I shudder to think how it was before if even now my bag and bank spaces are almost always full no matter the cleaning.
upd. Btw I'm full in. Qol changes are always welcomed.
New players are going to have a lot more inventory space for it than me. There is the inventory and its expansion, the chocobo saddlebag, the armory chest, the glamour chest, the armoire, room and apartment item slots, 20 sale slots on each retainers and two retainers with 75 slots each. Taking into account normal raids (4), savage raids (8), alliance raids (11), extreme trials (18), materia (20) for a total of 20, the currencies are not really that much out of the hundreds of inventory slots, within a given tier. It is only when you start keeping them for multiple tiers or expansions that it becomes a problem.
Alliance raid currencies and materia currencies become irrelevant at an expansion release, so they can be deleted. Normal raid currencies aren't worth keeping after that raid tier is over and they weren't challenging anyway.
Extreme trial currencies can be removed after you get the mount or weapons but this is where it can get hard if you fought hard in these fights. Savage gets harder when you spent months progging with a static. And then ultimate even more.
It is more of a problem of holding onto them when you don't have a current use for them or trying to farm too many old currencies at once. But you don't need to put most other items in your inventory. Crafting materials can usually be bought or gathered cheap, glams can be got again from the market board, calamity salvager, unsynced loot or stored in places like the glamour chest and armoire. What else is in the inventory that is making there not room for them?
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
Players just need to learn that some currencies have no value after you obtain all applicable rewards. I suppose a good question would be... when was the last time SE added a reward to a 24-man/raid/extreme that used those tokens after the content became stale? If the answer is "never" or "not for a very long time", players jut need to learn to toss out those coins, books, tokens, totems, etc.
This topic, like a few others, overlap with others..,
For example..,
AR Coins Have always become Unobtainable after the expansions .X series finishes.
in the one thread asking for a change to the Gear Drop(to remove the unneeded Role/Job RNG by converting to Head/Chest/Arm/Leg/Feet Coffers.) one of which was The AR Coins becoming something Akin to Tomestones.
<which would make older AR drops become Purchaseable like Crystals/allagan/etc crafting items, or individual pieces.
if it was in This form, I'd agree.
Since it reduces the Amount of Tabs and Coins in the Currency tab.<Since it would phase out with the current system, only those who kept old Currency would feel that pain of their own choice. Their Burden. Not anothers.>
To reward the players efforts.
And if they don't have enough to use their currency, a turn in/exchange should be set.
[For example, the Raids Exchange Items, if you don't have enough, you can exchange the remaining items for useful, or millable currency.]
TLDR:
While I get players hold onto Nostalgia and memories of past encounters.
There isn't much reason to hold onto items that don't serve a purpose. <even one person's bragging rights(even more so, if it was the single most peak object in-universe), is the world's ancient history>
The Rest Exist to reduce bloat, and also give a push/semblance of restart for all involved in current content.
These Currencies in the Tab are fine.
But Reduce them to a all encompassing Poetic.
We have no need for them all to be there.
And give old Currency a reason to be traded/turned in.
[Like I mentioned at the start, the topic overlaps in other systems. So Ultimate Totems Can be converted to something larger. Since you have no use for them if you no new job gets a version of it, and if ULT raiders get some gain from it, then no harm. <that in itself is another topic>
And excess totems for trials, or other content, can/should unlock a shop once you've reached enough to buy the mount and still no drop<potentially with other things to trade in for, for those unfortunate to get it last second, or have yet to get cards or bard mats>]
An Endless topic indeed.
If it's a competition, both parties are losing lol.
Slots fill up very quickly. I've since learned to just sell crafting mats, since I have no interest in doing anything with them myself, and I discard outdated raid loot that I'm not interested in using for glams. In general, I don't mind inventory management, and I personally don't need more slots as long as I keep up on it, it's true. But I still don't think our inventories should be forced to carry the burden of currency bloat like this, because my point is that it's not doing anyone any favors, newbie or veteran alike.
I wouldnt count totems as currency bloat. Usually when people farm for a mount they focus on that grind solely till they get it, I rarely have seen players trying to spread out their totem grinds as such.If it's a competition, both parties are losing lol.
Slots fill up very quickly. I've since learned to just sell crafting mats, since I have no interest in doing anything with them myself, and I discard outdated raid loot that I'm not interested in using for glams. In general, I don't mind inventory management, and I personally don't need more slots as long as I keep up on it, it's true. But I still don't think our inventories should be forced to carry the burden of currency bloat like this, because my point is that it's not doing anyone any favors, newbie or veteran alike.
1000000000% behind this idea, my chocobo is sick of carrying coins
But why tho? Why would players need to be walking encyclopedias full of pointless info like knowing that this specific token is from X or Y and can buy A or B? Why should we need to remember/google what is Mullondeis Coin for? This is just useless info, I don't want to waste time for that. Sure you can farm old normal raids token no problem, but throwing them away when you might want some glam in a future is still dumb.Players just need to learn that some currencies have no value after you obtain all applicable rewards. I suppose a good question would be... when was the last time SE added a reward to a 24-man/raid/extreme that used those tokens after the content became stale? If the answer is "never" or "not for a very long time", players jut need to learn to toss out those coins, books, tokens, totems, etc.
For real, this is not some player made problem. Yes, a lot of players are hoarders, but that definitely doesn't mean that devs cluttering inventory with random junk is good design. It really surprises me how some people can be so dismissive for simple QoL improvements that have no downsides.
And yet we have bozja and eureka stuff. Relic items you might wanna stock to do the quests when you feel like it, MAPS that are not even stack-able, 5474354 random Materia from rewards--This has been suggested many times before. Yoshi-P's perspective is we should just delete old currencies. He has said that this concept of seeing old currencies as trophies for the content we cleared is not something he grew up with and didn't expect it to be like that in other regions.
Actually can we talk a moment? WHY are we still gettin those?? There are the materia token to trade em in, so please, at least stop with that and just hand out token, so i can get materia when i need it with way fewer slots....
--Whenever i craft stuff, especially stuff that used non base materials the inventory is so filled... i dont wanna waste time when i need stuff. Or gil. I want to be able to stock at least certain things...
Also i might wanna keep excess ex primal token to trade em in later for weapons, as they save slots vs having 5 extra weapons i might not even to be able to carry, for the day we can desynth em for the item...
There are good reasons for that wish, no matter how some see it.
Its just the usual "this is not a me problem so it has to be your own fault!" mindset some ppl have...For real, this is not some player made problem. Yes, a lot of players are hoarders, but that definitely doesn't mean that devs cluttering inventory with random junk is good design. It really surprises me how some people can be so dismissive for simple QoL improvements that have no downsides.
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