.
    No, they rather rip out another 10 buttons so they can put them at level x5 and x0 in the next 5 expansion so the jobs have fewer and fewer buttons to press during leveling. We have roughly as many buttons now at 90 that we did have in ARR at 50, except spaced out over 90 levels instead of 50 so you spend 90% of your time pressing 2 GCDs and 2 oGCDS. They rather make leveling/synced content even more boring than consolidate the 1-2-3 combos because those give bad players the illusion of complexity. People that can be barely clear extremes unironically have the take of "spamming 1-2-3 takes more skill than 1-1-1"
    (3)

  6. #6
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    Things would be so much better if people focused on the issues that the game is facing instead of antagonizing those of us who want the game to improve. Goodness knows that no matter how bad things got back in previous expansions, we didn't have such obviously high levels of discontent. Taking aim at individuals and being deliberately disingenuous in order to defend the current state of Endwalker is helping no one.

    Too much has gone wrong, and all at once. We give solutions only for those who insist everything is fine to throw them back in our faces and as no meaningful feedback of any sort reaches those who could actually make a difference. Given this trajectory, I cannot fathom what sort of disaster awaits us in 7.0 as jobs get ruined further, we lose out on even more content in order for them to milk dollars from those who'd rather afk all day, and who could even say what becomes of the story - since everything related to that is so ardently defended without stopping to pause and consider the very reasonable critiques levied against base 6.0 and the patches.
    Why do you act like the thing standing between you and convincing yoship of doing exactly what you want are random forumites. Why do you think they have the power to prevent feedback from reaching SE.
    (4)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  7. #7
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by AwesomeJr44 View Post
    Predictions for 7.0:
    - The 1-2-3 combos become one button
    I mean, there are indeed feedbacks requesting the removal of 1-2-3 combo.

    Quote Originally Posted by Saraide View Post
    Why do you act like the thing standing between you and convincing yoship of doing exactly what you want are random forumites. Why do you think they have the power to prevent feedback from reaching SE.
    People need to give form to a villain so they can act rightoues. As if their fellow forum dwellers earned their seats at CBU3 meeting room by defending the game.
    (1)

  8. #8
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,094
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by MonteCristo View Post
    Absolute truth and for those of us who love the game truly we just want to see innovation i dont see why thats so hard to understand for the cult...we are literally on the same team in the end
    There's been innovation this expansion. Variant/Criterion is something different.

    How was it received by players? "Yo, SE, the game play was like fun going around figuring things out. But where are the rewards? I don't like what rewards you gave it. I need better rewards."

    With that sort of response, what is SE supposed to think? Are players actually looking for innovation or are they just looking for more of certain rewards?

    As for all of us being on the same team in the end, that's not really true. A team is usually focused on a common goal. If you want a different goal, you join a different team.

    So we've got cutting edge raider teams, casual raider teams, PvP teams, glamour teams, housing teams, crafting/gathering teams, hunt teams, Deep Dungeon teams, exploration zone teams, etc.

    And SE is trying to keep them all satisfied in some way. That's tough to balance.

    It's easy to say they're doing a terrible job but ask yourself how well you would do in their place.

    Quote Originally Posted by DixieBellOCE View Post
    The weirdest counter argument i see is 'the game does not need more, go play something else'.

    Like, the people using this phrase don't even play half the content released, so what issue do they have with more content being added for those people that do play the game.
    Just because someone does not do the content you do does not mean they're not playing the game.

    People who don't have any experience running a business can dismiss it as a lame excuse but budgets are a very real and limiting factor. There is only so much revenue and that revenue has to be allocated to multiple places. Your team gets assigned a budget and needs to stick within that budget. To increase production in one department, funds need to be taken away from another department and that reduces how much that department can produce.

    You're going to have a hard time convincing others that taking funding away from the content they enjoy so you can have more of the content you enjoy is a good thing.

    Quote Originally Posted by Absimiliard View Post
    There are other MMOs, even some F2Ps, that manage to have patch cycles shorter than FFXIV's while also providing considerably more content.



    And what about the people who do all forms of content saying the same thing? Because, news flash, quite a bit of the commentary on the lack of stuff to do is coming from people that have run out of stuff to do.
    SE can't help that some players are only interested in a small percentage of the overall content that gets released and then rush through that small amount of content as fast as possible.

    If you've run out of things to do, be an adult and find something else to do instead of acting like a child that has to have their hand held.

