My spicy take, with a bit of a nip and tuck, AST has the potential to be by far the most compelling healer currently in the game. It's had close to all the right ingredients at various points in time, SE just need to combine the best bits, take a few risks and add in a splash of yolo to see how things pan out.
IMO:
Combine the current healing kit with HW's time extention and specifically patch 3.2's card system with two key exceptions.
Haste gets changed to crit, TP gets changed to HP
If oGCD Draw is on cooldown, It switches to a very short cooldown GCD instead, lets go with 8 seconds so that you can spend as much as 1 out of 3 GCDs pulling cards. Cards pulled with GCD Draw are massively weakened, cannot be Spread/Enhanced/Extended by Royal Road but can still be used to a generate a Royal Road buff. Instead I'm thinking that allowing GCD cards to stack to say 3 cards on a person. EG regular Balance from oGCD draw would be 10%, GCD Balance would be 1% but you could stack 3 of them for an additional 3%. Or you could mix and match, say 1 crit, 2 balance or really whatever you pull.
As back in HW, Time Dilation etc would be able to extend all of this as well as HoTs, Shields and so forth.
IMHO this strikes a neat balance of being fairly easy to implement as Draw is the only 'new' ability here and not too horrible to tune as you've got plenty of ways to quickly adjust how powerful the cards are. And most importantly, it solve the current 2 minute RSI AST faces whilst also giving a bonafide option for healers that really don't want to be a green DPS but do want to contribute meaningfully to the group.


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