don't bother talking to ransu, he argues for the sake of argument.And there's the issue. A vast majority of folks in CC are grossly incompetent. I also use the "Mark target while also pinging quick chat" thing and rarely, extremely rarely, does anyone pay attention and actually coordinate on the target. I communicate as much info as I can through quick chat and most of it just gets ignored. And when ya have this over and over and over and over and OVER...ya get mad and frustrated. Which is likely what sounds like Towa is going through. Like...christ, god forbid someone just gets frustrated once and a while...
Sadly there's not much point in playing ranked unless you want to compete for top 1 or something, last season it took me like 30 wins to get top 100 on my main because there's so little competition on Light DC. Hell, in earlier Season the cutoff for t100 was in Diamond instead of low Crystal.
This leaves playing Casual as the main option since the games pop around the day. I feel kinda bad for the random people trying it out, they would have more balanced matches in low ranked.
yeah, thats just the way the cookie crumbles honestly.Sadly there's not much point in playing ranked unless you want to compete for top 1 or something, last season it took me like 30 wins to get top 100 on my main because there's so little competition on Light DC. Hell, in earlier Season the cutoff for t100 was in Diamond instead of low Crystal.
This leaves playing Casual as the main option since the games pop around the day. I feel kinda bad for the random people trying it out, they would have more balanced matches in low ranked.
Yes its awful... But also its fun to get confirmed if the other team has marked me lol
-dont get me wrong i suck at pvp, just not as much as like 70% the players...
...yet still sometimes you notice when they ALWAYS pick on you xD
But they really need to change how stuns etc work... we need some resistance that actually works.
In the end i still stand to my old though - remove tanks and healer from pvp, thats the only way to properly balance it. Like did you even end up with heal-tank-3x dps vs. 5x dps? A single tank or heal cant keep up with that many enemies and their dps if focused just steamrolls you... >_>
ehh, i don't think they need to remove tanks and healers from pvp they just need to revert some changes, if they revert the CC resistance (I.e getting hit with stun then becoming immune for a short time after as this is how it used to be, worked just fine.) they also need to revert the damage resistances for tanks and melee in frontline, theres no reason why they need to be so darn hard to kill while healers and ranged dps are so squishy...Yes its awful... But also its fun to get confirmed if the other team has marked me lol
-dont get me wrong i suck at pvp, just not as much as like 70% the players...
...yet still sometimes you notice when they ALWAYS pick on you xD
But they really need to change how stuns etc work... we need some resistance that actually works.
In the end i still stand to my old though - remove tanks and healer from pvp, thats the only way to properly balance it. Like did you even end up with heal-tank-3x dps vs. 5x dps? A single tank or heal cant keep up with that many enemies and their dps if focused just steamrolls you... >_>
all this does is make people focus down these classes for easy kills while ignoring melee classes 99% of the time.
Stuns only last 2-3 seconds. We really don't need DR.But they really need to change how stuns etc work... we need some resistance that actually works.
In the end i still stand to my old though - remove tanks and healer from pvp, thats the only way to properly balance it. Like did you even end up with heal-tank-3x dps vs. 5x dps? A single tank or heal cant keep up with that many enemies and their dps if focused just steamrolls you... >_>
They did remove tanks and healers. CC is role agnostic now and everyone is a DPS with "flavors" of their roles. The only tank that's remotely "tanky" is paladin. WAR is a free kill, DRK is only tanky during their LB and GNB has to rely on an awful junction system and if its an all "dps" fight they are even squishier than WAR.


To be honest. His arguments are all common knowledge in moba's. Far too many players think they are good yet make the same mistake over and over again. Yet in a good game they suddenly show on top and think they are gods. Its nearly always those players that end up going 1v4 and die. They are not aware of the metagame that goes on. They can at most do micro, which (especialy with the latencies in this game) is something you cant always do when the enemy simply has a better metagame.
Skill is not just doing the abilities and hitting a lot. Its consistency in avoiding your own deaths. As when you are dead, you dont provide anything to your team (and even feed the enemy). Map awareness is often more important and enables shotcalling. Be good at that, and even if your micro isnt as good, you are still going to turn the battle around, because you avoid deaths of your teammates by warning them early.
And yes, in mobas some players realy dont like being warned just before their death. But this 'blaming' only shows them they already made a mistake well before their actual death. It might not be preventable at that point. But this pattern is something that enables the players to improve.
The only issue that consistently shows up in FF is that its very latency dependant, and this latency causes most of the balance issues. As it doesnt matter you can be stunlocked, if latency wasnt an issue, your teammates can cover you reliably. And at the same time you can respond more reliably towards a risky situation (which you cant always avoid).
And sometimes matchmaking just give a single team a massive advantage by simply not giving them a player that 'throws', while sometimes giving another team several of them (giving you the sense you can only babysit at best). PvP games can be realy harsh here. Best is to just accept and move on, or have truly valid arguments on what causes balance problems.
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