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  1. #1
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    End Game hopes & wants

    I want all raid type areas that are none story related to be randomly generated with mobs and ways of going through it, so there is no standard or ''We have to do it this way the guide say's so!'' <-- That was one of the things I hated about 11. Sub-Jobs were also a problem like that. most of the time it ruined the game for people wanting to try something new or mix it up but the end game ended up being /nin or GTFO. Every run of Dyna was the same pretty much I would like to see the end game not set in stone or guides. What do you think? For it? Against it?
    (1)
    Last edited by Grimm; 03-30-2011 at 09:22 PM.
    I rip the axe from the head Covered in blood and brains Leave the body lying dead Ready to strike again
    My sword cuts through clothes and skin Like a hot knife cuts through snow I smile as the bastard screams When I twist my sword
    Sword in my hand Axe on my side Valhalla awaits me Soon I will die Bear skin on my back Wolf jaw on my head Valhalla awaits me When I'm dead

    Viking Job Please!

  2. #2
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    Dubont's Avatar
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    Dubont Matteus
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    Midgardsormr
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    Dark Knight Lv 100
    Quote Originally Posted by Grimm View Post
    I want all raid type areas that are none story related to be randomly generated with mobs and ways of going through it, so there is no standard or ''We have to do it this way the guide say's so!'' <-- That was one of the things I hated about 11. Sub-Jobs were also a problem like that. most of the time it ruined the game for people wanting to try something new or mix it up but the end game ended up being /nin or GTFO. Every run of Dyna was the same pretty much I would like to see the end game not set in stone or guides. What do you think? For it? Against it?
    ....the subjobs that became the "norm" were so for a reason. If I saw a War/whm wanting to party, you bet your arse that I would say no. That setup is useless. Blm/Sam? LOL k, go have fun soloing. As far as your endgame suggestion...no...we don't need WoW-ish endgame. Raids are far from fun, I've been there...and hated it. Story related endgame is the way to go. Otherwise..it's not endgame...b/c it's not part of the main game...get it?
    (5)

  3. #3
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    Quote Originally Posted by Dubont View Post
    ....the subjobs that became the "norm" were so for a reason. If I saw a War/whm wanting to party, you bet your arse that I would say no. That setup is useless. Blm/Sam? LOL k, go have fun soloing. As far as your endgame suggestion...no...we don't need WoW-ish endgame. Raids are far from fun, I've been there...and hated it. Story related endgame is the way to go. Otherwise..it's not endgame...b/c it's not part of the main game...get it?
    I did not say WoW styled end game but I want something you don't need guides for, something you can just jump in with friends and give it a try. Similar to Nyzul but elaborated into something better.
    (0)
    I rip the axe from the head Covered in blood and brains Leave the body lying dead Ready to strike again
    My sword cuts through clothes and skin Like a hot knife cuts through snow I smile as the bastard screams When I twist my sword
    Sword in my hand Axe on my side Valhalla awaits me Soon I will die Bear skin on my back Wolf jaw on my head Valhalla awaits me When I'm dead

    Viking Job Please!

  4. #4
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    war/whm mini pld.
    blm/sam ya staff ws are not that weak. More so with spirit taker.... >.> that was over powered. My b/f meleed whm when we duo'ed and he use it alot to get is mp back nearly to full that meany XD

    dub. ima guess you quit ffxi long ago. You missing out on stuff your talking about.

    and um..... dynamis was kinda the same as a raid in WoW. You go through mobs to kill a mini boss in an instanced location.

    Most ffxi end game was like a WoW style raid if you really compare the 2.
    (0)

  5. #5
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    Quote Originally Posted by Grimm View Post
    I did not say WoW styled end game but I want something you don't need guides for, something you can just jump in with friends and give it a try. Similar to Nyzul but elaborated into something better.
    kinda like MMM? pretty muxch players would create instanced dungeons and based on design different mobs would be in it. Alot of japanese did it. I tried one I made solo. It was very fun
    (1)

  6. #6
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    Dubont's Avatar
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    Dubont Matteus
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    Dark Knight Lv 100
    Quote Originally Posted by Kilta_Firelotus View Post
    war/whm mini pld.
    blm/sam ya staff ws are not that weak. More so with spirit taker.... >.> that was over powered. My b/f meleed whm when we duo'ed and he use it alot to get is mp back nearly to full that meany XD

    dub. ima guess you quit ffxi long ago. You missing out on stuff your talking about.

    and um..... dynamis was kinda the same as a raid in WoW. You go through mobs to kill a mini boss in an instanced location.

    Most ffxi end game was like a WoW style raid if you really compare the 2.
    war/whm is not a min PLD. War/whm is a gimp DD with gimp def and even worse healing magic. War/nin is obviously better for DD and tanking

    blm/sam? Really?! lol you're going to argue this? If a blm is meleeing, he's doing something wrong. Can you say TP feeding? A blm is a DD, which is quite different than a whm. A blm deals it's damage with spells. If a BLM is meleeing, he is taking time away from his casting...which is not cool. Whm does actually have a DD aspect to it. Hexa Strike was awesome...but I'm pretty sure that BLM didn't get that. If a blm is subbing anything other than a mage (or nin for early soloing), unless specifically asked to by the party leader, then something is severely wrong with that person.

