Agreed. FFXIV's Job gameplay is not difficult. Every Job has nuances, but after Square lobotomizes nearly everything... Job difficulty becomes utterly meaningless. Compare it to say Black Deserts design where you have
Comparing Black Deserts Classes combat design to FFXIV Jobs? it just has more depth. But that doesn't mean this can be applied or is perfect because this is still a PvP focused design, this is why Black Deserts PvE is just a grind fest. It's just to showcase how simple FFXIV's job design is. It has nothing of any of this. FFXIV's job design is not complex and its sad to see it become from simple to out right dumb and lobotomized.
- Positional increased bonus DPS
- Positional Crowd Control
- Positional Crowd Control upon you!
- Increased DPS based on how you CC someone
- Numerous Combinations of Combo's like a Fighting game
- Attack angles can be approached from slopes cliffs towers walls etc
- Interactions with having or facing opponents with Mana / Stamina and Guard Gauges
- Mobility maneuvers tight to said resources
- Multiple skills give brief DPS/Cast speed/Move speed buffs lasting for seconds
- Multiple skills can CC in multiple ways
- This game deals with Classes having Grabs to throw you down to the ground
- Nearly every Attack as an AoE so you can miss everything!
- Attacks and moves with Frontal Guard
- Attack and moves with Super armor ( immunity vs CC with increased defense )
- Moves with Iframes ( A small frame where you're untouchable )
- Every player has Black Spirit Rage, essentially your limit break not just a party
Square can do way better then this, they shown they can - but for some reason we're on this pathway to make jobs Dumber, less Buttons, less flare, less thinking, less of everything at the cost of what? unobtainable perfect balance? pleasing some players who won't even put in the effort to read some tooltips or a touch striking dummy once a month? Their little finger breaking cause it's 1 button to much to handle with their XIVcombo Plugin? bleh...