Quote Originally Posted by Wawaya View Post
As for PvP...I don't really agree, let's take Crystalline Conflict for example: Pushing the crystal is the only way to win. However, I've seen plenty of people being frustrated because their teammates would be more focused on killing the enemies rather than pushing the crystal, because like you said, killing enemies is an obvious objective. That's why I think, a match with bots to learn the basics and telling the player 'the main objective is pushing the crystal!' might solve these problems..But I might be too optimistic...?
The Feast was the most direct PvP I remember, because you actually just had to kill the other team and collect their medals. That's it. Crystalline Conflict replaced it, and although there is an objective, killing the other team is part of achieving it because if you don't, they will prevent you completing the objective.

The problem with The Feast was that it was not as popular as Crystalline Conflict. One of the problems was that it required 1 tank, 1 healer and 2 DPS per team (8 people) and certain roles are notoriously rare in games like this (tanks and healers). The other problem was that the healer would keep everyone alive on either team for 10 minutes or more, until finally a death happened. If you were very lucky, then the healer was new and the match was over in a few seconds. Now it's capped at 5 minutes with occasional overtime. The other problem with The Feast was actually the reward structure, where only the top 100 got them, making a person think that since they won't be in the top 100, what is the point in doing this?

Crystalline Conflict is not otherwise much different than The Feast, yet oddly people's perception of PvP transformed from "PvP isn't good in this game" to "PvP has been overhauled and is really good now" because of the rebrand alone.