I want all raid type areas that are none story related to be randomly generated with mobs and ways of going through it, so there is no standard or ''We have to do it this way the guide say's so!'' <-- That was one of the things I hated about 11. Sub-Jobs were also a problem like that. most of the time it ruined the game for people wanting to try something new or mix it up but the end game ended up being /nin or GTFO. Every run of Dyna was the same pretty much I would like to see the end game not set in stone or guides. What do you think? For it? Against it?