It's just not a very interesting setup to me. Imagine watching a long sequel film where everyone's resolved their conflicts already. Sure it's not a standalone story. But if the characters are mostly staying the same, did it really need to be told? To me, Endwalker just felt like the writers wrapping up plot objectives so they could call it a day. From a storytelling standpoint, it simply wasn't memorable to me the way HW or even ShB was. EW felt like a really plot driven story, while everything before it felt more character driven AND plot driven.
What kind of question is this? When I brought up an example of a part of the story that I enjoyed, it wasn't because I want them to do the exact same thing verbatim. It was to show that the story used to have internal conflict and consequences, which isn't possible anymore now that the current cast has run its course.
Yes? To me, these elements actually warrant a lot more discussion and existential dread on the part of anyone who learns the truth. It didn't get enough time to sit.
I was referring to that part after the Hydaelyn trial, where you're sent on fetch quests for something or other. You'll have to forgive me if I don't remember the specifics; I just recall going through that major bombshell loredump cutscene and then immediately being sent on fetch quests and feeling really taken out of the story at that point.
I'm saying there should have been a reaction, because normal people don't emerge from the cave of their own ignorance and then just shrug it off without freaking out a little bit. To me this represented a missed opportunity.
YES. Fuck this is so awkward to write because you keep asking questions like "so what, should we have dedicated TIME to EXPLORE THIS TOPIC?" and my answer to that will always be yes. Absolutely yes. Kill a fetch quest or two and dedicate that time to actually giving the story realistic debate, disagreement, and drama. 100 times yes.
I did mean disagreed, but I didn't notice because I stop coming here once I leave work lol. The alternative being really really terrible (massive loss of life but not total loss of life) but still better than the possibility of failing and letting everyone die, is exactly what makes those two choices so compelling. Absolutely, give me THAT debate in endwalker please. Fourchenault taking the prissy-bitch route isn't really fair or compelling, because Fourchenault doesn't have the power to fight back against Meteion like the scions do so fourchenault has no choice given his time or resources, but to flee. If it's a scion saying it, then there's suddenly internal conflict; a character's lost their nerve and isn't convinced that we have what it takes. To me, that's compelling. To me, that presents two options that both seem convincing, served up by a character who's able to fight but choosing not to for some reason. I hope you can see how it's different when it's one person saying it versus another totally different person with different circumstances. That's not redundant.
Yeah, I mentioned that in my post. I'm aware that they're not technically alive. If you go back and read it again, you'll see that that entire paragraph was a hypothetical on how they could have made these old characters compelling in post-EW by giving them selfish but understandable motives that force them to behave in understandable but ultimately damaging and conflicting ways.
It's but one example of how this game's story lacks stakes or any real drama. If nothing bad can happen to your characters, then the climactic moments lack weight. If your characters are already complete, then their 30 hour endwalker storyline feels like checking off boxes on the writer's plot to-do list without any satisfying character growth.
Yeah I think I either mentioned it here or in some other post about the story, that I hope they don't just turn Zero into some post-EW filler character who gets removed. I don't even like her, but at least she has issues that can provide space for something different. It's such a low bar but it's better than a cast that's already worked through their shit.
In my ideal world, we'd just drop these characters because they're finished. But if the writers are too attached to drop them, then they could make them compelling by making them behave like human beings who occasionally do selfish shit to get what they want. Since the scions are actually so good (in a righteous sense) that they're boring, it would feel kind of weird to make Thancred do something selfish just to see Ryne again, but it would also humanize the guy a lot. In the end, we don't need a crystal ball to know that these writers aren't going to have the balls to do anything exciting with the scions, so for that reason I'm glad they're not as present in post-ew and I hope they continue to stay gone so other characters with their own issues can appear and hopefully be interesting.
Actually didn't know that, but it explains a lot. Can't say I'm even surprised that the forum block list is about as impotent as the in game blacklist.
Also, formatting this was a huge pain in the ass, I hate this site. If you reply again I'll probably just respond with like a paragraph or something. I've said everything I wanted to say though, and at this point I feel like I've said it twice. If you don't feel like certain areas of the story are worth looking at closely that's fine.



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