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  1. #31
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by RyuDragnier View Post
    I suspect such a move would have a 5-6 minute cooldown. Meaning you can help keep the DPS from getting weakness so you can beat enrage...only once per fight.
    Yeah because Arise does revive with full HP/MP too so I can see this being paladin invisible level cooldown for sure.
    (1)

  2. #32
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    What.

    If people aren't beating Sophia enrage then they need to hit a training dummy for a while and learn their rotations, the DPS check for Sophia unreal is a joke in comparison to what it was back in HW
    Lose the elitist attitude. Players make mistakes, and if they make too many, they won't beat her enrage. Join a practice group and rather than be a jerk, help them instead of mocking their failures
    (1)

  3. #33
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    339
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vandso View Post
    You mark an ally for 10 seconds, if he dies during this time he revives instantly, if he doesn't you just lot a bunch of mana for nothing. This spell was present in White Mages of most FFs, it would be interesting to have this in the game. It would work as a backup tank invulnerability, but signifcantly worse because dying is still very bad. If there's a hard mechanic going down or a large dungeon pull and your tank doesn't have invul up, it might be wise using Reraise. In a way it works just like a shield but for Raise.

    What do you think? Would there be any way to exploit an ability like this? What about the same but for Esuna ("Resuna")?
    @esuna: there is already a skill like that, it's called The Warden's Paean (Bard) with 30s duration and 45s cooldown and it's not breaking anything, even when it is (rarely) used.

    @raise I don't see any use.
    FFxiv has not fight like... ff12 hunts for example, where there are unavoidable deaths and you can only be ready to raise when happens.
    A death in ff14 means "someone did something wrong", and we are punished for that: less hp, less damage, less MP.
    for this reason (the debuff) I would never use "cast time + MP" for an autoraise, when I can use the same time to cast "something" who could avoid that death (big heal, barriers, ground damage reduction, rescue...).
    (1)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  4. #34
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I'd be more interested in Reraise being a trait on Raise, that gives something like a 15 second buff after raising which'll auto-raise you once if you happen to get up at the wrong time and face-first into mechanics.
    (0)

  5. #35
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,507
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    They should add a totem that gives reraise and Blue mages should get reraise.
    (0)

  6. #36
    Player
    Quintessa's Avatar
    Join Date
    Jun 2020
    Posts
    528
    Character
    Saturn Vitrell
    World
    Famfrit
    Main Class
    Marauder Lv 18
    Quote Originally Posted by TheMightyMollusk View Post
    I foresee a lot of people running into death traps (the spikes in P4, the walls in E1, etc), dying, reraising, and immediately dying again. Some of them not even on purpose.
    IIRC in FFXI non healers only had access to a reraise item but the spell itself could only be applied on healers, so they could use the same restriction for FFXIV but have no items or even role skills.
    (0)

  7. #37
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,607
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I've seen some threads about removing Rescue so maybe replace it with this instead? Would fulfill a similar purpose and handle those instances where a dps is attempting uptime and will get out of the way in time but a healer doesn't realize and yoinks them out early.

    Bard already has a "Resuna" type ability with Paean. I enjoy using it when I'm doing Rofocale or any other boss with hold mechanics. Also good for the trash in Puppet's Bunker at least the first time since the tanks never stun the Paralyze.

    I think rather than something like that for a healer, though, we'd be better served with an AoE Esuna.
    (1)

  8. #38
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    They can add it to fights where you cannot cast raise in combat. Meaning each player can only die once. Can be used to solve/cheese a mechanic in some fights. It should always give 25% reduced damage dealt when it activates (Weakness). This should prevent people from using it to cheese fights before BiS.
    (0)

  9. #39
    Player Nyxs's Avatar
    Join Date
    Aug 2013
    Posts
    660
    Character
    Koyuki Himekawa
    World
    Malboro
    Main Class
    Conjurer Lv 52
    Quote Originally Posted by Vandso View Post
    You mark an ally for 10 seconds, if he dies during this time he revives instantly, if he doesn't you just lot a bunch of mana for nothing. This spell was present in White Mages of most FFs, it would be interesting to have this in the game. It would work as a backup tank invulnerability, but signifcantly worse because dying is still very bad. If there's a hard mechanic going down or a large dungeon pull and your tank doesn't have invul up, it might be wise using Reraise. In a way it works just like a shield but for Raise.

    What do you think? Would there be any way to exploit an ability like this? What about the same but for Esuna ("Resuna")?
    It would work. We do have them just not as a healer kit. They probably think it would break everything or else we would have it by now
    Maybe just reraise for healers if they dont want it n other players. Could help in situations where there is no raiser alive.
    (0)

  10. #40
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Playful Kitten
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Limecat View Post
    I'd be more interested in Reraise being a trait on Raise, that gives something like a 15 second buff after raising which'll auto-raise you once if you happen to get up at the wrong time and face-first into mechanics.
    You already get a 5 second grace period if you dont press anything after raising.

    There are a few funky mechanics that can still knock you back ect ect, but its 5 seconds of invulnerability.
    (0)

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