

You think they'll want to show as much of this as possible at E3 or wilkl they want to preserve some sense of mystery?I expect it to feel the same, but play differently. The things I expect are:
- Less lag
- New animations << I'm pretty sure this is confirmed.
- Zones....confirmed
- Better looking areas and areas with "life" to them
- Much, much better UI...which is confirmed as long as it looks like the screenshot we got and works as intended.
- Several new bosses and a few more dungeons.
- Two new classes with jobs (since they've been mentioned several times. It will probably be beastmaster and a mage)
- New job quests
- New grand company quests
- More voice acting. I really want ambient voice acting (NPCs talking in the background, groaning, cheering, chattering, etc).
Lol...I have all but 2 classes at level 50 (non-crafting/gathering), but I think once 2.0 gets released, I'll just go to a new server, start a new character, and delete the one that I currently have. It would be nice to start fresh.
Is it even possible to show all of this at E3?



The more you show the better will the press see that this is a redesigned game. Sense of mystery will do nothing for XIV at this point, it was useful only when the game first launched. Now they have to prove to everyone that the game is fixed and for that they need to show as much as possible.


very true... It kind of has to be a hands on playable thing to be viable... I don't think the press would take too kindly to a cinematic trailer... The original launch has a beautiful cinematic trailer... we need to see gameplay... plain and simpleThe more you show the better will the press see that this is a redesigned game. Sense of mystery will do nothing for XIV at this point, it was useful only when the game first launched. Now they have to prove to everyone that the game is fixed and for that they need to show as much as possible.
The things they need to show the public through demo:
1. Lag free gameplay
2. Area of the world not copy/pasted
3. A fluid, exciting battle with an intuitive, responsive UI (As opposed to players standing around or auto-attacking) against a big bad (probably familiar) final fantasy enemy
3a. A battle Regimen which isn't cumbersome and provides some exciting effect for combining abilities/skills/spells
4. Lively town with NPCs that do more than just stand there
5. Small things with the new Graphics engine like better lighting and shadows. Although the biggest improvement to the engine is the ability to run on more than just high end machines... which is something you can't really showcase at E3
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