Because if they weren't, they probably wouldn't be done. Helps new players get through it quicker.
Personally, I think they should increase the rewards, to like 100 tomes of the current tier. Maybe then if actually bother doing them...
Because if they weren't, they probably wouldn't be done. Helps new players get through it quicker.
Personally, I think they should increase the rewards, to like 100 tomes of the current tier. Maybe then if actually bother doing them...
Tbf, it is also one of the two roulettes where running it as the "in need" class will bag you some cracked clusters for buying materia.
I would wager many of the proposed solutions do wind up with a far better one than the one we're being subjected to here, e.g., there's very little downside to splitting alliance according to, say, Level 50/60, 70/80/90. Equally, there's very little reason not to buff the Loathsome memories, or to award them from completion of Alliance roulette itself, rather than just for Crystal Tower. Unless, you can of course tell me a downside to this?People have proposed numerous potential solutions in this thread and others like it across the internet, but so far I've seen no compelling solution that does not cause problems elsewhere.
I would say that their decision making is not poor, but merely not to your liking.
No, I would still call it poor decision-making when their decisions have left certain duties in the roulette oversaturated, especially to the extent that it has become a common point of complaint. I neither like it nor do I find it a good decision on their part. Initially, the MSQ for Shadowbringers was designed so that Crystal Tower wasn't a requirement - Something they added later on in a patch - Arguably anything pertinent to the Shadowbringers story, that was also relevant to the Crystal Tower could have, nay, should have been included within the MSQ as a summary of sorts. - This way, people could do Crystal Tower of their own volition if they wanted to do so.
Furthermore, there is no universe where relic item attainment should have been attached to a very specific raid series (Knowing full well they've saturated it enough with story requirement) - When the easier and much more realistic viable alternative is to just attach it to the roulette rather than specific duties itself, and I am referring to the Law's Order relic step here. This was an extremely poor decision regardless of how you look at it, with arguably even smaller foresight.
This would hurt people on Road to 80 servers. I have multiple level 70 characters on my Marilith alt and *just* hit SB. I was well into 60 still in the middle of HW. So people should just be locked out of their daily because SE makes them level too fast?I wouldn't say make them required for MSQ, but make them required for the roulette. As long as your character has a class at level 60, you must have Mhach unlocked, 70 must have Ivalice, and so on until they stop adding alliance raids. Since leveling roulette works on the same principle as what I'm saying(only those duties you are of a sufficient level to access are relevant for the class currently queued as). They would, of course, need to remove the ability to ilvl cheese it.
Easier and faster to get materia with hunts to be honest contrary to wiping in world of darkness because people love to stare at giant threatening red eyes
It’s what the devs decided to do; when you join a roulette, you agree by the rules of how the roulette functions and agree to take whatever comes. If you specifically want to do something else/specific, you have the option to queue for that.With all due respect, players shouldn't be disproportionately placed in a particular series of raids in the roulette either, purely because they elected to take, what is quite possibly the most poorly executed decision-making that they've done in a long, long time. Let me posit the other question to you -- Why should people be consistently nigh on placed in the same instance, or a subset of instances time, and time again, and all because SE thought it was a glorious decision to overextend the amount of content tied to the Crystal Tower? Yes, it takes 1 person to force 23 other people into a particular instance, and this becomes a problem when said instances have too much content tied to them.
Your first two opening statements already highlight why it is a very clear issue, and why said decisions were abysmal. One is designed so that it is a requisite for the MSQ, and well the latter part of your statement infers that people do not want to do them, and have only done so on the basis that it is a requirement for the story. [Edit: When it comes to something such as the alliance raids, players should be encouraged to participate across them all, equally.]
There is no universe where their current situation is good wrt alliance raids.
The point of the roulette is to help people who need bodies getting through the content they have unlocked and are geared to do. An unfortunate subset of players will purposefully game the system, but I would wager it is by far less than people are complaining about.
To change it is to waste time on very niche coding, or to force people to do content they don’t want to (HW and later raids), or force people to buy/find gear to do a thing they were already allowed to do. Your boredom or dissatisfaction at getting the same ol same ol is irrelevant.
So, even though you don’t like it, in the 8 or so years the system has been in place, the Devs have been satisfied and not interested in making major changes. People getting bored is not the priority- there is other content you can engage in. See Castrum for situation where major changes WERE made, forcing people who were “bored of waiting for cutscenes” to wait for the newbie.
The priority is the hyper-casuals/first time MMOers who would just as soon quit and go play candy crush, not the “oh man I gotta do this again…” crowd.
Or, TL;DR: Working as intended.
I don’t think you understand how many of the people running roulettes are on free trial accounts or statistically leveling low jobs. Or there are people like me who would never run the 70+ on purpose. Or there are people who wouldn’t iLVL cheese because morals, but with this system they can essentially have the same result by guaranteeing they don’t get a 70+ raid.
You would only make the 70+ roulettes take longer to pop….
Last edited by kaynide; 04-12-2023 at 04:57 PM.
I didn't say that they were, sorry if that's the impression you got.
This is just a me thing, but I kinda prefer wiping in WoD.
IMO duties are more fun when they're going badly. Means I have to actually try.
One of the reasons roulette exist in the first place is to get people populating older content. It makes it so that newer players don't struggle to get groups as they're moving through the story. It's not perfect, but for the most part it fulfills that purpose.I would wager many of the proposed solutions do wind up with a far better one than the one we're being subjected to here, e.g., there's very little downside to splitting alliance according to, say, Level 50/60, 70/80/90. Equally, there's very little reason not to buff the Loathsome memories, or to award them from completion of Alliance roulette itself, rather than just for Crystal Tower. Unless, you can of course tell me a downside to this?
If you put one of the more hated Araids in it's own separate roulette, then you're only going to make it harder for new players to get a group together for it.
The only reason people still do the MSQ roulette is because of the bonkers rewards you get for it, but there's no reason for them to provide the same for a CT roulette when they can just slot it into an existing roulette. Something that previously couldn't be done (and probably still can't) for the MSQ instances due to how different they are from other duties.
I don't think there's much more to discuss here, cause it seems we just fundamentally disagreeNo, I would still call it poor decision-making when their decisions have left certain duties in the roulette oversaturated, especially to the extent that it has become a common point of complaint. I neither like it nor do I find it a good decision on their part. Initially, the MSQ for Shadowbringers was designed so that Crystal Tower wasn't a requirement - Something they added later on in a patch - Arguably anything pertinent to the Shadowbringers story, that was also relevant to the Crystal Tower could have, nay, should have been included within the MSQ as a summary of sorts. - This way, people could do Crystal Tower of their own volition if they wanted to do so.
Furthermore, there is no universe where relic item attainment should have been attached to a very specific raid series (Knowing full well they've saturated it enough with story requirement) - When the easier and much more realistic viable alternative is to just attach it to the roulette rather than specific duties itself, and I am referring to the Law's Order relic step here. This was an extremely poor decision regardless of how you look at it, with arguably even smaller foresight.
how moving them to a different place hurts the new players. why WE OLDER players must all the time pay in the fun we can gave for the new players? why cant they get its good as well as we are?
Last edited by magitekLuna; 04-12-2023 at 10:05 PM.
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