Page 8 of 18 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 175
  1. #71
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,222
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by BasicBlake View Post
    We really do need someone to fill in as the Earth/Water/Wind user. We’re at what, 4 years now of White Mage using Dia/Glare, nary a new stone/aero/water animation in sight. While the community says we can’t have something in game because conjurors use the animations in leveling roulette.
    Red Mage uses Stone and Aero and they're specifically called out as being "White Mana".

    Geomancer doesn't fit in since it borrows too much from other classes considering the one example we see uses Conjurer spells and it's stated in the lore to be a far-eastern type of Conjurer/Astrologian, just like how Onmyoji is stated to be a far-eastern Thaumaturge. I don't see the devs giving themselves more work having to completely redo Conjurer and all of its quests, flavor, story, and lore as well as parts of Gridania's story, in addition to 10 levels of Astrologian quests and a change to Red Mage just to add 1 job in the game with reused assets from a lower level class and effectively only 20 levels of actual progressive gameplay.

    It would be nice if Red Mage branches out and gets something with ice and water between 90-100 though since those are the only elements it's missing and they're obviously related to each other.


    In all likelihood, we shouldn't expect a job that comes from the existing FF roster and the devs have said as much. I don't see a new tank being added since they're now balanced with healers and all content only needs 1-2 tanks per party, same as healers, with alliance raids only needing 3 in the entire instance compared to 6 healers. I can see just 1 job being added with scouting armor since that will balance everything out on different levels but it would also mean 5 jobs crowding the aiming accessories since it would need to be DEX.
    (2)

  2. #72
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,197
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Gemina View Post
    What SE uses and what people want just happen to line up sometimes, and more often than not they don't line up. If it did Chemist, Geomancer, Necromancer, Puppetmaster, Beastmaster, Corsair, Thief, Rune Knight, Mystic Knight, Brawler and so forth would be playable jobs in FFXIV.

    Everyone knew that a new healer was coming with EW, but this doesn't necessarily mean SE was forced to release Sage. If the game still had just three healers, the game would still be here today, and very likely still have the same amount of active subs it does currently. Again, SE is very calculated with what they release and when. We got Sage this expansion because it made the most sense.

    BLU will never be made a full job. It does not and cannot be counted towards the current roster of available jobs for standard PvE. BLU is entirely its own content. I know players think the possibility is high for a new magical and physical ranged DPS because there are three of each, but this is wishful thinking. SE does not view the job roster in this fashion. They will no doubt look at the jobs across all roles and see that there are currently 10 ranged jobs (includes the healers), and 9 melee jobs (includes the tanks). Diversifying the roster even further by adding even more ranged jobs be it magical, physical, or both just isn't feasible based on the track record of decision making this dev team does.

    As for #4, we are in agreeance here, but I will elaborate even further. HW was the only expansion that based all of its jobs in the city that came with it. MCH, DRK, and AST are all unlocked and based in Ishgard. Even several of ARR's jobs were based in areas that did not come until later DRG (Ishgard), MNK (Ala Mhigo), and with SCH, their founding city of Nym is in ruins and there is now way presently we can actually go there. It is more accurate to say that SE shoehorns the lore of a job into one of the new areas like they did with GNB, DNC, SGE, and RPR.
    If the dev team doesn't see them as split between magic and physical ranged then why did they make the effort to represent them that way in game and in all media? I think the split is arbitrary myself and really even the split between melee and ranged is too because the fact is they all serve the same purpose in a party, damage. With just healers tanks and damagers though you have to try and create diversity where you can I guess.
    (2)

  3. #73
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SieyaM View Post
    If the dev team doesn't see them as split between magic and physical ranged then why did they make the effort to represent them that way in game and in all media? I think the split is arbitrary myself and really even the split between melee and ranged is too because the fact is they all serve the same purpose in a party, damage. With just healers tanks and damagers though you have to try and create diversity where you can I guess.
    Whoever said they don't see them as split? They are split, but they along with the healers are all ranged jobs. That's what I pointed out when expressing that the chances of the next new job being a caster and/or physical ranged is slim to none.
    (0)

  4. #74
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MikkoAkure View Post
    I can see just 1 job being added with scouting armor since that will balance everything out on different levels but it would also mean 5 jobs crowding the aiming accessories since it would need to be DEX.
    This will get fixed as well, and aiming sets will no longer be used along with scouting. Furthermore, DEX will no longer be the primary stat for NIN. This change has been long overdue. My prediction is they will mention this impactful change just prior to the new job reveal, which will use scouting along with NIN.
    (0)

