Dropping their profits by X% isn't magically improve the game. If anything more games should have cross-play. How people can be against others playing the same game they like I have no idea. That is essentially what it amounts to if you spin that thread of thought further.
Dropping support for the older consoles isnt always going to cause a drop. It sometimes becomes a push for the few people to upgrade. I can imagine that most players are already playing on the ps4pro instead of the earliest release. Hardware limitations of ancient consoles are often extremely bad because they have tried to cut costs to the extreme (500GB of which only 300GB was usable). And if for example this space would be the limit, forcing them to use an external hard drive to compensate is something that is fine to do.
Depends massively on the game though. For any first person shooter crossplay has been proven to be a problem. You dont want to mix console players with kbm players (either the console player is at a severe disadvantage, or gets aim assist which for pc players is equal to using a cheat). Even if a game is designed for crossplay, that doesnt even say anything. Even in an RTS controllers often give downsides, but depending on the modes you play it will be fine. Even for ranked play, it doesnt matter much since ELO will cover you and take you to a group thats balanced against you (controller vs kbm will feel equal due to tactic diffirence anyway).
FF only has this part covered due to its limitations. You can do a lot more with kbm, but the game simply doesnt enable more inputs. And those you do often enough already lag. Its broken code is basicly the reason that enables crossplay. And to a certain degree that is fine (even if they rework everything, i still hope that this sort of input limitation is going to stay, but at least with a better response so you know what happened rather than having to hope that you were outside of a circle)
For the first paragraph,Dropping support for the older consoles isnt always going to cause a drop. It sometimes becomes a push for the few people to upgrade. I can imagine that most players are already playing on the ps4pro instead of the earliest release. Hardware limitations of ancient consoles are often extremely bad because they have tried to cut costs to the extreme (500GB of which only 300GB was usable). And if for example this space would be the limit, forcing them to use an external hard drive to compensate is something that is fine to do.
Depends massively on the game though. For any first person shooter crossplay has been proven to be a problem. You dont want to mix console players with kbm players (either the console player is at a severe disadvantage, or gets aim assist which for pc players is equal to using a cheat). Even if a game is designed for crossplay, that doesnt even say anything. Even in an RTS controllers often give downsides, but depending on the modes you play it will be fine. Even for ranked play, it doesnt matter much since ELO will cover you and take you to a group thats balanced against you (controller vs kbm will feel equal due to tactic diffirence anyway).
FF only has this part covered due to its limitations. You can do a lot more with kbm, but the game simply doesnt enable more inputs. And those you do often enough already lag. Its broken code is basicly the reason that enables crossplay. And to a certain degree that is fine (even if they rework everything, i still hope that this sort of input limitation is going to stay, but at least with a better response so you know what happened rather than having to hope that you were outside of a circle)
I was talking about XIV, otherwise I'd agree, yes.
And for the 2nd one,
I disagree on a fundamental level. If more people play games that's a good thing for me. I don't play the whole segregation game where X would be so much better if Y wouldn't hold us back. I'm not a fan of that mindset. All it does is spark this whole PC vs. console debate that is just weird whenever people bring it up.
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