    Also, I didn't "quite" FFXI, but I haven't played since July of 2010.

    FFXI endgame wasn't WoW style in the since that 11's endgame was actually...end game. It was the end of the story. Wow's? Not so much. Also...dynamis took quite a bit of strategy, planning and knowledge of mob spawns on the map. WoW raids? lol not so much...not at all...
    (0)

  7. #7
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    Quote Originally Posted by Kilta_Firelotus View Post
    kinda like MMM? pretty muxch players would create instanced dungeons and based on design different mobs would be in it. Alot of japanese did it. I tried one I made solo. It was very fun
    Yes something similar to that. I hate doing something new in a game and find out everyone else is reading off of a guide. I enjoyed doing quests in FFXI without any guides and such all of these people bitch and moan about immersion nothing kills immersion like hearing ''Hold on let me pull up the guide.''
    (0)
    I rip the axe from the head Covered in blood and brains Leave the body lying dead Ready to strike again
    My sword cuts through clothes and skin Like a hot knife cuts through snow I smile as the bastard screams When I twist my sword
    Sword in my hand Axe on my side Valhalla awaits me Soon I will die Bear skin on my back Wolf jaw on my head Valhalla awaits me When I'm dead

    Viking Job Please!

  8. #8
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    Lamhirh's Avatar
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    Lamhirh Nruri
    World
    Ragnarok
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    Archer Lv 41
    i would personaly liked.. no pronounced endgame. but i am sandbox freak, and never grew out of playing with LEGO <_<.

    i want the game to be open ended, with living story, and open worlds. i know its somewhat impossible unless we get stuff like open wolrd pvp, some wars between city-states and so... but still, its nice to dream about ^^
    (0)

  9. #9
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    Nephera's Avatar
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    Mar 2011
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    Gridania
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    Nephera Habasi
    World
    Hyperion
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    Lancer Lv 50
    Quote Originally Posted by Grimm View Post
    I want all raid type areas that are none story related to be randomly generated with mobs and ways of going through it, so there is no standard or ''We have to do it this way the guide say's so!'' <-- That was one of the things I hated about 11. Sub-Jobs were also a problem like that. most of the time it ruined the game for people wanting to try something new or mix it up but the end game ended up being /nin or GTFO. Every run of Dyna was the same pretty much I would like to see the end game not set in stone or guides. What do you think? For it? Against it?
    Dynamic encounters? Interesting proposal, not sure how easy to balance but hey, worth a shot. now when you say no story do you mean none at all? Or with their own unique ones that are independant of anything we already have. None at all probably wouldnt work, it'd feel rather lazy.

    Also yeah no, subjobs were terrible because

    A) The grind was horrendous

    B) subjobs were pretty much required to even get invites

    C) The required subjob may have been something a player had no interest in playing at all. You really dont have to do that in almost any other game, its actually rather unreasonable to expect someone to do that.

    Quote Originally Posted by Dubont View Post
    ....the subjobs that became the "norm" were so for a reason. If I saw a War/whm wanting to party, you bet your arse that I would say no. That setup is useless. Blm/Sam? LOL k, go have fun soloing.
    Catering to this sort of attitude is a problem. I'm sorry to use you as an example Dubont. But it comes across as unfriendly. Generally if people want to pick an odd pairing they will try and make it work within the system, or they just dont have time to level another class to half of their main and being excluded from everything will make them quit.

    edit: I will concede that XI was not exactly balanced for this (it was actually pretty terribly balanced if /nin was the ultimate secondary), but it has already driven off most of the players who wanted to bulk the norm anyway. Yet it seems like it was designed with this in mind and it just got out of hand.

    Quote Originally Posted by Dubont View Post
    As far as your endgame suggestion...no...we don't need WoW-ish endgame. Raids are far from fun, I've been there...and hated it.
    err... I've never played wow but i dont think it has dynamic raids like he suggested.

    I dont like raiding much myself but there is a market for that sort of thing, not to mention XI had raids too.

    Quote Originally Posted by Dubont View Post
    Story related endgame is the way to go. Otherwise..it's not endgame...b/c it's not part of the main game...get it?
    and uhh.. I dont ...quite..follow. The Disgaea series has a pretty robust selection of things to do outside of what could be considered the main game and those are typically encapsulated by the term endgame..
    (0)
    Last edited by Nephera; 03-30-2011 at 10:15 PM.

  10. #10
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    Zkieve's Avatar
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    Skieve Shadowfang
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    Spriggan
    Main Class
    Miner Lv 80
    IDK about the rest, but a FFXI type of endgame without dynamis and super huge respawn time for HNMS (24-36h no thanks) would be perfect for me.
    (0)

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