
Originally Posted by
Shurrikhan
But an expansion isn't just it's x.0 questlines over the leveling experience, and while that may have benefited from some 30-60% more time, once accounting for 6.1 to 6.55, you wouldn't have "both halves"; that pacing would force something entirely new. You could go deep into Garlemalde and themes like (un)deserved loyalty/respect (for leadership, for one's nation) and tenuous alliances, deeper into Thavnair to actually give it emotional substance of its own beyond just the few key NPCs there (smol->young adult dragonboy; elephalchemist) and what happened there (the Blasphemies), but at that point the pacing would place too much weight on those zones to support anything like that overarching post-nihilistic theme that anchored Endwalker. That overarching story needed multiple vantage points and, perhaps even more importantly, needed not to be composed primarily of geopolitics whose moral/emotional themes couldn't/wouldn't extend beyond their own areas.
I'd have loved to see the Blasphemies not be just one-and-done, for Garlemalde not to have been so wrecked from the start, Thavnair to have been more complete and compelling, but if you split them apart they'd necessarily tell a wholly different story, and not likely one that'd hit any of EW's emotional beats, nor likely produce something better than it was. Keeping them together but simply de-limiting the MSQ time to increase the breadth and depth of storytelling available to Garlemalde and Thavnair, on the other hand (at least insofar as could make Thavnair feel less arbitrary and set up later further movement into Garlemalde proper across the 6.1, .2, and .3 patches, etc.) could have added on without taking anything away.