Quote Originally Posted by Tint View Post
There always is a party leader, currently their only function in a duty is to activate the search for replacement players when someone leaves, why not just let the NPCs follow them?
Because the party leader might not always be the recipient of certain mechanics.

Like stack markers that always specifically target the player in certain trust dungeons. Depending on how the companions are coded, they might just be hard-wired to auto run to the player when the stack marker based mechanic goes out, not necessarily because they know you have the stack marker specifically. Or if a mechanic involves a spread out aoes, they may be hard coded to check the sole player's position, which wouldn't translate to if there were multiple players, where they might just run on top of another player who isn't the leader.

Not saying its impossible to get the trusts working with multiple true players mind you. Just that depending on the AI logic already implemented, it may require effectively re-writing their mechanic based AI script for an entire dungeon's boss mechanics. Considering they only get 6 or so dungeons updated every patch currently with just single player support, for them its more than likely not worth the effort to go back and potentially re-do every dungeon again to support what is arguably a very niche feature when there's plenty more things on their plate, like looming expansion development.