lol, people pretending that the tank isn't the pace setter. Sure, keep believing that your voice matters lol.
lol, people pretending that the tank isn't the pace setter. Sure, keep believing that your voice matters lol.
I've seen plenty of tanks especially in Mt Gulg that wiped our party multiple times because they really needed to dial back on the big pulls. Sometimes the tank and healer are on point and it's the dps who are lacking. The point is, every party needs to be assessed individually, instead of going in with preconceived notions. Then the party will be able to adjust as needed, which sometimes may be smaller pulls that die quickly instead of massive pulls that die slowly and cause undue stress.If the tank is undergeared, then it's for the healer to decide if they can handle it. Even if a tank is not familiar with their mits, it is up to the healer to decide if they can handle the improper CD usuage.
The tank may be the one keeping aggro, but the healer is the one keeping them alive. So if they can handle a squishy, sprout tank double pulling, then double pull.
I've seen healers keep DPS alive through tank busters and double pulls. If they can do that, they can keep a green tank alive.
As a healer who has healed DPS through the above, this is 100% correct.
Trash pulls don't really need a tank if the DPS is decent, a healer can keep them alive. Hell, depending on the boss, a melee can tank just fine.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
This conversation went fun places while I was away.
This makes me want to ask those who either support single pulling or believe that the tank is the singular pace setter a question. How much does a wipe bother you? Explicitly for dungeon mob packs. How much is it a problem in your opinion to wipe?I've seen plenty of tanks especially in Mt Gulg that wiped our party multiple times because they really needed to dial back on the big pulls. Sometimes the tank and healer are on point and it's the dps who are lacking. The point is, every party needs to be assessed individually, instead of going in with preconceived notions. Then the party will be able to adjust as needed, which sometimes may be smaller pulls that die quickly instead of massive pulls that die slowly and cause undue stress.
Emerging from my cobweb-coated casket to once again state that YPYT is the coward's mindset.
Once again, you present that as if it was a choice, but sometimes it's the best they can deal with. I'm for adapting to the level of the weakest link of a group. It makes sense to slower when the person seem to not be able to do more. Because most of the time, the weaker link of the group will not be able to step up to the lvl of the better one. You see the matter as a simple mathematic problem, we're 3, you're 1, so adapt. And if he can't, you may wipe. That's ok, but forcing your pace and complaining other can't keep up or won't let you force them is wanting both sides of the coin.Being the one person in a run who doesn't want to play a certain way and expecting 3 others to conform is exactly what being self-centred is. In this example, the tank that wants to single pull while the other three members of the duty want double pulls. This is grade school stuff.
You can't have 3 people who all want the same thing be self-centred. That's called group interest. The one person who does not share the group's interest and expects conformity is self-centred.
Like, hello? Did you actually write that and think, "yes, that makes sense". Geez.
Also your whole argument is based on number makes it right. There are more casual on this game, so I guess overall, you guys play the wrong way, and should adapt to casuals. (it's ridiculous example, but it show how the argument is flawed)
Casual doesn't mean single pull exclusively nor does it mean unskilled. In my experience people tend to get better when presented with the opportunity to do so. Such as having more mobs to tank. Besides even if that singular tank doesn't think they are up to the task, the rest of the party usually is and can pick up the slack.Once again, you present that as if it was a choice, but sometimes it's the best they can deal with. I'm for adapting to the level of the weakest link of a group. It makes sense to slower when the person seem to not be able to do more. Because most of the time, the weaker link of the group will not be able to step up to the lvl of the better one. You see the matter as a simple mathematic problem, we're 3, you're 1, so adapt. And if he can't, you may wipe. That's ok, but forcing your pace and complaining other can't keep up or won't let you force them is wanting both sides of the coin.
Also your whole argument is based on number makes it right. There are more casual on this game, so I guess overall, you guys play the wrong way, and should adapt to casuals. (it's ridiculous example, but it show how the argument is flawed)
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