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  1. #21
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    What this game needs is the retention content of Battle for Azeroth and Shadowlands 1 to 1.

    I mean, it didnt work for the WoW community and drove a lot of the playerbase but Im sure the FFXIV community will welcome these systems even if it costs players in the long run right?

    As long as it keeps the endgame players happy right?
    (3)

  2. #22
    Player
    Kickwars's Avatar
    Join Date
    Feb 2022
    Posts
    93
    Character
    Raging Devastator
    World
    Faerie
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Ahh, the head fanfiction writer is back. I guess he really can't quit, he just keeps coming back.
    4chan brainrot
    (4)

  3. #23
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Eureka and Bozja is absolute hot garbage though. Waiting around afk by the base for nms and engagements is not fun content.

    Exploratory zones need to be better
    i completely and absolutely disagree with you

    i really enjoy running around joining parties to set up nms, its very "listen to podcasts" activity to me, and more enjoyable way of doign a relic compared to the garbage with ARR/HW hyper grind

    my only complaint is most jobs feel stinky at lvl70 and rather have my full kit, bozja having exp tied to things let me also level alt jobs since i personally dislike running dunegons back to back.

    Fine if you dont like it, i dont really care. But i enjoyed it, and gives something for me to do between raid nights.
    (13)

  4. #24
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by 4clubbedace View Post
    i completely and absolutely disagree with you

    i really enjoy running around joining parties to set up nms, its very "listen to podcasts" activity to me, and more enjoyable way of doign a relic compared to the garbage with ARR/HW hyper grind

    my only complaint is most jobs feel stinky at lvl70 and rather have my full kit, bozja having exp tied to things let me also level alt jobs since i personally dislike running dunegons back to back.

    Fine if you dont like it, i dont really care. But i enjoyed it, and gives something for me to do between raid nights.
    Yeah but I dont agree with your philosophy that the content was "good" or that it retained players. Like I said, the progression for it not only was it a chore and unfun but it can be done relatively quickly. The only good things about it were the instanced raids but the zones themselves suck eggs.

    It needed to have a variety of outworld activities to do rather than moar FATE grinds.
    (4)

  5. #25
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Yeah but I dont agree with your philosophy that the content was "good" or that it retained players. Like I said, the progression for it not only was it a chore and unfun but it can be done relatively quickly. The only good things about it were the instanced raids but the zones themselves suck eggs.

    It needed to have a variety of outworld activities to do rather than moar FATE grinds.
    that was an improvment bozja made, the critical engament tier above generic fates had actual mechanics to them even if easy, more involved
    (2)

  6. #26
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by 4clubbedace View Post
    that was an improvment bozja made, the critical engament tier above generic fates had actual mechanics to them even if easy, more involved
    True, but thats all there ever was with the exploratory content. Nothing else, no weekly quests, hunts, no outworld pvp, no outworld dungeons and lack of extra instanced dungeons. Just literally....beefed up FATES.

    It was dumb
    (2)

  7. 04-26-2023 03:01 AM
    Reason
    wrong quote

  8. 04-26-2023 03:08 AM

  9. #27
    Player
    NekiUno's Avatar
    Join Date
    Sep 2015
    Location
    Uldah
    Posts
    133
    Character
    Yukina Yui
    World
    Faerie
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kickwars View Post
    No it wasn't like this in HW and SB. It's like you guys don't even remember doing content anymore.
    Actually, it was worst during those times, believe me you will be sitting in Limsa for hours and hours on in. By the way, there was no DC travel and if you are not on a populated server or in a established FC, you were screwed unless you transferred. Mostly, it was the social bit that got many players through those times in fact the club scene came from those days.
    Terrible state?!?! I think that OP and any of those ones that is complaining did not play 1.0 at all or any of the patches up to 2.4.
    (5)
    Last edited by NekiUno; 04-26-2023 at 03:27 AM.

  10. #28
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by 4clubbedace View Post
    i miss bozja and eureka, still go in there to piss around and make some money, neww deep is alright, but would like for more explore zones, or for open world to have more engaging fates like NM or engagments.
    The only difference between overworld FATEs and NM or engagments is the rewards you receive for them. That really is the only thing wrong with FATEs, they offer nothing you need after levelling. Bicolors were an alright idea but they don't buy very much that you actually want and a few weeks after release you don't need those anymore either. Part of the problem has become offering too many different things each having their own set of rewards, instead of maybe offering a few different ways to get the same currency and have access to a much larger set of rewards. Maybe have variant also offer up bicolors and then really put some effort into the things you can buy for them, instead of having their own shop that has next to nothing in it.
    (5)

  11. #29
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,340
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    For all the unique features Endwalker advertised itself with, I liked one of them.

    Ishgard Housing - Released broken, filled in a month, Questionable Lottery system that ignores core issues of the Housing system in the first place.
    Island Sanctuary - Boring and Bare Minimum Right Click Spam
    Variant Dungeon - Neat Lore Dump, Brainless one and done game play
    Criterion Dungeon - Cool concept, Too hard (Normal Should be tagged as Savage), shit rewards.
    Criterion (Savage) - Clone of Normal except with harder hitting mobs and an incredibly boring Overall-enrage mechanic, would prefer a unique fight and harder mechanics. (Also shit rewards)
    Eureka Orthos - Heaven on Higher, if you like deep dungeons, you'll like this content, does not stand out from the other two in any meaningful way, its just another one.


    In terms of whats left, 6.4 and 6.5 are likely going to be more of the same, I can't even think of anything standout left coming to Endwalker. We've seen all of it, whats left is more of the same.
    (22)

  12. #30
    Player
    NekiUno's Avatar
    Join Date
    Sep 2015
    Location
    Uldah
    Posts
    133
    Character
    Yukina Yui
    World
    Faerie
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Oizen View Post
    For all the unique features Endwalker advertised itself with, I liked one of them.

    Ishgard Housing - Released broken, filled in a month, Questionable Lottery system that ignores core issues of the Housing system in the first place.
    Island Sanctuary - Boring and Bare Minimum Right Click Spam
    Variant Dungeon - Neat Lore Dump, Brainless one and done game play
    Criterion Dungeon - Cool concept, Too hard (Normal Should be tagged as Savage), shit rewards.
    Criterion (Savage) - Clone of Normal except with harder hitting mobs and an incredibly boring Overall-enrage mechanic, would prefer a unique fight and harder mechanics. (Also shit rewards)
    Eureka Orthos - Heaven on Higher, if you like deep dungeons, you'll like this content, does not stand out from the other two in any meaningful way, its just another one.


    In terms of whats left, 6.4 and 6.5 are likely going to be more of the same, I can't even think of anything standout left coming to Endwalker. We've seen all of it, whats left is more of the same.
    Okay then, so what do you want on 6.4 and 6.5? I am curious about this.
    (1)

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