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  1. #1
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nestama View Post
    I genuinely do not understand why you're enabling the tank and healer for letting a DPS KO by stating the DPS should have been more patient.
    Because I have dealt with that crap constantly since 2.0, and it reached a point to where I'm the jaded tank going "Fine, you do it if you don't think I'm going fast enough," AND the jaded healer going "HOW DARE YOU MAKE ME HEAL UNNECESSARILY, YOU DIE WHEN I SAY SO AND I SAY DIE!" Seriously, I'm at that point to where people will get no sympathy from me, only aggression. I'm also a DPS who will spam their AoE and use their big cooldowns on mobs to speed up the run while running between groups. Just kill the damned things we've got during the pull, stop running ahead of the tank when that only makes this take longer to kill these things.
    (3)

  2. #2
    Player
    Celine_Aurora's Avatar
    Join Date
    Jul 2022
    Posts
    103
    Character
    Celine Aurora
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Because I have dealt with that crap constantly since 2.0, and it reached a point to where I'm the jaded tank going "Fine, you do it if you don't think I'm going fast enough," AND the jaded healer going "HOW DARE YOU MAKE ME HEAL UNNECESSARILY, YOU DIE WHEN I SAY SO AND I SAY DIE!" Seriously, I'm at that point to where people will get no sympathy from me, only aggression. I'm also a DPS who will spam their AoE and use their big cooldowns on mobs to speed up the run while running between groups. Just kill the damned things we've got during the pull, stop running ahead of the tank when that only makes this take longer to kill these things.
    But... If you gather the second pack you can AoE double the mobs at the same time, and the DPS get to hit double the mobs with their big bursts and Limit Breaks, and possibly the tank gets to invuln more mobs, it ends up saving time...

    As usual, YPYT and sketch takes about "efficiency" go hand in hand.

    Regarding your thing about jaded tanks and healers sabotaging the run because of entitlement, do you know what this reminds me of? Playing MOBA when tilted. When you think you are not only owed a victory, but owed for everyone else to play the way you know is right so you get it, and if they don't you start throwing 4 minutes in a match and end up not getting the victory. It is the most toxic garbage ever and tanks who refuse to tank, healers who refuse to heal, show the same behavior, you just think it's less harmful because you are guaranteed the "win", clearing the dungeon, eventually, if people don't leave or kick you over your bullshit - but I'd say that a dungeon taking 10 minutes longer than it has to because you let dps players die at trash packs to make your misguided point should count as a "loss".
    (2)

  3. #3
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Because I have dealt with that crap constantly since 2.0, and it reached a point to where I'm the jaded tank going "Fine, you do it if you don't think I'm going fast enough," AND the jaded healer going "HOW DARE YOU MAKE ME HEAL UNNECESSARILY, YOU DIE WHEN I SAY SO AND I SAY DIE!" Seriously, I'm at that point to where people will get no sympathy from me, only aggression. I'm also a DPS who will spam their AoE and use their big cooldowns on mobs to speed up the run while running between groups. Just kill the damned things we've got during the pull, stop running ahead of the tank when that only makes this take longer to kill these things.
    Okay well I also play as a tank and healer and I personally don't care who pulls because it's not an issue at all. If enmity were still like how is was in ARR-StB, then sure, I would be annoyed because now I have to stay in tank stance for a bit to ensure I have hate on everything and hope to the Twelve the DPS and Healer use their enmity reduction skills (Quelling Strikes, Diversion, Shroud of Saints, Lucid Dreaming, the NIN ones, etc). However ever since ShB came out, enmity just requires you to be in tank stance, use an AoE rotation and now nothing will escape you. Oh the DPS pulled? Bring them back here and I'll AoE them off of you because my role is to be a tank, which means I have to hold aggro whether I pulled or not. And also mitigate (two mits per pulls + Bloodwhetting. Holmgang too because what else am I gonna use it on? Wet-noodle McGee? unlikely).

    If I'm a healer and a DPS pulls, I'll throw a shield on them, then on me and then hang out with the tank because odds are I'll have a few mobs coming my way. DPS above 50% HP once the tank has everything on them? They're fine, just a flesh wound, walk it off (or use Bloodbath if you have it... or if I'm on WHM/AST, enjoy this Regen). If the tank is a YPYT person, then I remove Kardia from them, stick it to the DPS and then we keep going (though I do need to heal more often). I'm more annoyed at the tank at this point because all they have to do is AoE to get things back under control. That's it.
    (7)