Gear in alot of games is hotly discussed because when people do something difficult, and get a reward, they want to reward to somehow reflect that difficulty, and thats understandable. I can't hold anything against those who enjoy the endpoint. And as much as even i like to have something nice/rare/difficult to get it is often a fleeting moment. where you are stronger untill the moment something becomes nicer/rarer/even slightly more difficult to get, and the next endpoint is desired.
Someone like myself also enjoys the journey. Sometimes the journey can be the challenge but the challenge need not always be a large boss with a item drop. It can be the slow trod as i did in my last post, challenging it by myself to see whats there and how far i can get before i die.
But the journey can also be enjoyable without a standard expectation of gear, a certain type of gear relevent to something else somewhere else. Perhaps being underleveld and trying to follow in the wake of a group even though your all by yourself.
Maybe struggling through and finding another person, who like you, is attemtping the same thing. Heals are exchanged, then words, party invites and perhaps a friendship.
Or maybe to just see whats there. I wonder many times in many games if the discussion of gear and endpoint tends to block out discussions of many other important aspects of a game, even a genre based on adventure, exploration to know, not so much to aquire. Achivements is not exploration, they are only markers for places adventured. for some a list of points to plant their flag, and then quickly leave. And thats fine.
But for others, they are tokens of when the unknown became known. And i truly enjoy that aspect, and nothing encompasses those experiences as caves, old ruins etc. Unending fields and vast deserts while also very fun to explore, hold not quite the suspense and wonder as what is hidden from the world.
Earlier in this thread, though i'm having trouble finding the post to give credit a poster offered the idea of instanced boss fights within an open world dungeons, pull this lever/ place a lamp here, zone in as a limited group, instanced boss to fight.
I enjoy this idea alot, but i also would not want such a system to be the only exclusive one. As i would not want anyone to lose what they also enjoy, just as i wouldn't wish to lose the dungeon crawl i so thuroghly enjoyed. However, it would also aliviate some claim camp issues that have been so numerous over many games.
As far as gear goes, and as much as i would rather avoid the subject, as i tend to think it can overwhelm a topic. If i may, i'll add my thoughts. some issues always arrive with open world content when items are either tradeable and sellable, have a low drop rate of impressive stats. My thoughts on areas that are open and include gear drops tends to follow the same line i speak of above.
Adventure and the journey should be the theme. Perhaps any item drops should fore go the usuall stats and armor and low drop rates. And apply a more cosmetic, untradeable, and high droprate (80% even.) A mount (Just and ! example ! Could be statless hats with whisps circling it, use your imagination!) is only needed once per person. If it is not a great challenge to get by drop rate, there is less incentive to camp a spawn save for the duration of the groups need.
If the drop rate is high (or even garenteed) a group is more likely to include then exclude others who are after the same thing. If Open areas rely more on puzzles/pressure plates/ hidden keys perople are also more inclusive with others to find answers, join together, and have fun!
TL;DR So before i run out of /chars I belive the perspective of openworld and the rewards recived from them should be geared(pun intended) and directed towards the journey through them, the people you can meet within them, inclusiveness of those within, and the endventure of an untimed, set your pace, meet some people (and in my hope) Multi leveled many forks in the road adventure!
Thanks for your time, and i hope we will all find a little something we love to do in as many ways as we love to do it here!