  5. #75
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,197
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Gemina View Post

    BLU will never be made a full job. It does not and cannot be counted towards the current roster of available jobs for standard PvE. BLU is entirely its own content. I know players think the possibility is high for a new magical and physical ranged DPS because there are three of each, but this is wishful thinking. SE does not view the job roster in this fashion. They will no doubt look at the jobs across all roles and see that there are currently 10 ranged jobs (includes the healers), and 9 melee jobs (includes the tanks). Diversifying the roster even further by adding even more ranged jobs be it magical, physical, or both just isn't feasible based on the track record of decision making this dev team does.
    You did, right here, where you said people think the next job will be ranged physical or magic because there are only 3 of each but the dev team does not view the roster that way. Then you grouped them all by melee and ranged including tanks and healers which I am not sure the dev team really does either.
    (0)

  6. #76
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,696
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    There is no shot whatsoever they add a tank and I would put money on that. In fact, I doubt we'll see another tank or healer for several years if they ever add another. Frankly, I'd prefer they stop adding two jobs when it's been shown they struggle both keeping up with the sheer amount of jobs we have and making them relatively unique. Especially when we already know they plan to rework Dragoon and Astro.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #77
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SieyaM View Post
    You did, right here, where you said people think the next job will be ranged physical or magic because there are only 3 of each but the dev team does not view the roster that way. Then you grouped them all by melee and ranged including tanks and healers which I am not sure the dev team really does either.
    I did what right where?

    If your counter argument is I stated ranged jobs are not split, then you need to point out where I said that. And of course the devs view the job roster as 10 ranged and 9 melee because it's a fact, and would be erroneous for them or anyone else to think or state otherwise. Healers are irrevocably ranged combatants, and tanks are in a similar fashion melee fighters. If this is an epiphany for you, it's simply because you've never thought of them that way. However, that's not enough to dispute that fact.
    (0)

  8. #78
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,197
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Gemina View Post
    I did what right where?

    If your counter argument is I stated ranged jobs are not split, then you need to point out where I said that. And of course the devs view the job roster as 10 ranged and 9 melee because it's a fact, and would be erroneous for them or anyone else to think or state otherwise. Healers are irrevocably ranged combatants, and tanks are in a similar fashion melee fighters. If this is an epiphany for you, it's simply because you've never thought of them that way. However, that's not enough to dispute that fact.
    What I said was If the dev team doesn't see them as split between magic and physical ranged then why did they make the effort to represent them that way in game and in all media?. You said I know players think the possibility is high for a new magical and physical ranged DPS because there are three of each, but this is wishful thinking. SE does not view the job roster in this fashion.
    (1)

  9. #79
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,197
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MikkoAkure View Post
    It would be nice if Red Mage branches out and gets something with ice and water between 90-100 though since those are the only elements it's missing and they're obviously related to each other.
    I would also like to see water magic but there's a lore reason RDM doesn't have any. During the War of the Magi the Amdapori white mages only fought with earth and wind magic against the Mhachi black mages' fire, lightning, and ice magics. The extensive use of those five elements heavily tilted the land's aether away from everything but water, which allowed the Ascians to rejoin a shard via flood. Red mage arts are descended from the Amdapori and Mhachi survivors of the flood, and those white mages didn't use water.

    I'm not bringing that up to say that it's writ in stone that RDM can't have water magic--I'm a quick study combat genius who could invent a Verwater spell if I wanted, obviously--but just to say there's a flavour reason for the current lack of water spells in the Eorzean jobs.
    (2)
    Error 3102 Club, Order of the 52nd Hour

  10. #80
    Player
    MonsutaMan's Avatar
    Join Date
    Sep 2019
    Posts
    376
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    They may have milked XIV for as much story juice as they can, hence no expansion is planned for 2023. It would be neat of they visited Vanadiel like they mentioned; and get some of those jobs from there.

    Beastmaster (DoL)

    Runefencer (Tank)

    Puppetmaster (DPS)

    Alchemist > Chemist > (Healer)

    Ranger (Ranged DPS)

    BST needs to happen though...been waaaay to long to have an mmo out, without an official hunter/scout/pet class. Everytime I walk by creatures in XIV I am like "Damn...I wish I could tame that"

    We need to be able to name them as-well.

    Monsuta-Phant
    (2)
    DEVOUR: Blue Mages Are What You Eat........

Page 8 of 18 FirstFirst ... 6 7 8 9 10 ... LastLast