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  1. #1
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    It's the goldilocks principle.

    Everyone has their own idea how many hours it should take to get through content, and that usually equals to however long it takes for them to do everything they want to do without having to rush.

    And everyone has a different answer.
    (1)

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Irenia View Post
    It's the goldilocks principle.

    Everyone has their own idea how many hours it should take to get through content, and that usually equals to however long it takes for them to do everything they want to do without having to rush.

    And everyone has a different answer.
    Hence why my argument has always been patches should be reasonably expected to have half their length worth of content. A four month patch cycle should enjoy two months worth of longevity and two months of a gradual slow down before the next batch of content releases. I think it's perfectly fair to criticise patches with content that barely makes it through a weekend or needs arbitrary time gates (Island Sanctuary) to keep itself alive for longer.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."