    If you feel like you're not getting enough content that you enjoy for the money you're paying, then find a game that does. If you can. I feel like there are a few posters around here that will never be satisfied by any game.

    Quote Originally Posted by Absimiliard View Post
    That's.. not even the context of the discussion, though? What?

    You said them adding more content would require further increasing the time between patches. I observed that other MMOs manage to put out a lot more in a lot less time. Oft times with a lower budget, to boot. And yes, many of these MMOs do share staff with other games, so part of FFXIV's team being dedicated to FFXVI at the moment doesn't really offer much of an excuse. Hell, FFXIV itself defeats the argument. Patch cycles used to be shorter, and they did fairly consistently contain way more content than what we've seen from Endwalker patches thus far.
    Can you give us example of the lower budget MMORPGs that are producing more content in less time?

    Quote Originally Posted by Absimiliard View Post
    But which side? The side that is happy with the game or the side that is unhappy but thinks their angry rants in the forums are going to change anything?

    Quote Originally Posted by Shinkuno View Post
    Did you just say "if you dont want to repeat the same content over and over and over you are not allowed to complain"?
    No, I didn't.

    Like it or not, any MMO comes down to repeating content over and over. It's the nature of the genre. It takes much longer for developers to produce the content than it takes for players to consume it.

    That's why it's important to play other games instead of relying on a single game to fulfill your gaming needs. When you get bored of repeating the content in one game, you have another to switch to. Get bored of the second and you move on to a third, etc. Perhaps you rotate back to the original game when it releases new content to start the cycle over. Or perhaps you realize the original game no longer interests you as much as it used to and you remove it from the cycle.

    But you're always free to complain if that's what you feel you need to do. All I was saying in what you quoted is that a lack of things that you want to do is not the same as a complete lack of things to do.

    Be specific in your complaints. Instead of saying "there's nothing to do" (clearly false, there's plenty to do in the game), say "there is nothing I want to do".
    (6)
    Last edited by Jojoya; 05-01-2023 at 06:20 PM.

  9. #9
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,348
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Jojoya View Post
    There's been innovation this expansion. Variant/Criterion is something different.

    How was it received by players? "Yo, SE, the game play was like fun going around figuring things out. But where are the rewards? I don't like what rewards you gave it. I need better rewards."

    With that sort of response, what is SE supposed to think? Are players actually looking for innovation or are they just looking for more of certain rewards?
    They should think that people are sad that this new content is finished after just 4 hours (12 runs for the notes, one takes 20 minutens) and that there is no reason to ever set foot into this new awesome dungeon again (well I thought it was boring but whatever).

    Even if you go slow the variant dungeon can barely entertain you for more than 3 evenings.

    And criterion is overtuned for the majority of playerbase and yes it takes too much effort for too little rewards. When you have to decide between progressing savage raids or criterion dungeon... which one rewards your time spent better?
    (2)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  10. #10
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,094
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Tint View Post
    They should think that people are sad that this new content is finished after just 4 hours (12 runs for the notes, one takes 20 minutens) and that there is no reason to ever set foot into this new awesome dungeon again (well I thought it was boring but whatever).

    Even if you go slow the variant dungeon can barely entertain you for more than 3 evenings.

    And criterion is overtuned for the majority of playerbase and yes it takes too much effort for too little rewards. When you have to decide between progressing savage raids or criterion dungeon... which one rewards your time spent better?
    I suppose that depends on not just what rewards you enjoy but what rewards you currently need/desire.

    Generally, we're always going to prioritize content that gives us what we currently feel we need first. Once that needs is taken care of, then we move to the things we want or maybe just find fun.

    Perhaps the problem with Criterion was really the timing. It was released a few weeks after Abyssos. It makes sense that Criterion wouldn't feel compelling when it doesn't reward BiS gear at a time in the expansion cycle that players are farming for the new BiS gear.

    How would players have felt if Criterion had been released in 6.35 instead of 6.25? By then, most statics would have had Abyssos cleared and BiS gear for at least their main jobs if not also one or two of their alt jobs. They've got less to do and are starting to think about 6.4. Perhaps they aren't interested in the glamour or housing items for personal use but they're a good way to make gil for buying the things that will be needed to start Anabaseios progression.

    Do you think timing the release differently might have made players (not necessarily yourself) feel better about Criterion?

    Edit to add in that one glaring problem with Criterion is it failed to address the lack of midcore content the player base is looking for. But it was still something that was innovative for the game and should be given credit for at least that much.
    (4)
    Last edited by Jojoya; 05-01-2023 at 06:54 PM.

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