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  1. #11
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    I have tried to come up with a use case scenario for this and I am afraid I cant think of one.

    the name implies I have already raised them once, so am raising again? but if they havent died yet.. then its not reraising them

    next, as a healer I have to now predict who will die in the next 10 seconds and cast it on them? If I am wrong I am losing a quarter of my mp that I could use to actually raise someone who was incapacitated or heal or, do dps

    interesting idea, but I do not really see how it would fit into my toolkit or what I would even use it for. spend enough of my time watching health bars, watching the boss and worrying about where my rng feet are to now have to add in watching where everyone else is and predicting if they will die or not.
    (0)

  2. #12
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    792
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    It could be nice but it should have huge cooldown, so it's not spammed. Or limited to one person, like the dance partner or something like that. That way you could secure a rez on the second healer (for example) while keeping your swift cast if things go south.
    (0)
    Last edited by CNitsah; 04-29-2023 at 07:31 AM.

  3. #13
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,194
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    the name implies I have already raised them once, so am raising again? but if they havent died yet.. then its not reraising them
    The name is meaningless, like many Final Fantasy action names. If you speak classical Final Fantasy you know it, otherwise don't think about it too much.

    Quote Originally Posted by Kes13a View Post
    I have tried to come up with a use case scenario for this and I am afraid I cant think of one.
    Healer: [Casts Reraise on self.]
    Tank: [Survives the mechanic so that the fight doesn't reset even though everyone else died.]
    Healer: [Gets back up and LB3s.]
    (2)
    Last edited by Rongway; 04-29-2023 at 07:49 AM.

  4. #14
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,853
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rongway View Post
    The name is meaningless, like many Final Fantasy action names. If you speak classical Final Fantasy you know it, otherwise don't think about it too much.


    Healer: [Casts Reraise on self.]
    Tank: [Survives the mechanic so that the fight doesn't reset even though everyone else died.]
    Healer: [Gets back up and LB3s.]
    Yeah but this is exactly the scenario that would have to be avoided. Imagine cheesing big mechanics like this. There would have to be a caveat where in the reraise takes effect after 10 seconds on the ground and if the party wipes there is no re-raise. Because otherwise this is what would break the game.

    On the other hand healer LB3s and Tank LB3 have been used to cheese a lot of things already, so this isnt like mind blowingly broken but it does make it more accessible. Just as an example this whole tier tanks have been cheesing Cachexia 2
    (0)

  5. #15
    Player

    Join Date
    Jul 2021
    Posts
    27
    In FFXI, reraise was a staple to the game for sure. It was whm only, until later when they raised the level cap and it was available if you set your subjob as Whm. However, in XI the stakes were much higher in fights. If your party wiped with no reraise, your only option was to homepoint. You wouldn't restart at the beginning like in XIV. Most of the fights in XI were either hard/expensive to start, or rare world spaws, so losing it entirely sucked.

    It would be a neat ability to have for healers in XIV, but the way the game is made it's really not necessary.
    (1)

  6. #16
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ath192 View Post
    Yeah but this is exactly the scenario that would have to be avoided. Imagine cheesing big mechanics like this. There would have to be a caveat where in the reraise takes effect after 10 seconds on the ground and if the party wipes there is no re-raise. Because otherwise this is what would break the game.

    On the other hand healer LB3s and Tank LB3 have been used to cheese a lot of things already, so this isnt like mind blowingly broken but it does make it more accessible. Just as an example this whole tier tanks have been cheesing Cachexia 2
    There isn't much cheese to be had. For the game's more difficult fights, if a healer has to LB3 the group wont beat the enrage window. For all other fights, no one cares.
    (0)

  7. #17
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Ath192 View Post
    They could consider adding pre-raid buffs like protect, shell and reraise plus others things again. We used to have stuff like and there are raids like DRS where you do use a re-raise ability just in case. It wouldn't break the game but apparently devs don't want to add any complexity to the combat system.

    So long as the same penalty for getting rezzed is there I don't think it matters much.
    Its not because of complexity but more so that the dev team (and people back then let's be fair here) generally felt like pre-buffing was wasting the player's time.
    (0)

  8. #18
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,853
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Gemina View Post
    There isn't much cheese to be had. For the game's more difficult fights, if a healer has to LB3 the group wont beat the enrage window. For all other fights, no one cares.
    You underestimate folks. Remember that healer LB3 doesn't give weakness, and most groups can generally clear without using DPS LB3 outside of week 1 or 2. This could potentially affect older ultimates as well where damage doesn't matter any more only that people do mechanics correctly.

    off the top of my head, a good example of a mechanic that would be super easily cheesed was Lions in E12S, people already cheesed it with Heal LB 3 because parties messed it up all the time, the issue was the healer had to get lucky and live but a reraise would basically make it a standard strat.

    And dmg checks were definitely met despite this.
    (2)
    Last edited by Ath192; 04-29-2023 at 09:35 AM.

  9. #19
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Playful Kitten
    World
    Ravana
    Main Class
    Dancer Lv 100
    My reply to reraise is.

    Skill Issue.

    Just dont die.
    (0)

  10. #20
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by AluminumSiren View Post
    In FFXI, reraise was a staple to the game for sure. It was whm only, until later when they raised the level cap and it was available if you set your subjob as Whm. However, in XI the stakes were much higher in fights. If your party wiped with no reraise, your only option was to homepoint. You wouldn't restart at the beginning like in XIV. Most of the fights in XI were either hard/expensive to start, or rare world spaws, so losing it entirely sucked.

    It would be a neat ability to have for healers in XIV, but the way the game is made it's really not necessary.
    Exactly, the game is waaaaaaay too forgiving and easy to warrant the need of a re-raise. If the game was designed more inconvenient whereas death was a ton a lot more punishing such as lack of retries in a fight then yeah reraise would be a must-have.
    (2)

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