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  1. #11
    Player
    Celine_Aurora's Avatar
    Join Date
    Jul 2022
    Posts
    103
    Character
    Celine Aurora
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by DayHealer View Post
    Is common courtesy for new players aka sprouts. You dont know if the tank and /or healer can manage tanking/healing many waves of mobs in a certain dungeon. For example dungeons like the Stone Vigil or Aurum Vale can be rough with many mobs together, depending how experienced is your party. It dont helps some DPSs dont have AoE attacks available in some of these dungeons, so things dont die fast either.

    Far easier is be nice and let tank and occasional healer do the pull. Or be nicer and teach them in chat the basics of wall to wall. Comunication is key.
    How much can you infantilize "new players aka sprouts"? They are not toddlers. They are people playing a videogame, a very very simple videogame. Assume they have read their actions and can use them, because they should; if they fail, they fail, and you redo the pull. Maybe they'll use communication then to ask you to not do that, or in the best of cases, ask you how they could have survived that, so you can explain. But you should start by assuming basic competency.

    As for AoEing being available or not, you'll always have a tank, and they get their AoE earlier than anyone else. The more you pull, the faster stuff dies, in any dungeon.

    I'll make an exception for AV because there are absolutely a couple of rooms where things can get messy, but even then, it's not a problem of dps being allowed to pull or not, it's a problem of the group as a whole being aware of the shortest path to the boss room and that there are patrolling mobs.

    Quote Originally Posted by Szylver View Post
    I hate when healers and dps pull for me, It feels like they are in rush or something like that. I do W2W pulls but one thing people don't understand is that some players (like me) play with 200 Ping. So we need 1 second to stop, AOE, and move to the other mobs.

    Most people are in a rush when doing dungeon. First because they get repetitive and boring, so they might want to be done and out quick (and maybe go do something more productive in game or out of game), second because in a normal dungeon duty completion is assured, so the only "challenge" is to push ourselves to complete it as efficiently as possible.

    As for your ping, I'm sorry to be harsh but that's a you problem. WE shoudl expect basic competency from players, and we should also expect normal playing conditions, not a player having a substandard connection. Which is not to say "screw you", but if your connection doesn't allow you to play efficiently and you need the group to pay attention, it's your responsibility to communicate this at the start of the run, not everyone else's responsibility to play lethargically just in case someone is playing on 56k and with only one hand.

    Finally, as for the general topic, YPYT is not only arguably against TOS, it is self defeatist. So I pull a pack of mobs as a dps and the tank watches me die? Great, now everything takes longer to die, either because of res penalty or because I have to run back. Does the tank think they humiliated me or damaged me by forcing me to repair my gear a little more? They have slowed the progress of the group as a whole, and next pack it's gonna happen again.

    "But if you are both stubborn you are both at fault!" I can hear you saying. Well maybe, but I'm not the one refusing to perform my basic gameplay functions, which the tank could do by pressing one key.
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    Last edited by Celine_Aurora; 04-21-2023 at 10:10 AM.